void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
{
/* increment the pixel position and update the page */
- mv[0].video->page[id].dx += player[plid].speed;
+ mv[id].page->dx += player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dx >= mv[0].dxThresh )
+ if(mv[id].page->dx >= mv[0].dxThresh )
{
// vga_setup_wm1_block_copy();
-// _fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+// _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);
// vga_restore_rm0wm0();
/* Snap the origin forward */
- mv[0].video->page[id].data += 4;
- mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
+ mv[id].page->data += 4;
+ mv[id].page->dx = mv[0].map->tiles->tileWidth;
}
}
void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
{
/* decrement the pixel position and update the page */
- mv[0].video->page[id].dx -= player[plid].speed;
+ mv[id].page->dx -= player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dx == 0)
+ if(mv[id].page->dx == 0)
{
// vga_setup_wm1_block_copy();
-// _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+// _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);
// vga_restore_rm0wm0();
/* Snap the origin backward */
- mv[0].video->page[id].data -= 4;
- mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
+ mv[id].page->data -= 4;
+ mv[id].page->dx = mv[0].map->tiles->tileWidth;
}
}
void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
{
/* decrement the pixel position and update the page */
- mv[0].video->page[id].dy -= player[plid].speed;
+ mv[id].page->dy -= player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dy == 0)
+ if(mv[id].page->dy == 0)
{
// vga_setup_wm1_block_copy();
-// _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+// _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
// vga_restore_rm0wm0();
/* Snap the origin backward */
- mv[0].video->page[id].data -= mv[0].video->page[id].pi;
- mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
+ mv[id].page->data -= mv[id].page->pi;
+ mv[id].page->dy = mv[0].map->tiles->tileWidth;
}
}
void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
{
/* increment the pixel position and update the page */
- mv[0].video->page[id].dy += player[plid].speed;
+ mv[id].page->dy += player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dy >= mv[0].dxThresh )
+ if(mv[id].page->dy >= mv[0].dxThresh )
{
// vga_setup_wm1_block_copy();
-// _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+// _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
// vga_restore_rm0wm0();
/* Snap the origin forward */
- mv[0].video->page[id].data += mv[0].video->page[id].pi;
- mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
+ mv[id].page->data += mv[id].page->pi;
+ mv[id].page->dy = mv[0].map->tiles->tileWidth;
}
}