]> 4ch.mooo.com Git - 16.git/commitdiff
OH OH OH MY GOD ON HO OH!!
authorsparky4 <sparky4@cock.li>
Tue, 14 Jul 2015 12:35:06 +0000 (07:35 -0500)
committersparky4 <sparky4@cock.li>
Tue, 14 Jul 2015 12:35:06 +0000 (07:35 -0500)
modified:   16.exe
modified:   fonttes0.exe
modified:   maptest.exe
modified:   palettec.exe
modified:   pcxtest.exe
modified:   src/fonttes0.c
modified:   src/lib/modex16.c
modified:   src/lib/modex16.h
modified:   test.exe
modified:   test2.exe

16.exe
fonttes0.exe
maptest.exe
palettec.exe
pcxtest.exe
src/fonttes0.c
src/lib/modex16.c
src/lib/modex16.h
test.exe
test2.exe

diff --git a/16.exe b/16.exe
index e48b8aef3ba9b7b5bdddacd2eabd1ecd6fdf9e08..9017de370c1a7e715118909fb882e28eb8ddb641 100644 (file)
Binary files a/16.exe and b/16.exe differ
index 4cc28256a65059b63811f6a3c999605618e1d378..6a0d03e696caea4a8e6ad9b998bf43fe86b1b458 100644 (file)
Binary files a/fonttes0.exe and b/fonttes0.exe differ
index e86cd95d52cd62dd795180ffd56f916f66adbf09..f267d6cd1aee7894b9c4d8b0f49a027f532ac0c9 100644 (file)
Binary files a/maptest.exe and b/maptest.exe differ
index 925e1a651501622da4c6d0655018692a7f5f899e..81fd61aacb62244e4aa3511f62562a5067a2fcad 100644 (file)
Binary files a/palettec.exe and b/palettec.exe differ
index 3be4c9071cdb28fe6ba6ed3d05222058b3468d7f..61cc8d882923db3fb5b4ec54a8e7ab468c11006b 100644 (file)
Binary files a/pcxtest.exe and b/pcxtest.exe differ
index a59dfc102f62258e9356fc60d5542e0b8660c037..4365b812ca68a4d4e68807e2c4dc61ebf0ca7598 100644 (file)
@@ -171,7 +171,8 @@ void main(int argc, char near *argv[])
                        //printf("%02x\n", l[i] & j);
                                //modexPutPixel(xp, i, l[i] & j ? 15:0);
                                //modexpixelwr(xp, i, 0, l[i] & j ? 15:0);
-                               modexClearRegion(&page, xp*4, i*4, 4, 4, l[i] & j ? 15:0);
+                               modexputPixel(xp, i, l[i] & j ? 15:0);
+                               //modexClearRegion(&page, xp*4, i*4, 4, 4, l[i] & j ? 15:0);
 //while(!getch());
                        xp++;
                        j>>=1;
index 2b2818feeb2dcf9ef9aa2ab13c6d9f484e5f66ff..e61df5a1ce7928c7e979029eb64428c8db9e54ef 100644 (file)
-/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-#include <dos.h>
-#include <string.h>
-#include <mem.h>
-#include <conio.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "src/lib/modex16.h"
-
-byte far* VGA=(byte far*) 0xA0000000;  /* this points to video memory. */
-
-static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);
-static byte tmppal[PAL_SIZE];
-
-static void
-vgaSetMode(byte mode)
-{
-  union REGS regs;
-
-  regs.h.ah = SET_MODE;
-  regs.h.al = mode;
-  int86(VIDEO_INT, &regs, &regs);
-}
-
-
-/* -========================= Entry  Points ==========================- */
-void
-modexEnter() {
-    word i;
-    dword far*ptr=(dword far*)VGA;      /* used for faster screen clearing */
-    word CRTParms[] = {
-       0x0d06,         /* vertical total */
-       0x3e07,         /* overflow (bit 8 of vertical counts) */
-       0x4109,         /* cell height (2 to double-scan */
-       0xea10,         /* v sync start */
-       0xac11,         /* v sync end and protect cr0-cr7 */
-       0xdf12,         /* vertical displayed */
-       0x0014,         /* turn off dword mode */
-       0xe715,         /* v blank start */
-       0x0616,         /* v blank end */
-       0xe317          /* turn on byte mode */
-    };
-    int CRTParmCount = sizeof(CRTParms) / sizeof(CRTParms[0]);
-
-    /* TODO save current video mode and palette */
-    vgaSetMode(VGA_256_COLOR_MODE);
-
-    /* disable chain4 mode */
-    outpw(SC_INDEX, 0x0604);
-
-    /* synchronous reset while setting Misc Output */
-    outpw(SC_INDEX, 0x0100);
-
-    /* select 25 MHz dot clock & 60 Hz scanning rate */
-    outp(MISC_OUTPUT, 0xe3);
-
-    /* undo reset (restart sequencer) */
-    outpw(SC_INDEX, 0x0300);
-
-    /* reprogram the CRT controller */
-    outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */
-    outp(CRTC_DATA, 0x7f);  /* get current write protect on varios regs */
-
-    /* send the CRTParms */
-    for(i=0; i<CRTParmCount; i++) {
-       outpw(CRTC_INDEX, CRTParms[i]);
-    }
-
-    /* clear video memory */
-    outpw(SC_INDEX, 0x0f02);
-    for(i=0; i<0x8000; i++) {
-       ptr[i] = 0x0000;
-    }
-}
-
-
-void
-modexLeave() {
-    /* TODO restore original mode and palette */
-    vgaSetMode(TEXT_MODE);
-}
-
-
-page_t
-modexDefaultPage() {
-    page_t page;
-
-    /* default page values */
-    page.data = VGA;
-    page.dx = 0;
-    page.dy = 0;
-    page.width = SCREEN_WIDTH;
-    page.height = SCREEN_HEIGHT;
-       page.id = 0;
-
-    return page;
-}
-
-/* returns the next page in contiguous memory
- * the next page will be the same size as p, by default
- */
-page_t
-modexNextPage(page_t *p) {
-    page_t result;
-
-    result.data = p->data + (p->width/4)*p->height;  /* compute the offset */
-    result.dx = 0;
-    result.dy = 0;
-    result.width = p->width;
-    result.height = p->height;
-       result.id = p->id+1;
-
-    return result;
-}
-
-//next page with defined dimentions~
-page_t
-modexNextPage0(page_t *p, word x, word y)
-{
-       page_t result;
-
-       result.data = p->data + (p->width/4)*p->height;  /* compute the offset */
-       result.dx = 0;
-       result.dy = 0;
-       result.width = x;
-       result.height = y;
-       result.id = p->id+1;
-
-    return result;
-}
-
-
-void
-modexShowPage(page_t *page) {
-    word high_address;
-    word low_address;
-    word offset;
-    byte crtcOffset;
-
-    /* calculate offset */
-    offset = (word) page->data;
-    offset += page->dy * (page->width >> 2 );
-    offset += page->dx >> 2;
-
-    /* calculate crtcOffset according to virtual width */
-    crtcOffset = page->width >> 3;
-
-    high_address = HIGH_ADDRESS | (offset & 0xff00);
-    low_address  = LOW_ADDRESS  | (offset << 8);
-
-    /* wait for appropriate timing and then program CRTC */
-    while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));
-    outpw(CRTC_INDEX, high_address);
-    outpw(CRTC_INDEX, low_address);
-    outp(CRTC_INDEX, 0x13);
-    outp(CRTC_DATA, crtcOffset);
-
-    /*  wait for one retrace */
-    while (!(inp(INPUT_STATUS_1) & VRETRACE));
-
-    /* do PEL panning here */
-    outp(AC_INDEX, 0x33);
-    outp(AC_INDEX, (page->dx & 0x03) << 1);
-}
-
-
-void
-modexPanPage(page_t *page, int dx, int dy) {
