void
modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqpp)
{
- const byte *p = bmp->palette;
+//---- static word count=0;
+ byte *p = bmp->palette;
word w=0;
word q=0;
word qq=0;
word ii;
static word a[256] = { 0 };
- word z=0,aq=0,aa=0;
- word pp=0,spee=0,ppee=0;
+ word z=0, aq=0, aa=0, pp=0;
sword aqpw;
-// if(qp>0) printf("(*i)=%02d\n", (*i));
+ //printf("1 (*i)=%02d\n", (*i)/3);
modexWaitBorder();
if((*i)==0) outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */
else if(qp==0)
//printf(" %d\n",((((*i)+((aqpp-ii)*3))+2)-(bmp->offset*3)));
//printf("(*i)=%d\n", (*i));
}
+ //if(q>0) printf("%d\n", (*i)/3);
//printf("[%d]", p[((*i)-q)]); printf("[%d]", p[((*i)-q)+1]); printf("[%d]", p[((*i)-q)+2]); printf("[%d]", p[((*i)-q)+3]); printf("[%d]", p[((*i)-q)+4]); printf("[%d]", p[((*i)-q)+5]); printf(" %d [%d]\n", (*i), p[((*i)-q)]);
w++;
break;
//printf(" %d\n",((((*i)+((aqpp-ii)*3))+2)-(bmp->offset*3)));
//printf("(*i)=%d\n", (*i));
}
+ //if(q>0) printf("%d\n", (*i)/3);
//printf("[%d]", p[((*i)-q)]); printf("[%d]", p[((*i)-q)+1]); printf("[%d]", p[((*i)-q)+2]); printf("[%d]", p[((*i)-q)+3]); printf("[%d]", p[((*i)-q)+4]); printf("[%d]", p[((*i)-q)+5]); printf(" %d [%d]\n", (*i), p[((*i)-q)]);
w++;
break;
}
}
+// if(q>0)
+ printf("2 (*i)=%02d\n", (*i)/3);
+
//palette checker~
if(q>0 && qp==0)
{
long lq;
long bufSize = (bmp->width * bmp->height);
- chkcolor(bmp, &q, &a, &aa, &z);
+ pp = q;
+ //printf("1(*i)=%02d\n", (*i)/3);
+ //printf("1z=%02d\n", z/3);
+ chkcolor(bmp, &q, &a, &aa, &z, i);
+ //printf("2(*i)=%02d\n", (*i)/3);
+ //printf("2z=%02d\n", z/3);
/*printf("z=%d\n", z/3);
printf("q+z=%d\n", (q+z)/3);
- printf("z-ppee=%d\n", (z-ppee)/3);
- printf("q=%d\n", q/3);
- printf("aa=%d\n", aa);*/
+ printf("z-ppee=%d\n", (z-ppee)/3);*/
+ //printf(" q=%d\n", q/3);
+ //printf("aa=%d\n", aa);
- aq=0; pp = q; ppee=q;
+ aq=0;//ppee=q;
aqpee:
while(aq<=aa)
{
else{ aqpp++; break; }
}
-/* printf("aq=%02d\n", aq);
- printf("z=%02d\n", z/3);
- printf("(z/3)-aqpp=%02d\n", (z/3)-aqpp);
- printf("aqpp=%02d\n", aqpp);*/
+ //printf("(*i) =%02d\n", (*i)/3);
+ //printf("z =%02d\n", z/3);
+ printf("aq=%02d\n", aq);
+ //printf("aqpp=%02d\n", aqpp);
for(lq=0; lq<bufSize; lq++)
{
//printf("a[aq]= %02d\n", a[aq]);
//bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);
bmp->data[lq]=a[aq];
- //printf("_%d \n", bmp->data[lq]);
+ printf("_%d ", bmp->data[lq]);
+ if(lq > 0 && lq%bmp->width==0) printf("\n");
}
- else if(bmp->data[lq]+bmp->offset < (z/3)-aqpp)
+ else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp)
{
- if(bmp->data[lq]+bmp->offset >= aq) bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;
+ if(bmp->data[lq]+bmp->offset >= aq)
+ {
+ bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3);
+ //printf("_%d \n", bmp->data[lq]);
+ }
else bmp->data[lq]+=(bmp->offset);
}
//if(lq > 0 && lq%bmp->width==0) printf("\n");
}
- while(pp<=(aq*3))
+ /*while(pp<=(aq*3))
{
if(((pp/3)==aq || spee>0))
{
- /*printf("spee=%d\n", spee);
+ printf("spee=%d\n", spee);
printf(" pp=%02d ", pp/3);
printf("old bmp: [%d]", bmp->palette[(pp-ppee)]);
printf("[%d]", bmp->palette[(pp-ppee)+1]);
- printf("[%d]\n", bmp->palette[(pp-ppee)+2]);*/
+ printf("[%d]\n", bmp->palette[(pp-ppee)+2]);
//if(spee==0) printf("\npp=%02d\n\n", pp/3);
- bmp->palette[(pp-ppee)]= bmp->palette[(pp-ppee)+3];
