void MM_Report_(global_game_variables_t *gvar)
{
printf("========================================\n");
- printf(" MM_Report\n");
+ printf(" MM_Report_\n");
printf("========================================\n");
if(MML_CheckForEMS())
{
printf("near: %lu ", gvar->mmi.nearheap); printf("far: %lu\n", gvar->mmi.farheap); if(MML_CheckForEMS())
printf("EMSmem: %lu ", gvar->mmi.EMSmem); if(MML_CheckForXMS(gvar)) printf("XMSmem: %lu", gvar->mmi.XMSmem); printf("\n");
//printf("mainmem: %lu\n", gvar->mmi.mainmem);
- printf("Total convmem: %lu ", gvar->mmi.mainmem); printf("TotalFree: %lu ", MM_TotalFree(gvar)); printf("TotalUsed: %lu\n", gvar->mmi.mainmem+gvar->mmi.EMSmem+gvar->mmi.XMSmem+gvar->mmi.XMSmem);
+ printf("Total convmem: %lu ", gvar->mmi.mainmem); printf("TotalFree: %lu ", MM_TotalFree(gvar)+gvar->mmi.EMSmem+gvar->mmi.XMSmem+gvar->mmi.XMSmem); printf("TotalUsed: %lu\n", gvar->mmi.mainmem);
printf(" UnusedMemory: %lu\n", MM_UnusedMemory(gvar));
}