word w=0;
-
- // DOSLIB: check our environment
- probe_dos();
-
- // DOSLIB: what CPU are we using?
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
- // the CPU to carry out tasks. --J.C.
- cpu_probe();
-
- // DOSLIB: check for VGA
- if (!probe_vga()) {
- printf("VGA probe failed\n");
- return;
- }
- // hardware must be VGA or higher!
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {
- printf("This program requires VGA or higher graphics hardware\n");
- return;
- }
-
- //bmp = bitmapLoadPcx("data/chikyuu.pcx");
- gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
-
mm.mmstarted=0;
MM_Startup(&mm, &mmi);
CA_Startup(&gvar);
//if(CA_ReadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm)) baka=1; else baka=0;
//if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bbuffer, &mm, &mmi)) baka=1; else baka=0;
+ // DOSLIB: check our environment
+ probe_dos();
+
+ // DOSLIB: what CPU are we using?
+ // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
+ // So this code by itself shouldn't care too much what CPU it's running on. Except that other
+ // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
+ // the CPU to carry out tasks. --J.C.
+ cpu_probe();
+
+ // DOSLIB: check for VGA
+ if (!probe_vga()) {
+ printf("VGA probe failed\n");
+ return;
+ }
+ // hardware must be VGA or higher!
+ if (!(vga_state.vga_flags & VGA_IS_VGA)) {
+ printf("This program requires VGA or higher graphics hardware\n");
+ return;
+ }
+
+ //bmp = bitmapLoadPcx("data/chikyuu.pcx");
+ gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
+
+
/* clear and draw one sprite and one bitmap */
VGAmodeX(1, 1, &gvar);
modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);