]> 4ch.mooo.com Git - 16.git/commitdiff
vga_wait_for_vsync();
authorsparky4 <sparky4@cock.li>
Sun, 17 Apr 2016 20:15:41 +0000 (15:15 -0500)
committersparky4 <sparky4@cock.li>
Sun, 17 Apr 2016 20:15:41 +0000 (15:15 -0500)
src/drawvrl5.c [deleted file]

diff --git a/src/drawvrl5.c b/src/drawvrl5.c
deleted file mode 100755 (executable)
index 3e01c14..0000000
+++ /dev/null
@@ -1,354 +0,0 @@
-
-#include <stdio.h>
-#include <conio.h> /* this is where Open Watcom hides the outp() etc. functions */
-#include <ctype.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <assert.h>
-#include <fcntl.h>
-#include <math.h>
-#include <dos.h>
-
-#include <hw/cpu/cpu.h>
-#include <hw/dos/dos.h>
-#include <hw/vga/vga.h>
-#include <hw/vga/vrl.h>
-
-static unsigned char palette[768];
-
-int main(int argc,char **argv) {
-       struct vrl1_vgax_header *vrl_header;
-       vrl1_vgax_offset_t *vrl_lineoffs;
-       unsigned char *buffer;
-       unsigned int bufsz;
-       int fd;
-
-       if (argc < 3) {
-               fprintf(stderr,"drawvrl <VRL file> <palette file>\n");
-               return 1;
-       }
-
-       fd = open(argv[1],O_RDONLY|O_BINARY);
-       if (fd < 0) {
-               fprintf(stderr,"Unable to open '%s'\n",argv[1]);
-               return 1;
-       }
-       {
-               unsigned long sz = lseek(fd,0,SEEK_END);
-               if (sz < sizeof(*vrl_header)) return 1;
-               if (sz >= 65535UL) return 1;
-
-               bufsz = (unsigned int)sz;
-               buffer = malloc(bufsz);
-               if (buffer == NULL) return 1;
-
-               lseek(fd,0,SEEK_SET);
-               if ((unsigned int)read(fd,buffer,bufsz) < bufsz) return 1;
-
-               vrl_header = (struct vrl1_vgax_header*)buffer;
-               if (memcmp(vrl_header->vrl_sig,"VRL1",4) || memcmp(vrl_header->fmt_sig,"VGAX",4)) return 1;
-               if (vrl_header->width == 0 || vrl_header->height == 0) return 1;
-       }
-       close(fd);
-
-       probe_dos();
-       if (!probe_vga()) {
-               printf("VGA probe failed\n");
-               return 1;
-       }
-       int10_setmode(19);
-       update_state_from_vga();
-       vga_enable_256color_modex(); // VGA mode X
-       vga_state.vga_width = 320; // VGA lib currently does not update this
-       vga_state.vga_height = 200; // VGA lib currently does not update this
-
-#if 1 // 320x240 test mode: this is how Project 16 is using our code, enable for test case
-       {
-               struct vga_mode_params cm;
-
-               vga_read_crtc_mode(&cm);
-
-               // 320x240 mode 60Hz
-               cm.vertical_total = 525;
-               cm.vertical_start_retrace = 0x1EA;
-               cm.vertical_end_retrace = 0x1EC;
-               cm.vertical_display_end = 480;
-               cm.vertical_blank_start = 489;
-               cm.vertical_blank_end = 517;
-
-               vga_write_crtc_mode(&cm,0);
-       }
-       vga_state.vga_height = 240; // VGA lib currently does not update this
-#endif
-
-       /* load color palette */
-       fd = open(argv[2],O_RDONLY|O_BINARY);
-       if (fd >= 0) {
-               unsigned int i;
-
-               read(fd,palette,768);
-               close(fd);
-
-               vga_palette_lseek(0);
-               for (i=0;i < 256;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2);
-       }
-
-       /* preprocess the sprite to generate line offsets */
-       vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
-       if (vrl_lineoffs == NULL) return 1;
-
-       {
-               unsigned int i,j,o;
-
-               /* fill screen with a distinctive pattern */
-               for (i=0;i < vga_state.vga_width;i++) {
-                       o = i >> 2;
-                       vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
-                       for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
-                               vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
-               }
-       }
-       while (getch() != 13);
-
-       /* make distinctive pattern offscreen, render sprite, copy onscreen */
-       {
-               const unsigned int offscreen_ofs = (vga_state.vga_stride * vga_state.vga_height);
-               unsigned int i,j,o,o2,x,y,rx,ry,w,h;
-               unsigned int overdraw = 1;      // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.
-                                               // if the sprite's edge pixels are clear anyway, you can set this to 0.
