WARNING: Cannot find 1 file
7z a -v64k /var/www/vrstest.exe.zip vrstest.exe
rm -f *.err
+[master 5b5b1d3] wwww 16_entity.h -
+ 5 files changed, 397 insertions(+), 1 deletion(-)
+ create mode 100755 16_enti.h
+ mode change 100644 => 100755 WHAT_WAS_CHANGED
+ rename src/lib/{16_entity.h => 16_enti.h} (100%)
+ mode change 100644 => 100755
+ mode change 100644 => 100755 src/lib/tst.c
+wcl -DTARGET_MSDOS=16 -DMSDOS=1 -DDEBUGSERIAL -q -bt=dos -wx -mh -0 -fpi87 -fo=.obj -d1 -wo -i"src/lib/doslib" -obmilr -oe=24 -out -oh -ei -onac -ol+ -ok -sg -st -of+ -zu -zdf -zff -zgf -zq -k32768 -zk0 -zc -zp8 -zm -c src/16.c
+Error: Compiler returned a bad status compiling 'src/16.c'
+ Ultimate Packer for eXecutables
+ Copyright (C) 1996 - 2013
+UPX 3.91 Markus Oberhumer, Laszlo Molnar & John Reiser Sep 30th 2013
+
+ File size Ratio Format Name
+ -------------------- ------ ----------- -----------
+
+Packed 0 files.
+cat *.err
+src/lib/16_in.h(237): Error! E1022: Missing or misspelled data type near 'entity_t'
+src/16.c(81): Error! E1151: Parameter count does not agree with previous definition
+src/16.c(81): Note! I2002: 'IN_ReadControl' defined in: src/lib/16_in.h(291)
player->ent->spri = malloc(sizeof(struct sprite));\r
player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
\r
- // create the map \r
+ // create the map\r
fprintf(stderr, "testing map load~ ");\r
loadmap("data/test.map", &map);\r
chkmap(&map, 0);\r
printf("chkmap ok ");\r
fprintf(stderr, "yay map loaded~~\n");\r
\r
- // data \r
+//goto pee;\r
+ // data\r
read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet);\r
\r
- // input! \r
+ // input!\r
IN_Default(0, player,ctrl_Joystick);\r
\r
- // save the palette \r
+ // save the palette\r
dpal = modexNewPal();\r
modexPalSave(dpal);\r
modexFadeOff(4, dpal);\r
modexShowPage(mv->page);//!(gvar.video.p)\r
shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
\r
- // buffer pages \r
+ // buffer pages\r
// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);\r
// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);\r
// {\r
// unsigned int k,j,o;\r
-// // fill screen with a distinctive pattern \r
+// // fill screen with a distinctive pattern\r
// for (k=0;k < vga_state.vga_width;k++) {\r
// o = k >> 2;\r
// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break; //incase things go out of sync!\r
player->hp = 0;\r
}\r
-\r
+//pee:\r
/* fade back to text mode */\r
/* but 1st lets save the game palette~ */\r
modexPalSave(gpal);\r