-    page->dx = dx;
-    page->dy = dy;
-}
-
-
-void
-modexSelectPlane(byte plane) {
-    outp(SC_INDEX, MAP_MASK);          /* select plane */
-    outp(SC_DATA,  plane);
-}
-
-
-void
-modexClearRegion(page_t *page, int x, int y, int w, int h, byte  color) {
-    word pageOff = (word) page->data;
-    word xoff=x/4;       /* xoffset that begins each row */
-    word scanCount=w/4;  /* number of iterations per row (excluding right clip)*/
-    word poffset = pageOff + y*(page->width/4) + xoff; /* starting offset */
-    word nextRow = page->width/4-scanCount-1;  /* loc of next row */
-    byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08};  /* clips for rectangles not on 4s */
-    byte rclip[] = {0x00, 0x01, 0x03, 0x07};
-    byte left = lclip[x&0x03];
-    byte right = rclip[(x+w)&0x03];
-
-    /* handle the case which requires an extra group */
-    if((x & 0x03) && !((x+w) & 0x03)) {
-      right=0x0f;
-    }
-
-    __asm {
-               MOV AX, SCREEN_SEG      ; go to the VGA memory
-               MOV ES, AX
-               MOV DI, poffset         ; go to the first pixel
-               MOV DX, SC_INDEX        ; point to the map mask
-               MOV AL, MAP_MASK
-               OUT DX, AL
-               INC DX
-               MOV AL, color           ; get ready to write colors
-       SCAN_START:
-               MOV CX, scanCount       ; count the line
-               MOV BL, AL              ; remember color
-               MOV AL, left            ; do the left clip
-               OUT DX, AL              ; set the left clip
-               MOV AL, BL              ; restore color
-               STOSB                   ; write the color
-               DEC CX
-               JZ SCAN_DONE            ; handle 1 group stuff
-
-               ;-- write the main body of the scanline
-               MOV BL, AL              ; remember color
-               MOV AL, 0x0f            ; write to all pixels
-               OUT DX, AL
-               MOV AL, BL              ; restore color
-               REP STOSB               ; write the color
-       SCAN_DONE:
-               MOV BL, AL              ; remeber color
-               MOV AL, right
-               OUT DX, AL              ; do the right clip
-               MOV AL, BL              ; restore color
-               STOSB                   ; write pixel
-               ADD DI, nextRow         ; go to the next row
-               DEC h
-               JNZ SCAN_START
-    }
-}
-
-
-void
-oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite)
-{
-       byte plane;
-       word px, py;
-       word offset;
-
-       /* TODO Make this fast.  It's SLOOOOOOW */
-       for(plane=0; plane < 4; plane++) {
-               modexSelectPlane(PLANE(plane+x));
-               for(px = plane; px < bmp->width; px+=4) {
-                       offset=px;
-                       for(py=0; py<bmp->height; py++) {
-                       if(!sprite || bmp->data[offset])
-                               page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];
-                       offset+=bmp->width;
-                       }
-               }
-       }
-}
-
-
-void
-modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) {
-    /* draw the region (the entire freakin bitmap) */
-    modexDrawBmpRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);
-}
-
-
-void
-modexDrawBmpRegion(page_t *page, int x, int y,
-                   int rx, int ry, int rw, int rh, bitmap_t *bmp) {
-    word poffset = (word) page->data  + y*(page->width/4) + x/4;
-    byte *data = bmp->data;//+bmp->offset;
-    word bmpOffset = (word) data + ry * bmp->width + rx;
-    word width = rw;
-    word height = rh;
-    byte plane = 1 << ((byte) x & 0x03);
-    word scanCount = width/4 + (width%4 ? 1 :0);
-    word nextPageRow = page->width/4 - scanCount;
-    word nextBmpRow = (word) bmp->width - width;
-    word rowCounter;
-    byte planeCounter = 4;
-
-       //code is a bit slow here
-    __asm {
-               MOV AX, SCREEN_SEG      ; go to the VGA memory
-               MOV ES, AX
-
-               MOV DX, SC_INDEX        ; point at the map mask register
-               MOV AL, MAP_MASK        ;
-               OUT DX, AL              ;
-
-       PLANE_LOOP:
-               MOV DX, SC_DATA         ; select the current plane
-               MOV AL, plane           ;
-               OUT DX, AL              ;
-
-               ;-- begin plane painting
-               MOV AX, height          ; start the row counter
-               MOV rowCounter, AX      ;
-               MOV DI, poffset         ; go to the first pixel
-               MOV SI, bmpOffset       ; go to the bmp pixel
-       ROW_LOOP:
-               MOV CX, width           ; count the columns
-       SCAN_LOOP:
-               MOVSB                   ; copy the pixel
-               SUB CX, 3               ; we skip the next 3
-               ADD SI, 3               ; skip the bmp pixels
-               LOOP SCAN_LOOP          ; finish the scan
-
-               MOV AX, nextPageRow
-               ADD DI, AX              ; go to the next row on screen
-               MOV AX, nextBmpRow
-               ADD SI, AX              ; go to the next row on bmp
-
-               DEC rowCounter
-               JNZ ROW_LOOP            ; do all the rows
-               ;-- end plane painting
-
-               MOV AL, plane           ; advance to the next plane
-               SHL AL, 1               ;
-               AND AL, 0x0f            ; mask the plane properly
-               MOV plane, AL           ; store the plane
-
-               INC bmpOffset           ; start bmp at the right spot
-
-               DEC planeCounter
-               JNZ PLANE_LOOP          ; do all 4 planes
-    }
-}
-
-
-void
-modexDrawPlanarBuf(page_t *page, int x, int y, planar_buf_t *bmp) {
-    /* TODO - adapt from test code */
-       int plane;
-       for(plane=0; plane < 4; plane++)
-       {
-               //fack
-       }
-}
-
-
-void
-modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {
-    /* draw the whole sprite */
-    modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);
-}
-
-void
-modexDrawSpriteRegion(page_t *page, int x, int y,
-                     int rx, int ry, int rw, int rh, bitmap_t *bmp) {
-    word poffset = (word)page->data + y*(page->width/4) + x/4;
-    byte *data = bmp->data;//+bmp->offset;
-    word bmpOffset = (word) data + ry * bmp->width + rx;
