#testemm.exe testemm0.exe fonttes0.exe miditest.exe sega.exe sountest.exe
EXEC = 16.exe bakapi.exe $(TESTEXEC) tesuto.exe
-all: $(EXEC) vrl2vrs.exe pcxsscut.exe
-#joytest.exe
+all: $(EXEC) joytest.exe vrs
#$(16LIBOBJS) => 16.lib bug....
#
--- /dev/null
+// header file for sprite sheet. AUTO GENERATED, do not edit
+//
+// source PCX: data/ptmp.pcx
+// sheet script: data/spri/ptmp.sht
+// palette file: data/spri/ptmp.pal
+
+
+// end list
--- /dev/null
+// header file for sprite sheet. AUTO GENERATED, do not edit
+//
+// sheet script: data/spri/ptmp.sht
+
+// sprite sheet (sprite IDs)
+// animation list (animation IDs)
+
+// end list
#! /bin/bash
-
-./pcxsscut -s data/spri/"$*".sht -hc "$1".h -hp _"$1"_ -i data/"$1".pcx -p data/spri/"$1".pal -tc 0x0 -y
-./vrl2vrs -s data/spri/"$*".sht -hc "$1"s.h -hp _"$1"_ -o data/spri/"$1".vrs
+./pcxsscut -s data/spri/"$1".sht -hc "$1".h -hp _"$1"_ -i data/"$1".pcx -p data/spri/"$1".pal -tc 0x"$2" -y
+./vrl2vrs -s data/spri/"$1".sht -hc "$1"s.h -hp _"$1"_ -o data/spri/"$1".vrs
+# . ./pcxsscut "$pee"
+# . ./vrl2vrs "$pee"