-               VGA_RAM_PTR omemptr;
-               int xdir=1,ydir=1;
-
-               /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */
-               x = 0;
-               y = 0;
-
-               /* do it */
-               omemptr = vga_state.vga_graphics_ram; // save original mem ptr
-               while (1) {
-                       /* stop animating if the user hits ENTER */
-                       if (kbhit()) {
-                               if (getch() == 13) break;
-                       }
-
-                       /* render box bounds. y does not need modification, but x and width must be multiple of 4 */
-                       if (x >= overdraw) rx = (x - overdraw) & (~3);
-                       else rx = 0;
-                       if (y >= overdraw) ry = (y - overdraw);
-                       else ry = 0;
-                       h = vrl_header->height + overdraw + y - ry;
-                       w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);
-                       if ((rx+w) > vga_state.vga_width) w = vga_state.vga_width-rx;
-                       if ((ry+h) > vga_state.vga_height) h = vga_state.vga_height-ry;
-
-                       /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */
-                       vga_state.vga_draw_stride_limit = (vga_state.vga_width + 3/*round up*/ - x) >> 2;
-                       vga_state.vga_draw_stride = w >> 2;
-                       vga_state.vga_graphics_ram = omemptr + offscreen_ofs;
-
-                       /* first draw pattern corresponding to that part of the screen. this COULD be optimized, obviously, but it's designed for study.
-                        * also note we don't have to use the same stride as the display! */
-                       for (i=rx;i < (rx+w);i++) {
-                               o = (i-rx) >> 2;
-                               vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
-                               for (j=ry;j < (ry+h);j++,o += vga_state.vga_draw_stride)
-                                       vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
-                       }
-
-                       /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
-                       draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
-
-                       /* restore ptr */
-                       vga_state.vga_graphics_ram = omemptr;
-
-                       /* block copy to visible RAM from offscreen */
-                       vga_setup_wm1_block_copy();
-                       o = offscreen_ofs; // source offscreen
-                       o2 = (ry * vga_state.vga_stride) + (rx >> 2); // dest visible (original stride)
-                       for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
-                       /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-                       vga_restore_rm0wm0();
-
-                       /* restore stride */
-                       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = vga_state.vga_stride;
-
-                       /* step */
-                       x += xdir;
-                       y += ydir;
-                       if (x >= (vga_state.vga_width - 1) || x == 0)
-                               xdir = -xdir;
-                       if (y >= (vga_state.vga_height - 1) || y == 0)
-                               ydir = -ydir;
-               }
-       }
-
-       /* make distinctive pattern offscreen, render sprite, copy onscreen.
-        * this time, we render the distinctive pattern to another offscreen location and just copy.
-        * note this version is much faster too! */
-       {
-               const unsigned int offscreen_ofs = (vga_state.vga_stride * vga_state.vga_height);
-               const unsigned int pattern_ofs = 0x10000UL - (vga_state.vga_stride * vga_state.vga_height);
-               unsigned int i,j,o,o2,x,y,rx,ry,w,h;
-               unsigned int overdraw = 1;      // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.
-                                               // if the sprite's edge pixels are clear anyway, you can set this to 0.
-               VGA_RAM_PTR omemptr;
-               int xdir=1,ydir=1;
-
-               /* fill pattern offset with a distinctive pattern */
-               for (i=0;i < vga_state.vga_width;i++) {
-                       o = (i >> 2) + pattern_ofs;
-                       vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
-                       for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
-                               vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
-               }
-
-               /* starting coords. note: this technique is limited to x coordinates of multiple of 4 */
-               x = 0;
-               y = 0;
-
-               /* do it */
-               omemptr = vga_state.vga_graphics_ram; // save original mem ptr
-               while (1) {
-                       /* stop animating if the user hits ENTER */
-                       if (kbhit()) {
-                               if (getch() == 13) break;
-                       }
-
-                       /* render box bounds. y does not need modification, but x and width must be multiple of 4 */
-                       if (x >= overdraw) rx = (x - overdraw) & (~3);
-                       else rx = 0;
-                       if (y >= overdraw) ry = (y - overdraw);
-                       else ry = 0;
-                       h = vrl_header->height + overdraw + y - ry;
-                       w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);
-                       if ((rx+w) > vga_state.vga_width) w = vga_state.vga_width-rx;
-                       if ((ry+h) > vga_state.vga_height) h = vga_state.vga_height-ry;
-
-                       /* block copy pattern to where we will draw the sprite */
-                       vga_setup_wm1_block_copy();
-                       o2 = offscreen_ofs;
-                       o = pattern_ofs + (ry * vga_state.vga_stride) + (rx >> 2); // source offscreen
-                       for (i=0;i < h;i++,o += vga_state.vga_stride,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);
-                       /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-                       vga_restore_rm0wm0();
-
-                       /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */
-                       vga_state.vga_draw_stride_limit = (vga_state.vga_width + 3/*round up*/ - x) >> 2;
-                       vga_state.vga_draw_stride = w >> 2;
-                       vga_state.vga_graphics_ram = omemptr + offscreen_ofs;
-
-                       /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
-                       draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
-
-                       /* restore ptr */
-                       vga_state.vga_graphics_ram = omemptr;
-
-                       /* block copy to visible RAM from offscreen */
-                       vga_setup_wm1_block_copy();
-                       o = offscreen_ofs; // source offscreen
-                       o2 = (ry * vga_state.vga_stride) + (rx >> 2); // dest visible (original stride)
-                       for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
-                       /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-                       vga_restore_rm0wm0();
-
-                       /* restore stride */
-                       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = vga_state.vga_stride;
-
-                       /* step */
-                       x += xdir;
-                       y += ydir;
-                       if (x >= (vga_state.vga_width - 1) || x == 0)
-                               xdir = -xdir;
-                       if (y >= (vga_state.vga_height - 1) || y == 0)
-                               ydir = -ydir;
-               }
-       }
-
-       /* another handy "demo" effect using VGA write mode 1.