-    word width = rw;
-    word height = rh;
-    byte plane = 1 << ((byte) x & 0x03);
-    word scanCount = width/4 + (width%4 ? 1 :0);
-    word nextPageRow = page->width/4 - scanCount;
-    word nextBmpRow = (word) bmp->width - width;
-    word rowCounter;
-    byte planeCounter = 4;
-
-    __asm {
-               MOV AX, SCREEN_SEG      ; go to the VGA memory
-               MOV ES, AX
-
-               MOV DX, SC_INDEX        ; point at the map mask register
-               MOV AL, MAP_MASK        ;
-               OUT DX, AL              ;
-
-       PLANE_LOOP:
-               MOV DX, SC_DATA         ; select the current plane
-               MOV AL, plane           ;
-               OUT DX, AL              ;
-
-               ;-- begin plane painting
-               MOV AX, height          ; start the row counter
-               MOV rowCounter, AX      ;
-               MOV DI, poffset         ; go to the first pixel
-               MOV SI, bmpOffset       ; go to the bmp pixel
-       ROW_LOOP:
-               MOV CX, width           ; count the columns
-       SCAN_LOOP:
-               LODSB
-               DEC SI
-               CMP AL, 0
-               JNE DRAW_PIXEL          ; draw non-zero pixels
-
-               INC DI                  ; skip the transparent pixel
-               ADD SI, 1
-               JMP NEXT_PIXEL
-       DRAW_PIXEL:
-               MOVSB                   ; copy the pixel
-       NEXT_PIXEL:
-               SUB CX, 3               ; we skip the next 3
-               ADD SI, 3               ; skip the bmp pixels
-               LOOP SCAN_LOOP          ; finish the scan
-
-               MOV AX, nextPageRow
-               ADD DI, AX              ; go to the next row on screen
-               MOV AX, nextBmpRow
-               ADD SI, AX              ; go to the next row on bmp
-
-               DEC rowCounter
-               JNZ ROW_LOOP            ; do all the rows
-               ;-- end plane painting
-
-               MOV AL, plane           ; advance to the next plane
-               SHL AL, 1               ;
-               AND AL, 0x0f            ; mask the plane properly
-               MOV plane, AL           ; store the plane
-
-               INC bmpOffset           ; start bmp at the right spot
-
-               DEC planeCounter
-               JNZ PLANE_LOOP          ; do all 4 planes
-    }
-}
-
-
-/* copy a region of video memory from one page to another.
- * It assumes that the left edge of the tile is the same on both
- * regions and the memory areas do not overlap.
- */
-void
-modexCopyPageRegion(page_t *dest, page_t *src,
-                   word sx, word sy,
-                   word dx, word dy,
-                   word width, word height)
-{
-    word doffset = (word)dest->data + dy*(dest->width/4) + dx/4;
-    word soffset = (word)src->data + sy*(src->width/4) + sx/4;
-    word scans   = width/4;
-    word nextSrcRow = src->width/4 - scans - 1;
-    word nextDestRow = dest->width/4 - scans - 1;
-    byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08};  /* clips for rectangles not on 4s */
-    byte rclip[] = {0x0f, 0x01, 0x03, 0x07};
-    byte left = lclip[sx&0x03];
-    byte right = rclip[(sx+width)&0x03];
-
-    __asm {
-               MOV AX, SCREEN_SEG      ; work in the vga space
-               MOV ES, AX              ;
-               MOV DI, doffset         ;
-               MOV SI, soffset         ;
-
-               MOV DX, GC_INDEX        ; turn off cpu bits
-               MOV AX, 0008h           ;
-               OUT DX, AX
-
-               MOV AX, SC_INDEX        ; point to the mask register
-               MOV DX, AX              ;
-               MOV AL, MAP_MASK        ;
-               OUT DX, AL              ;
-               INC DX                  ;
-
-       ROW_START:
-               PUSH DS
-               MOV AX, ES
-               MOV DS, AX
-               MOV CX, scans           ; the number of latches
-
-               MOV AL, left            ; do the left column
-               OUT DX, AL              ;
-               MOVSB                   ;
-               DEC CX                  ;
-
-               MOV AL, 0fh             ; do the inner columns
-               OUT DX, AL
-               REP MOVSB               ; copy the pixels
-
-               MOV AL, right           ; do the right column
-               OUT DX, AL
-               MOVSB
-               POP DS
-
-               MOV AX, SI              ; go the start of the next row
-               ADD AX, nextSrcRow      ;
-               MOV SI, AX              ;
-               MOV AX, DI              ;
-               ADD AX, nextDestRow     ;
-               MOV DI, AX              ;
-
-               DEC height              ; do the rest of the actions
-               JNZ ROW_START           ;
-
-               MOV DX, GC_INDEX+1      ; go back to CPU data
-               MOV AL, 0ffh            ; none from latches
-               OUT DX, AL              ;
-    }
-}
-
-
-/* fade and flash */
-void
-modexFadeOn(word fade, byte *palette) {
-    fadePalette(-fade, 64, 64/fade+1, palette);
-}
-
-
-void
-modexFadeOff(word fade, byte *palette) {
-    fadePalette(fade, 0, 64/fade+1, palette);
-}
-
-
-void
-modexFlashOn(word fade, byte *palette) {
-    fadePalette(fade, -64, 64/fade+1, palette);
-}
-
-
-void
-modexFlashOff(word fade, byte *palette) {
-    fadePalette(-fade, 0, 64/fade+1, palette);
-}
-
-
-static void
-fadePalette(sbyte fade, sbyte start, word iter, byte *palette) {
-    word i;
-    byte dim = start;
-
-    /* handle the case where we just update */
-    if(iter == 0) {
-       modexPalUpdate1(palette);
-       return;
-    }
-
-    while(iter > 0) {  /* FadeLoop */
-       for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */
-           tmppal[i] = palette[i] - dim;
-           if(tmppal[i] > 127) {
-               tmppal[i] = 0;
-           } else if(tmppal[i] > 63) {
-               tmppal[i] = 63;
-           }
-       }
-        modexPalUpdate1(tmppal);
-       iter--;
-       dim += fade;
-    }
-}
-
-
-/* save and load */
-void
-modexPalSave(byte *palette) {
-    int  i;
-
-    outp(PAL_READ_REG, 0);     /* start at palette entry 0 */
-    for(i=0; i<PAL_SIZE; i++) {
-       palette[i] = inp(PAL_DATA_REG); /* read the palette data */
-    }
-}
-
-
-byte *
-modexNewPal() {
-    byte *ptr;
-    ptr = malloc(PAL_SIZE);
-
-    /* handle errors */
