// sheet script: chikyuu.sht
// palette file: chikyuu.pal
-#define _chikyuu_PRSBFCW0 10U
-#define _chikyuu_PRSBFCW1 11U
-#define _chikyuu_PRSBFCW2 12U
-#define _chikyuu_PRSBLCW0 20U
-#define _chikyuu_PRSBLCW1 21U
-#define _chikyuu_PRSBLCW2 22U
-#define _chikyuu_PRSBRCW0 30U
-#define _chikyuu_PRSBRCW1 31U
-#define _chikyuu_PRSBRCW2 32U
-#define _chikyuu_PRSBACW0 40U
-#define _chikyuu_PRSBACW1 41U
-#define _chikyuu_PRSBACW2 42U
+#define _chikyuu_CHIBFCW0 10U
+#define _chikyuu_CHIBFCW1 11U
+#define _chikyuu_CHIBFCW2 12U
+#define _chikyuu_CHIBLCW0 20U
+#define _chikyuu_CHIBLCW1 21U
+#define _chikyuu_CHIBLCW2 22U
+#define _chikyuu_CHIBRCW0 30U
+#define _chikyuu_CHIBRCW1 31U
+#define _chikyuu_CHIBRCW2 32U
+#define _chikyuu_CHIBACW0 40U
+#define _chikyuu_CHIBACW1 41U
+#define _chikyuu_CHIBACW2 42U
// end list
# ---------------- player, walking, blue shirt with white cross. Frame 2/3 could be used for standing still
# player, forward, frame 1/3
-+PRSBFCW0@10
++CHIBFCW0@10
xy=0,0
wh=16,32
# player, forward, frame 2/3
-+PRSBFCW1@11
++CHIBFCW1@11
xy=16,0
wh=16,32
# player, forward, frame 3/3
-+PRSBFCW2@12
++CHIBFCW2@12
xy=32,0
wh=16,32
# player, left, frame 1/3
-+PRSBLCW0@20
++CHIBLCW0@20
xy=0,32
wh=16,32
# player, left, frame 2/3
-+PRSBLCW1@21
++CHIBLCW1@21
xy=16,32
wh=16,32
# player, left, frame 3/3
-+PRSBLCW2@22
++CHIBLCW2@22
xy=32,32
wh=16,32
# player, right, frame 1/3
-+PRSBRCW0@30
++CHIBRCW0@30
xy=0,64
wh=16,32
# player, right, frame 2/3
-+PRSBRCW1@31
++CHIBRCW1@31
xy=16,64
wh=16,32
# player, right, frame 3/3
-+PRSBRCW2@32
++CHIBRCW2@32
xy=32,64
wh=16,32
# player, away, frame 1/3
-+PRSBACW0@40
++CHIBACW0@40
xy=0,96
wh=16,32
# player, away, frame 2/3
-+PRSBACW1@41
++CHIBACW1@41
xy=16,96
wh=16,32
# player, away, frame 3/3
-+PRSBACW2@42
++CHIBACW2@42
xy=32,96
wh=16,32
// sheet script: chikyuu.sht
// sprite sheet (sprite IDs)
-#define _chikyuu_PRSBFCW0_sprite 10U
-#define _chikyuu_PRSBFCW1_sprite 11U
-#define _chikyuu_PRSBFCW2_sprite 12U
-#define _chikyuu_PRSBLCW0_sprite 20U
-#define _chikyuu_PRSBLCW1_sprite 21U
-#define _chikyuu_PRSBLCW2_sprite 22U
-#define _chikyuu_PRSBRCW0_sprite 30U
-#define _chikyuu_PRSBRCW1_sprite 31U
-#define _chikyuu_PRSBRCW2_sprite 32U
-#define _chikyuu_PRSBACW0_sprite 40U
-#define _chikyuu_PRSBACW1_sprite 41U
-#define _chikyuu_PRSBACW2_sprite 42U
+#define _chikyuu_CHIBFCW0_sprite 10U
+#define _chikyuu_CHIBFCW1_sprite 11U
+#define _chikyuu_CHIBFCW2_sprite 12U
+#define _chikyuu_CHIBLCW0_sprite 20U
+#define _chikyuu_CHIBLCW1_sprite 21U
+#define _chikyuu_CHIBLCW2_sprite 22U
+#define _chikyuu_CHIBRCW0_sprite 30U
+#define _chikyuu_CHIBRCW1_sprite 31U
+#define _chikyuu_CHIBRCW2_sprite 32U
+#define _chikyuu_CHIBACW0_sprite 40U
+#define _chikyuu_CHIBACW1_sprite 41U
+#define _chikyuu_CHIBACW2_sprite 42U
// animation list (animation IDs)
// end list