-        * we can take what's on screen and vertically squash it like an old analog TV set turning off. */
-       {
-               unsigned int blank_line_ofs = (vga_state.vga_stride * vga_state.vga_height * 2);
-               unsigned int copy_ofs = (vga_state.vga_stride * vga_state.vga_height);
-               unsigned int display_ofs = 0x0000;
-               unsigned int i,y,soh,doh,dstart;
-               unsigned int dh_blankfill = 8;
-               unsigned int dh_step = 8;
-               uint32_t sh,dh,yf,ystep;
-
-               /* copy active display (0) to offscreen buffer (0x4000) */
-               vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = vga_state.vga_stride;
-               vga_setup_wm1_block_copy();
-               vga_wm1_mem_block_copy(copy_ofs,display_ofs,vga_state.vga_stride * vga_state.vga_height);
-               vga_restore_rm0wm0();
-
-               /* need a blank line as well */
-               for (i=0;i < vga_state.vga_stride;i++) vga_state.vga_graphics_ram[i+blank_line_ofs] = 0;
-
-               sh = dh = vga_state.vga_height;
-               while (dh >= dh_step) {
-                       /* stop animating if the user hits ENTER */
-                       if (kbhit()) {
-                               if (getch() == 13) break;
-                       }
-
-                       /* wait for vsync end */
-                       vga_wait_for_vsync_end();
-
-                       /* what scalefactor to use for stretching? */
-                       ystep = (0x10000UL * sh) / dh;
-                       dstart = (vga_state.vga_height - dh) / 2; // center the squash effect on screen, otherwise it would squash to top of screen
-                       doh = display_ofs;
-                       soh = copy_ofs;
-                       yf = 0;
-                       y = 0;
-
-                       /* for performance, keep VGA in write mode 1 the entire render */
-                       vga_setup_wm1_block_copy();
-
-                       /* blank lines */
-                       if (dstart >= dh_blankfill) y = dstart - dh_blankfill;
-                       else y = 0;
-                       doh = vga_state.vga_stride * y;
-
-                       while (y < dstart) {
-                               vga_wm1_mem_block_copy(doh,blank_line_ofs,vga_state.vga_stride);
-                               doh += vga_state.vga_stride;
-                               y++;
-                       }
-
-                       /* draw */
-                       while (y < (dh+dstart)) {
-                               soh = copy_ofs + ((yf >> 16UL) * vga_state.vga_stride);
-                               vga_wm1_mem_block_copy(doh,soh,vga_state.vga_stride);
-                               doh += vga_state.vga_stride;
-                               yf += ystep;
-                               y++;
-                       }
-
-                       /* blank lines */
-                       while (y < vga_state.vga_height && y < (dh+dstart+dh_blankfill)) {
-                               vga_wm1_mem_block_copy(doh,blank_line_ofs,vga_state.vga_stride);
-                               doh += vga_state.vga_stride;
-                               y++;
-                       }
-
-                       /* done */
-                       vga_restore_rm0wm0();
-
-                       /* wait for vsync */
-                       vga_wait_for_vsync();
-
-                       /* make it shrink */
-                       dh -= dh_step;
-                       if (dh < 40) dh_step = 1;
-               }
-       }
-
-       int10_setmode(3);
-       free(vrl_lineoffs);
-       buffer = NULL;
-       free(buffer);
-       bufsz = 0;
-       return 0;
-}
-