-    if(!ptr) {
-       printf("Could not allocate palette.\n");
-       exit(-1);
-    }
-
-    return ptr;
-}
-
-
-void
-modexLoadPalFile(byte *filename, byte **palette) {
-    FILE *file;
-    byte *ptr;
-
-    /* free the palette if it exists */
-    if(*palette) {
-       free(*palette);
-    }
-
-    /* allocate the new palette */
-    *palette = modexNewPal();
-
-    /* open the file */
-    file = fopen(filename, "rb");
-    if(!file) {
-       printf("Could not open palette file: %s\n", filename);
-       exit(-2);
-    }
-
-    /* read the file */
-    ptr = *palette;
-    while(!feof(file)) {
-       *ptr++ = fgetc(file);
-    }
-
-    fclose(file);
-}
-
-
-void
-modexSavePalFile(char *filename, byte *pal) {
-    unsigned int i;
-    FILE *file;
-
-    /* open the file for writing */
-    file = fopen(filename, "wb");
-    if(!file) {
-       printf("Could not open %s for writing\n", filename);
-       exit(-2);
-    }
-
-    /* write the data to the file */
-    fwrite(pal, 1, PAL_SIZE, file);
-    fclose(file);
-}
-
-
-/* blanking */
-void
-modexPalBlack() {
-    fadePalette(-1, 64, 1, tmppal);
-}
-
-
-void
-modexPalWhite() {
-    fadePalette(-1, -64, 1, tmppal);
-}
-
-
-/* utility */
-void
-modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqoffset)
-{
-       byte *p = bmp->palette;
-       word w=0;
-       word q=0;
-       word qq=0;
-       static word a[PAL_SIZE];        //palette array of change values!
-       word z=0, aq=0, aa=0, pp=0;
-
-       modexWaitBorder();
-       if((*i)==0)
-       {
-               memset(a, -1, sizeof(a));
-               outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */
-       }
-       else if(qp==0)
-       {
-               q=(*i);
-       }
-       else
-       {
-               q=(*i);
-               qq=(*i)/3;
-//             printf("q: %02d\n", (q));
-//             printf("qq: %02d\n", (qq));
-               //printf("      (*i)-q=%02d\n", (*i)-q);
-               outp(PAL_WRITE_REG, qq);  /* start at the beginning of palette */
-       }
-       if((*i)<PAL_SIZE/2 && w==0)
-       {
-               for(; (*i)<PAL_SIZE/2; (*i)++)
-               {
-                       //if(i%3==0 && (p[i+5]==p[i+4] && p[i+4]==p[i+3] && p[i+3]==p[i+2] && p[i+2]==p[i+1] && p[i+1]==p[i] && p[i+5]==p[i]))
-//____                 if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else
-                       if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))
-                       {
-                               w++;
-                               break;
-                       }
-                       else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))
-                       {
-                               //printf("qp=%d\n", qp);
-                               //printf("              (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);
-                               printf("                %d's color=%d\n", (*i), (a[qp])-(bmp->offset*3)+qp);
-                               //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!
-                               if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }
-                       }
-                       else
-                       {
-                               if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0);
-                               else
-                               if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);
-                               else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);
-                               printf("p[]=%d  qp=%d   p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }
-                       }
-               }
-               //if(qp>0) printf("qp=%d\n", qp);
-               //if(qp>0) printf("                                             (*i)=%d\n", (*i)/3);
-       }
-       modexWaitBorder();          /* waits one retrace -- less flicker */
-       if((*i)>=PAL_SIZE/2 && w==0)
-       {
-               for(; (*i)<PAL_SIZE; (*i)++)
-               {
-//____                 if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else
-                       if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))
-                       {
-                               w++;
-                               break;
-                       }
-                       else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))
-                       {
-                               //printf("qp=%d\n", qp);
-                               //printf("              (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);
-                               printf("                %d's color=%d\n", (*i), (a[qp]-(bmp->offset*3)+qp));
-                               //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!
-                               if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }
-                       }
-                       else
-                       {
-                               if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);
-                               else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);
-                               printf("p[]=%d  qp=%d   p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }
-                       }
-               }
-               //printf("                                              (*i)=%d\n", (*i)/3);
-       }
-
-printf("\nqqqqqqqq\n\n");
-
-       //palette checker~
-       if(q>0 && qp==0)
-       {
-               long lq;
-               long bufSize = (bmp->width * bmp->height);
-               pp = q;
-               //printf("1(*i)=%02d\n", (*i)/3);
-               //printf("1z=%02d\n", z/3);
-               chkcolor(bmp, &q, &a, &aa, &z, i);
-               //printf("2(*i)=%02d\n", (*i)/3);
-               //printf("2z=%02d\n", z/3);
-               aq=0;
-aqpee:
-               while(aq<=aa)
-               {
-//                     printf("a[%02d]=(%d)\n", aq, a[aq]);
-                       if(a[aq]==-1) aq++;
-                       else { aqoffset++; break; }
-               }
-//update the image data here!
-       for(lq=0; lq<bufSize; lq++)
-       {
-                               /*
-                                                                       note to self
-                                                                       use a[qp] instead of bmp->offset for this spot!
