global_game_variables_t gvar;\r
player_t player[MaxPlayers];\r
//extern struct inconfig inpu;\r
- testkeyin=0;\r
+ testkeyin=1;\r
testcontrolnoisy=1;\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick1);\r
start_timer(&gvar);\r
while(!IN_KeyDown(sc_Escape))\r
{\r
- shinkutxt(&gvar);\r
+ //shinkutxt(&gvar);\r
IN_ReadControl(0,&player);\r
#define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
switch(player[0].d)\r