- bmp->palette[(pp-ppee)+1]= bmp->palette[(pp-ppee)+4];
- bmp->palette[(pp-ppee)+2]= bmp->palette[(pp-ppee)+5];
+ //if(bmp->cleaned==0)
+ //{
+ bmp->palette[(pp-ppee)]= bmp->palette[(pp-ppee)+3];
+ bmp->palette[(pp-ppee)+1]= bmp->palette[(pp-ppee)+4];
+ bmp->palette[(pp-ppee)+2]= bmp->palette[(pp-ppee)+5];
+ //}
if(spee==0) spee++;
}
- /*printf(" pp=%02d ", pp/3);
+ printf(" pp=%02d ", pp/3);
printf(" bmp: [%d]", bmp->palette[(pp-ppee)]);
printf("[%d]", bmp->palette[(pp-ppee)+1]);
- printf("[%d]\n", bmp->palette[(pp-ppee)+2]);*/
+ printf("[%d]\n", bmp->palette[(pp-ppee)+2]);
pp+=3;
- }
+ //if(pp==(aq*3)) bmp->cleaned++;
+ }*/
+
+//printf(" aq=%02d\n", aq);
+//printf(" aa=%02d\n", aa);/
//update the palette~
//printf(" aqpp= %d\n", aqpp);
- modexPalUpdate(bmp, &ppee, 1, aqpp);
- (*i)=ppee;
- //printf(" aqpp= %d\n", aqpp);
- //printf(" ppee= %d\n", ppee);
-
- /*printf(".\n");
- printf("aqpp= %02d\n", aqpp/3);
- printf("aq= %02d\n", aq);
+ //printf("1 pp= %d\n", pp/3);
+ modexPalUpdate(bmp, &pp, 1, aqpp);
+ (*i)=pp;
+ //printf(" (*i)=%d\n", (*i)/3);
+ //printf("2 pp=%02d\n", pp/3);
+
+ //printf(".\n");
+ //printf(" aqpp= %d\n", aqpp);
+ /*printf("aq= %02d\n", aq);
printf("aa= %02d\n", aa);
printf(" ppee= %02d\n", ppee);*/
- if(aq<aa){ /*printf("~~~~\n"); */ppee=q; aq++; goto aqpee; }
+ if(aq<aa){ /*printf("~~~~\n"); */pp=q; aq++; goto aqpee; }
/*printf("ppee=%d\n", ppee);
printf("pp=%d\n", pp);
printf("q=%d\n", q);
printf("(*i)=%d\n", (*i));*/
-
+ /*if(q>0)
+ {
+ //printf("z=%d\n", z/3);
+ //printf("(*i)=%d\n", (*i)/3);
+ //(*i)+=3;
+//---- printf("count=%d\n", count);
+ }*/
}
}
//color checker~
//i want to make another vesion that checks the palette when the palette is being appened~
-void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z)
+void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i)
{
byte *pal;
word zz=0;
//printf("q: %02d\n", (*q));
//check palette for dups
- for((*z)=0; (*z)<PAL_SIZE; (*z)+=3)
+ for(; (*z)<PAL_SIZE; (*z)+=3)
{
// printf("\n z: %d\n", (*z));
// printf(" q: %d\n", (*q));
// printf(" z+q: %d\n\n", ((*z)+(*q)));
if((*z)%3==0)
{
- if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])
+//---- if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])
+ if((*z)==(*i))
{
// printf("\n%d [%02d][%02d][%02d]\n", (*z), pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
// printf("%d [%02d][%02d][%02d]\n\n", (*z)+3, pal[(*z)+3], pal[(*z)+4], pal[(*z)+5]);
+//0000 (*z)-=3;
break;
}
else for(zz=0; zz<(*q); zz+=3)
{
if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5])
{
+// (*z)-=3;
+// (*i)-=3;
// printf("\nzq1:%d[%02d][%02d][%02d]\n", (zz+q), pal[(zz+q)], pal[(zz+q)+1], pal[(zz+q)+2]);
// printf("zq2:%d[%02d][%02d][%02d]\n\n", (zz+q)+3, pal[(zz+q)+3], pal[(zz+q)+4], pal[(zz+q)+5]);
+//0000 printf("wwww\n");
break;
}
else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])
// printf(" z : %d [%02d][%02d][%02d] offset value~\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
a[((*z)+(*q))/3]=zz/3;
(*aa)=((*z)+(*q))/3;
+ //(*i)--;
// printf("\n aa: %d\n\n", (*aa));
// printf(" a[%02d]=(%02d) offset array i think the palette should be updated again~\n", ((*z)+(*q))/3, a[((*z)+(*q))/3]);
// printf("wwwwwwwwwwwwwwww\n\n");
//printf("zz: %d\n", zz);
}
}
+ //printf(" aa: %d\n", (*aa));
+ printf(" (*z): %d\n", (*z)/3);
+ printf(" (*i): %d\n", (*i)/3);
free(pal);
}