-                                                                       NO! wwww
-                               */
-
-                               /*
-                               Facking bloody point the values of the changed palette to correct values.... major confusion! wwww
-                               */
-
-               //(offset/bmp->offset)*bmp->offset
-
-
-               //printf("%02d ",bmp->data[lq]+bmp->offset);
-               //if(lq > 0 && lq%bmp->width==0) printf("\n");
-               //printf("%02d_", bmp->data[lq]+bmp->offset);
-               /*if(bmp->data[lq]+bmp->offset==aq)
-               {
-                       //printf("%02d", bmp->data[lq]);
-                       //printf("\n%02d\n", bmp->offset);
-                       printf("aq=%02d ", aq);
-                       printf("a[aq]=%02d      ", a[aq]);
-                       printf("a[aq]+aqpp=%02d ", a[aq]+aqpp);
-                       printf("a[aq]-aqpp=%02d\n", a[aq]-aqpp);
-                       //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);
-//++++                 bmp->data[lq]=a[aq]-aqpp;
-//                     printf("_%d ", bmp->data[lq]);
-                       //if(lq > 0 && lq%bmp->width==0) printf("\n");
-               }
-               else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp)
-               {
-                       if(bmp->data[lq]+bmp->offset >= aq)
-                       {
-                               bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;//-((z-(*i))/3);
-                               //printf("_%d ", bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3);
-                       }
-                       else bmp->data[lq]+=(bmp->offset-aqpp);
-               }*/
-
-               //printf("%02d`", bmp->data[lq]);
-               //if(lq > 0 && lq%bmp->width==0) printf("\n");
-       }
-
-//printf("             aq=%02d\n", aq);
-//printf("             aa=%02d\n", aa);
-
-       //update the palette~
-       modexPalUpdate(bmp, &pp, aq, aqoffset);
-       (*i)=pp;
-
-       if(aq<aa){ pp=q; aq++; goto aqpee; }
-       }
-}
-
-void
-modexPalUpdate1(byte *p)
-{
-       int i;
-       modexWaitBorder();
-       outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */
-       for(i=0; i<PAL_SIZE/2; i++)
-       {
-               outp(PAL_DATA_REG, p[i]);
-       }
-       modexWaitBorder();          /* waits one retrace -- less flicker */
-       for(; i<PAL_SIZE; i++)
-       {
-               outp(PAL_DATA_REG, p[(i)]);
-       }
-}
-
-void
-modexPalUpdate0(byte *p)
-{
-       int i;
-       modexWaitBorder();
-       outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */
-       for(i=0; i<PAL_SIZE/2; i++)
-       {
-               outp(PAL_DATA_REG, rand());
-       }
-       modexWaitBorder();          /* waits one retrace -- less flicker */
-       for(; i<PAL_SIZE; i++)
-       {
-               outp(PAL_DATA_REG, rand());
-       }
-}
-
-//color checker~
-//i want to make another vesion that checks the palette when the palette is being appened~
-void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)
-{
-               byte *pal;
-               word zz=0;
-               pal = modexNewPal();
-               modexPalSave(pal);
-               //printf("q: %02d\n", (*q));
-               printf("chkcolor start~\n");
-               printf("1                               (*z): %d\n", (*z)/3);
-               printf("1                               (*i): %d\n", (*i)/3);
-//             printf("1 offset of color in palette    (*q): %d\n", (*q)/3);
-               printf("wwwwwwwwwwwwwwww\n");
-               //check palette for dups
-               for(; (*z)<PAL_SIZE; (*z)+=3)
-               {
-                       //printf("\n            z: %d\n", (*z));
-                       //printf("              q: %d\n", (*q));
-                       //printf("              z+q: %d\n\n", ((*z)+(*q)));
-                       //if((*z)%3==0)
-                       //{
-//----                         if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])
-                               if((*z)==(*i))
-                               {
-//                                     printf("\n%d    [%02d][%02d][%02d]\n", (*z), pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
-//                                     printf("%d      [%02d][%02d][%02d]\n\n", (*z)+3, pal[(*z)+3], pal[(*z)+4], pal[(*z)+5]);
-//0000                                 (*z)-=3;
-                                       break;
-                               }
-                               else for(zz=0; zz<(*q); zz+=3)
-                               {
-                                       //printf("zz: %02d\n", zz/3);
-                                       if(zz%3==0)
-                                       {
-                                               if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5])    //break if duplicate colors found in palette because it have reached the end of the current data of the palette
-                                               {
-//                                                     (*z)-=3;
-//                                                     (*i)-=3;
-//                                                     printf("\nzq1:%d[%02d][%02d][%02d]\n", (zz+q), pal[(zz+q)], pal[(zz+q)+1], pal[(zz+q)+2]);
-//                                                     printf("zq2:%d[%02d][%02d][%02d]\n\n", (zz+q)+3, pal[(zz+q)+3], pal[(zz+q)+4], pal[(zz+q)+5]);
-                                                       break;
-                                               }
-                                               else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])
-                                               {
-//                                                     printf("\n\nwwwwwwwwwwwwwwww\n");
-//                                                     printf("        zq: %d  [%02d][%02d][%02d] value that is needing to be changed~\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);
-//                                                     printf("        zz: %d  [%02d][%02d][%02d] value that the previous value is going to change to~\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);
-//                                                     //printf("      zv: %d  [%02d][%02d][%02d] wwww\n", (zz-z+q)/3, pal[(zz-z+q)], pal[(zz-z+q)+1], pal[(zz-z+q)+2]);
-//                                                     printf("        z : %d  [%02d][%02d][%02d] offset value~\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
-//++++                                                 (*i)--;
-//                                                     (*z)--;
-                                                       //expand dong here
-/*
-planned features that i plan to implement~
-image that has values on the pallete list!
