-彼岸花 Project 01 話の地球 //Higanbana Project 01 ‾ Story of Chikyuu\r
+彼岸花 Project 01 話の地球 //Higanbana Project 01 ‾ Story of Chikyuu
==============
Open watcom to compile the code of project 16
-----------
-``16.exe`` = actual planned game executable!\r
-/ = root of project where executables are at\r
+``16.exe`` = actual planned game executable!
+/ = root of project where executables are at
16/ = experimental branch and example codes
-16/modex16/ = pngwen's code archived~\r
+16/modex16/ = pngwen's code archived~
src/ = source of project~
doc/ = documentation of the project~
-doc/faq.txt = frequently asked questions file!\r
-\r
+doc/faq.txt = frequently asked questions file!
+
TODO not in particular order~:
-----------
-::\r
-DONE 1. SCROLLING!!!!!!!\r
-2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all!\r
-almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation\r
-DONE 4. movement and player movement when reaching edge of map\r
-DONE 5. sprite rendering\r
-6. text box rendering\r
-7. text rendering\r
-DONE! YAY! 8. map loading\r
-DONE! YAY! wwww 9. map rendering~\r
-10. map and item interation\r
-11. item inventory~\r
-==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS)\r
-done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)\r
-14. masking layer! (i think this is not easy to accomplish!)\r
-DONE 15. 8088 detection to turn off vsync!\r
-\r
-==working== 16. (very important!) optoimize draw row and draw col\r
-\r
-not needed ... really... 17. merge map system and interperator from verge 2\r
-18. save feature!\r
-19. (also important) interperator! and possibly custom map system\r
-20. (also important) lua scripting system!\r
-21. extend the map system!\r
-22. opl2/3 audio!!!!\r
-\r
-DONE! use IN_ReadControl!!\r
-\r
-23. engine core!\r
+::
+DONE 1. SCROLLING!!!!!!!
+2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all!
+almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
+DONE 4. movement and player movement when reaching edge of map
+DONE 5. sprite rendering
+6. text box rendering
+7. text rendering
+DONE! YAY! 8. map loading
+DONE! YAY! wwww 9. map rendering~
+10. map and item interation
+11. item inventory~
+==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS)
+done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
+14. masking layer! (i think this is not easy to accomplish!)
+DONE 15. 8088 detection to turn off vsync!
+
+==working== 16. (very important!) optoimize draw row and draw col
+
+not needed ... really... 17. merge map system and interperator from verge 2
+18. save feature!
+19. (also important) interperator! and possibly custom map system
+20. (also important) lua scripting system!
+21. extend the map system!
+22. opl2/3 audio!!!!
+
+DONE! use IN_ReadControl!!
+
+23. engine core!
==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12.
-\r
-get dos_sj.rar\r
-\r
-It may be very useful to us...\r
-\r
-::\r
-\r
-To compile:\r
-You need Open Watcom stable to compile and just run wmake\r
+
+get dos_sj.rar
+
+It may be very useful to us...
+
+::
+
+To compile:
+You need Open Watcom stable to compile and just run wmake