word tileHeight;\r
word tileWidth;\r
unsigned int rows;\r
- unsigned int cols;\r
+ unsigned int cols;
+ unsigned int tilex,tiley; // tile position on the map\r
} tiles_t;\r
\r
\r
typedef struct {\r
map_t *map;\r
page_t *page;\r
- int tx;\r
- int ty;\r
- word dxThresh;\r
- word dyThresh;\r
+ int tx; //???? appears to be the tile position on the viewable screen map\r
+ int ty; //???? appears to be the tile position on the viewable screen map\r
+ word dxThresh; //????\r
+ word dyThresh; //????\r
} map_view_t;\r
\r
struct {\r
- int tilex;\r
- int tiley;\r
+ int tx; //player position on the viewable map\r
+ int ty; //player position on the viewable map\r
} player;\r
\r
\r
map_view_t *draw, *show, *tmp;\r
byte *ptr;
//default player position on the viewable map\r
- player.tilex = 10;
- player.tiley = 8;\r
+ player.tx = 10;
+ player.ty = 8;\r
\r
setkb(1);\r
/* create the map */\r
- map = allocMap(40,30); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
+ map = allocMap(160,120); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
initMap(&map);\r
mv.map = ↦\r
mv2.map = ↦\r
screen = modexDefaultPage();\r
screen.width += (TILEWH*2);\r
mv.page = &screen;\r
- mapGoTo(&mv, 0, 0);\r
+ mapGoTo(&mv, 16, 16);\r
screen2=modexNextPage(mv.page);\r
mv2.page = &screen2;\r
- mapGoTo(&mv2, 0, 0);\r
- modexShowPage(mv.page);\r
-\r
+ mapGoTo(&mv2, 16, 16);\r
+ modexShowPage(mv.page);
+
/* set up paging */\r
show = &mv;\r
draw = &mv2;\r
+
+ //TODO: set player position data here according to the viewable map screen thingy
\r
- while(!keyp(1)) {\r
+ while(!keyp(1)) {
+ //TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
+ //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
if(keyp(77)){\r
// for(q=0; q<TILEWH; q++) {\r
mapScrollRight(draw, 1);\r