-wwww
-no... wait.... no wwww
-*/
-                                                       //for(zzii=0; zzii<3; zzii++)
-                                                       //{
-                                                               //printf("z+q: %d\n\n", ((*z)+(*q)));
-                                                               a[(((*z)+(*q)))]=zz;
-                                                       //}
-                                                       (*aa)=(((*z)+(*q)));
-                                                       printf("!!                                      a[%02d]: %d\n", (((*z)+(*q))/3), zz/3);
-//                                                     printf("\n              aa: %d\n\n", (*aa));
-//                                                     printf("        a[%02d]=(%02d) offset array i think the palette should be updated again~\n", ((*z)+(*q))/3, a[((*z)+(*q))/3]);
-//                                                     printf("wwwwwwwwwwwwwwww\n\n");
-                                               }
-                                               /*else
-                                               {
-                                                       printf("================\n");
-                                                       printf("zq: %d  [%02d][%02d][%02d]\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);
-                                                       printf("zz: %d  [%02d][%02d][%02d]\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);
-                                                       printf("z : %d  [%02d][%02d][%02d]\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);
-                                                       printf("================\n");
-                                               }*/
-                                               //printf("[%d]", (zz+q));
-                                       }
-                               }
-               }
-               printf("wwwwwwwwwwwwwwww\n");
-               printf("2                               (*z): %d\n", (*z)/3);
-               printf("2                               (*i): %d\n", (*i)/3);
-//             printf("2 offset of color in palette    (*q): %d\n", (*q)/3);
-               printf("chkcolor end~\n");
-               free(pal);
-}
-
-void modexpixelwr(word xx, word yy, word PageBase, word Color)
-{
-       word x=xx;
-       word y=yy;
-       __asm
-       {
-               push    bp                      //preserve caller’s stack frame
-               mov     bp,sp                   //point to local stack frame
-
-               mov     ax,SCREEN_WIDTH
-               mul     [bp+4/*y*/]                  //offset of pixel’s scan line in page
-               mov     bx,[bp+4/*x*/]
-               shr     bx,1
-               shr     bx,1                    //X/4 = offset of pixel in scan line
-               add     bx,ax                   //offset of pixel in page
-               add     bx,[bp+0/*PageBase*/]        //offset of pixel in display memory
-               mov     ax,SCREEN_SEG
-               mov     es,ax                   //point ES:BX to the pixel’s address
-
-               mov     cl,byte ptr [bp+4/*x*/]
-               and     cl,011b                 //CL = pixel’s plane
-               mov     ax,0100h + MAP_MASK     //AL = index in SC of Map Mask reg
-               shl             ah,cl                   //set only the bit for the pixel’s plane to 1
-               mov     dx,SC_INDEX             //set the Map Mask to enable only the
-               out     dx,ax                   // pixel’s plane
-
-               mov     al,byte ptr [bp+15/*Color*/]
-               mov     es:[bx],al              //draw the pixel in the desired color
-
-               pop     bp                      //restore caller’s stack frame
-       }
-}
-
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
+#include <dos.h>\r
+#include <string.h>\r
+#include <mem.h>\r
+#include <conio.h>\r
+#include <stdio.h>\r
+#include <stdlib.h>\r
+#include "src/lib/modex16.h"\r
+\r
+byte far* VGA=(byte far*) 0xA0000000;   /* this points to video memory. */\r
+\r
+static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);\r
+static byte tmppal[PAL_SIZE];\r
+\r
+static void\r
+vgaSetMode(byte mode)\r
+{\r
+  union REGS regs;\r
+\r
+  regs.h.ah = SET_MODE;\r
+  regs.h.al = mode;\r
+  int86(VIDEO_INT, &regs, &regs);\r
+}\r
+\r
+\r
+/* -========================= Entry  Points ==========================- */\r
+void\r
+modexEnter() {\r
+    word i;\r
+    dword far*ptr=(dword far*)VGA;      /* used for faster screen clearing */\r
+    word CRTParms[] = {\r
+        0x0d06,         /* vertical total */\r
+        0x3e07,         /* overflow (bit 8 of vertical counts) */\r
+        0x4109,         /* cell height (2 to double-scan */\r
+        0xea10,         /* v sync start */\r
+        0xac11,         /* v sync end and protect cr0-cr7 */\r
+        0xdf12,         /* vertical displayed */\r
+        0x0014,         /* turn off dword mode */\r
+        0xe715,         /* v blank start */\r
+        0x0616,         /* v blank end */\r
+        0xe317          /* turn on byte mode */\r
+    };\r
+    int CRTParmCount = sizeof(CRTParms) / sizeof(CRTParms[0]);\r
+\r
+    /* TODO save current video mode and palette */\r
+    vgaSetMode(VGA_256_COLOR_MODE);\r
+\r
+    /* disable chain4 mode */\r
+    outpw(SC_INDEX, 0x0604);\r
+\r
+    /* synchronous reset while setting Misc Output */\r
+    outpw(SC_INDEX, 0x0100);\r
+\r
+    /* select 25 MHz dot clock & 60 Hz scanning rate */\r
+    outp(MISC_OUTPUT, 0xe3);\r
+\r
+    /* undo reset (restart sequencer) */\r
+    outpw(SC_INDEX, 0x0300);\r
+\r
+    /* reprogram the CRT controller */\r
+    outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */\r
+    outp(CRTC_DATA, 0x7f);  /* get current write protect on varios regs */\r
+\r
+    /* send the CRTParms */\r
+    for(i=0; i<CRTParmCount; i++) {\r
+        outpw(CRTC_INDEX, CRTParms[i]);\r
+    }\r
+\r
+    /* clear video memory */\r
+    outpw(SC_INDEX, 0x0f02);\r
+    for(i=0; i<0x8000; i++) {\r
+        ptr[i] = 0x0000;\r
+    }\r
+}\r
+\r
+\r
+void\r
+modexLeave() {\r
+    /* TODO restore original mode and palette */\r
+    vgaSetMode(TEXT_MODE);\r
+}\r
+\r
+\r
+page_t\r
+modexDefaultPage() {\r
+    page_t page;\r
+\r
+    /* default page values */\r
+    page.data = VGA;\r
+    page.dx = 0;\r
+    page.dy = 0;\r
+    page.width = SCREEN_WIDTH;\r
+    page.height = SCREEN_HEIGHT;\r
+        page.id = 0;\r
+\r
+    return page;\r
+}\r
+\r
+/* returns the next page in contiguous memory\r
+ * the next page will be the same size as p, by default\r
