else if (Keyboard[def->downright])\r
mx = motion_Right,my = motion_Down;*/\r
\r
- //if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){
+ if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){
\r
if((inpu.Keyboard[def->up] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 0)\r
my = motion_Up;\r
else if((inpu.Keyboard[def->down] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 4)\r
my = motion_Down;\r
\r
- //}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
+ }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
if((inpu.Keyboard[def->left] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 1)\r
mx = motion_Left;\r
else if((inpu.Keyboard[def->right] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 3)\r
mx = motion_Right;\r
- //}\r
+ }\r
if (inpu.Keyboard[def->button0])\r
buttons += 1 << 0;\r
if (inpu.Keyboard[def->button1])\r