}\r
\r
/*\r
-void animate_spri(struct sprite *spri, global_game_variables_t *gv)\r
{\r
#define VMEMPAGESIZE2 gv->video.page[0].pagesize+gv->video.page[1].pagesize\r
#define VMEMPAGEDATA2 gv->video.page[2].data\r
}\r
}\r
*/\r
-void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+//void animate_spri(struct sprite *spri, global_game_variables_t *gv)\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch, global_game_variables_t *gv)\r
{\r
sword x = player[pn].enti.x;\r
sword y = player[pn].enti.y;\r
//void qclean();\r
void shinku(global_game_variables_t *gv);\r
void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
-void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch, global_game_variables_t *gv);\r
\r
// Move an entity around. Should actually be in 16_entity\r
boolean ZC_walk2(entity_t *ent, map_view_t *map_v);\r