+ */\r
+page_t\r
+modexNextPage(page_t *p) {\r
+    page_t result;\r
+\r
+    result.data = p->data + (p->width/4)*p->height;  /* compute the offset */\r
+    result.dx = 0;\r
+    result.dy = 0;\r
+    result.width = p->width;\r
+    result.height = p->height;\r
+        result.id = p->id+1;\r
+\r
+    return result;\r
+}\r
+\r
+//next page with defined dimentions~\r
+page_t\r
+modexNextPage0(page_t *p, word x, word y)\r
+{\r
+        page_t result;\r
+\r
+        result.data = p->data + (p->width/4)*p->height;  /* compute the offset */\r
+        result.dx = 0;\r
+        result.dy = 0;\r
+        result.width = x;\r
+        result.height = y;\r
+        result.id = p->id+1;\r
+\r
+    return result;\r
+}\r
+\r
+\r
+void\r
+modexShowPage(page_t *page) {\r
+    word high_address;\r
+    word low_address;\r
+    word offset;\r
+    byte crtcOffset;\r
+\r
+    /* calculate offset */\r
+    offset = (word) page->data;\r
+    offset += page->dy * (page->width >> 2 );\r
+    offset += page->dx >> 2;\r
+\r
+    /* calculate crtcOffset according to virtual width */\r
+    crtcOffset = page->width >> 3;\r
+\r
+    high_address = HIGH_ADDRESS | (offset & 0xff00);\r
+    low_address  = LOW_ADDRESS  | (offset << 8);\r
+\r
+    /* wait for appropriate timing and then program CRTC */\r
+    while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
+    outpw(CRTC_INDEX, high_address);\r
+    outpw(CRTC_INDEX, low_address);\r
+    outp(CRTC_INDEX, 0x13);\r
+    outp(CRTC_DATA, crtcOffset);\r
+\r
+    /*  wait for one retrace */\r
+    while (!(inp(INPUT_STATUS_1) & VRETRACE));\r
+\r
+    /* do PEL panning here */\r
+    outp(AC_INDEX, 0x33);\r
+    outp(AC_INDEX, (page->dx & 0x03) << 1);\r
+}\r
+\r
+\r
+void\r
+modexPanPage(page_t *page, int dx, int dy) {\r
+    page->dx = dx;\r
+    page->dy = dy;\r
+}\r
+\r
+\r
+void\r
+modexSelectPlane(byte plane) {\r
+    outp(SC_INDEX, MAP_MASK);          /* select plane */\r
+    outp(SC_DATA,  plane);\r
+}\r
+\r
+\r
+void\r
+modexClearRegion(page_t *page, int x, int y, int w, int h, byte  color) {\r
+    word pageOff = (word) page->data;\r
+    word xoff=x/4;       /* xoffset that begins each row */\r
+    word scanCount=w/4;  /* number of iterations per row (excluding right clip)*/\r
+    word poffset = pageOff + y*(page->width/4) + xoff; /* starting offset */\r
+    word nextRow = page->width/4-scanCount-1;  /* loc of next row */\r
+    byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08};  /* clips for rectangles not on 4s */\r
+    byte rclip[] = {0x00, 0x01, 0x03, 0x07};\r
+    byte left = lclip[x&0x03];\r
+    byte right = rclip[(x+w)&0x03];\r
+\r
+    /* handle the case which requires an extra group */\r
+    if((x & 0x03) && !((x+w) & 0x03)) {\r
+      right=0x0f;\r
+    }\r
+\r
+    __asm {\r
+                MOV AX, SCREEN_SEG      ; go to the VGA memory\r
+                MOV ES, AX\r
+                MOV DI, poffset         ; go to the first pixel\r
+                MOV DX, SC_INDEX        ; point to the map mask\r
+                MOV AL, MAP_MASK\r
+                OUT DX, AL\r
+                INC DX\r
+                MOV AL, color           ; get ready to write colors\r
+        SCAN_START:\r
+                MOV CX, scanCount       ; count the line\r
+                MOV BL, AL              ; remember color\r
+                MOV AL, left            ; do the left clip\r
+                OUT DX, AL              ; set the left clip\r
+                MOV AL, BL              ; restore color\r
+                STOSB                   ; write the color\r
+                DEC CX\r
+                JZ SCAN_DONE            ; handle 1 group stuff\r
+\r
+                ;-- write the main body of the scanline\r
+                MOV BL, AL              ; remember color\r
+                MOV AL, 0x0f            ; write to all pixels\r
+                OUT DX, AL\r
+                MOV AL, BL              ; restore color\r
+                REP STOSB               ; write the color\r
+        SCAN_DONE:\r
+                MOV BL, AL              ; remeber color\r
+                MOV AL, right\r
+                OUT DX, AL              ; do the right clip\r
+                MOV AL, BL              ; restore color\r
+                STOSB                   ; write pixel\r
+                ADD DI, nextRow         ; go to the next row\r
+                DEC h\r
+                JNZ SCAN_START\r
+    }\r
+}\r
+\r
+\r
+void\r
+oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite)\r
+{\r
+        byte plane;\r
+        word px, py;\r
+        word offset;\r
+\r
+        /* TODO Make this fast.  It's SLOOOOOOW */\r
+        for(plane=0; plane < 4; plane++) {\r
+                modexSelectPlane(PLANE(plane+x));\r
+                for(px = plane; px < bmp->width; px+=4) {\r
+                        offset=px;\r
+                        for(py=0; py<bmp->height; py++) {\r
+                        if(!sprite || bmp->data[offset])\r
+                                page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
+                        offset+=bmp->width;\r
+                        }\r
+                }\r
+        }\r
+}\r
+\r
+\r
+void\r
+modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp) {\r
+    /* draw the region (the entire freakin bitmap) */\r
+    modexDrawBmpRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
+}\r
+\r
+\r
+void\r
+modexDrawBmpRegion(page_t *page, int x, int y,\r
+                   int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
+    word poffset = (word) page->data  + y*(page->width/4) + x/4;\r
+    byte *data = bmp->data;//+bmp->offset;\r
+    word bmpOffset = (word) data + ry * bmp->width + rx;\r
+    word width = rw;\r
+    word height = rh;\r
+    byte plane = 1 << ((byte) x & 0x03);\r
+    word scanCount = width/4 + (width%4 ? 1 :0);\r
+    word nextPageRow = page->width/4 - scanCount;\r
+    word nextBmpRow = (word) bmp->width - width;\r
+    word rowCounter;\r
+    byte planeCounter = 4;\r
+\r
+        //code is a bit slow here\r
+    __asm {\r
+                MOV AX, SCREEN_SEG      ; go to the VGA memory\r
+                MOV ES, AX\r
+\r
+                MOV DX, SC_INDEX        ; point at the map mask register\r
+                MOV AL, MAP_MASK        ;\r
+                OUT DX, AL              ;\r
+\r
+        PLANE_LOOP:\r
+                MOV DX, SC_DATA         ; select the current plane\r
+                MOV AL, plane           ;\r
+                OUT DX, AL              ;\r
+\r
+                ;-- begin plane painting\r
+                MOV AX, height          ; start the row counter\r
+                MOV rowCounter, AX      ;\r
+                MOV DI, poffset         ; go to the first pixel\r
