global_game_variables_t gvar;
static map_t map;
player_t player[MaxPlayers];
-//page_t screen, gvar.video.page[1], gvar.video.page[2];
map_view_t mv[4];
//word pn=0; //i forgot ww
//static planar_buf_t huge *pp;
//mappalptr = map.tiles->btdata->palette;
/* data */
- //++++
- p = malloc(48*128);
+ p = malloc(48*128); //TODO use exmm
player[0].data = p;
*p = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite
*player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite