IN_Default(boolean gotit,player_t *player,ControlType nt)\r
{\r
int i;\r
- /*if\r
+ if(testctrltype==0)\r
+ if\r
(\r
(!gotit)\r
|| ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0])\r
// || ((nt == ctrl_Joypad1) && !inpu.JoyPadPresent[0])\r
// || ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1])\r
)\r
- nt = ctrl_Keyboard1;*/\r
+ nt = ctrl_Keyboard1;\r
inpu.KbdDefs[0].button0 = 0x1c;\r
inpu.KbdDefs[0].button1 = 0x38;\r
//in.KbdDefs[0].upleft = 0x47;\r