main(int argc, char *argv[])\r
{\r
global_game_variables_t gvar;\r
- VGM_FILE pee;\r
+ VGM_FILE pee[9];\r
player_t player[MaxPlayers];\r
\r
InitEngine();\r
- OpenVGMFile("data/0.vgm", &pee);\r
+ OpenVGMFile("data/0.vgm", &pee[0]);\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick);\r
while(!IN_KeyDown(sc_Escape))\r
{\r
- PlayMusic(&pee);\r
+ PlayMusic(&pee[0]);\r
IN_ReadControl(0,&player);\r
- //UpdateSoundEngine();\r
+ UpdateSoundEngine();\r
}\r
StopMusic();\r
- FreeVGMFile(&pee);\r
+ FreeVGMFile(&pee[0]);\r
DeinitEngine();\r
IN_Shutdown();\r
}\r