+                MOV SI, bmpOffset       ; go to the bmp pixel\r
+        ROW_LOOP:\r
+                MOV CX, width           ; count the columns\r
+        SCAN_LOOP:\r
+                MOVSB                   ; copy the pixel\r
+                SUB CX, 3               ; we skip the next 3\r
+                ADD SI, 3               ; skip the bmp pixels\r
+                LOOP SCAN_LOOP          ; finish the scan\r
+\r
+                MOV AX, nextPageRow\r
+                ADD DI, AX              ; go to the next row on screen\r
+                MOV AX, nextBmpRow\r
+                ADD SI, AX              ; go to the next row on bmp\r
+\r
+                DEC rowCounter\r
+                JNZ ROW_LOOP            ; do all the rows\r
+                ;-- end plane painting\r
+\r
+                MOV AL, plane           ; advance to the next plane\r
+                SHL AL, 1               ;\r
+                AND AL, 0x0f            ; mask the plane properly\r
+                MOV plane, AL           ; store the plane\r
+\r
+                INC bmpOffset           ; start bmp at the right spot\r
+\r
+                DEC planeCounter\r
+                JNZ PLANE_LOOP          ; do all 4 planes\r
+    }\r
+}\r
+\r
+\r
+void\r
+modexDrawPlanarBuf(page_t *page, int x, int y, planar_buf_t *bmp) {\r
+    /* TODO - adapt from test code */\r
+        int plane;\r
+        for(plane=0; plane < 4; plane++)\r
+        {\r
+                //fack\r
+        }\r
+}\r
+\r
+\r
+void\r
+modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {\r
+    /* draw the whole sprite */\r
+    modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
+}\r
+\r
+void\r
+modexDrawSpriteRegion(page_t *page, int x, int y,\r
+                      int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
+    word poffset = (word)page->data + y*(page->width/4) + x/4;\r
+    byte *data = bmp->data;//+bmp->offset;\r
+    word bmpOffset = (word) data + ry * bmp->width + rx;\r
+    word width = rw;\r
+    word height = rh;\r
+    byte plane = 1 << ((byte) x & 0x03);\r
+    word scanCount = width/4 + (width%4 ? 1 :0);\r
+    word nextPageRow = page->width/4 - scanCount;\r
+    word nextBmpRow = (word) bmp->width - width;\r
+    word rowCounter;\r
+    byte planeCounter = 4;\r
+\r
+    __asm {\r
+                MOV AX, SCREEN_SEG      ; go to the VGA memory\r
+                MOV ES, AX\r
+\r
+                MOV DX, SC_INDEX        ; point at the map mask register\r
+                MOV AL, MAP_MASK        ;\r
+                OUT DX, AL              ;\r
+\r
+        PLANE_LOOP:\r
+                MOV DX, SC_DATA         ; select the current plane\r
+                MOV AL, plane           ;\r
+                OUT DX, AL              ;\r
+\r
+                ;-- begin plane painting\r
+                MOV AX, height          ; start the row counter\r
+                MOV rowCounter, AX      ;\r
+                MOV DI, poffset         ; go to the first pixel\r
+                MOV SI, bmpOffset       ; go to the bmp pixel\r
+        ROW_LOOP:\r
+                MOV CX, width           ; count the columns\r
+        SCAN_LOOP:\r
+                LODSB\r
+                DEC SI\r
+                CMP AL, 0\r
+                JNE DRAW_PIXEL          ; draw non-zero pixels\r
+\r
+                INC DI                  ; skip the transparent pixel\r
+                ADD SI, 1\r
+                JMP NEXT_PIXEL\r
+        DRAW_PIXEL:\r
+                MOVSB                   ; copy the pixel\r
+        NEXT_PIXEL:\r
+                SUB CX, 3               ; we skip the next 3\r
+                ADD SI, 3               ; skip the bmp pixels\r
+                LOOP SCAN_LOOP          ; finish the scan\r
+\r
+                MOV AX, nextPageRow\r
+                ADD DI, AX              ; go to the next row on screen\r
+                MOV AX, nextBmpRow\r
+                ADD SI, AX              ; go to the next row on bmp\r
+\r
+                DEC rowCounter\r
+                JNZ ROW_LOOP            ; do all the rows\r
+                ;-- end plane painting\r
+\r
+                MOV AL, plane           ; advance to the next plane\r
+                SHL AL, 1               ;\r
+                AND AL, 0x0f            ; mask the plane properly\r
+                MOV plane, AL           ; store the plane\r
+\r
+                INC bmpOffset           ; start bmp at the right spot\r
+\r
+                DEC planeCounter\r
+                JNZ PLANE_LOOP          ; do all 4 planes\r
+    }\r
+}\r
+\r
+\r
+/* copy a region of video memory from one page to another.\r
+ * It assumes that the left edge of the tile is the same on both\r
+ * regions and the memory areas do not overlap.\r
+ */\r
+void\r
+modexCopyPageRegion(page_t *dest, page_t *src,\r
+                    word sx, word sy,\r
+                    word dx, word dy,\r
+                    word width, word height)\r
+{\r
+    word doffset = (word)dest->data + dy*(dest->width/4) + dx/4;\r
+    word soffset = (word)src->data + sy*(src->width/4) + sx/4;\r
+    word scans   = width/4;\r
+    word nextSrcRow = src->width/4 - scans - 1;\r
+    word nextDestRow = dest->width/4 - scans - 1;\r
+    byte lclip[] = {0x0f, 0x0e, 0x0c, 0x08};  /* clips for rectangles not on 4s */\r
+    byte rclip[] = {0x0f, 0x01, 0x03, 0x07};\r
+    byte left = lclip[sx&0x03];\r
+    byte right = rclip[(sx+width)&0x03];\r
+\r
+    __asm {\r
+                MOV AX, SCREEN_SEG      ; work in the vga space\r
+                MOV ES, AX              ;\r
+                MOV DI, doffset         ;\r
+                MOV SI, soffset         ;\r
+\r
+                MOV DX, GC_INDEX        ; turn off cpu bits\r
+                MOV AX, 0008h           ;\r
+                OUT DX, AX\r
+\r
+                MOV AX, SC_INDEX        ; point to the mask register\r
+                MOV DX, AX              ;\r
+                MOV AL, MAP_MASK        ;\r
+                OUT DX, AL              ;\r
+                INC DX                  ;\r
+\r
+        ROW_START:\r
+                PUSH DS\r
+                MOV AX, ES\r
+                MOV DS, AX\r
+                MOV CX, scans           ; the number of latches\r
+\r
+                MOV AL, left            ; do the left column\r
+                OUT DX, AL              ;\r
+                MOVSB                   ;\r
+                DEC CX                  ;\r
+\r
+                MOV AL, 0fh             ; do the inner columns\r
+                OUT DX, AL\r
+                REP MOVSB               ; copy the pixels\r
+\r
+                MOV AL, right           ; do the right column\r
+                OUT DX, AL\r
+                MOVSB\r
+                POP DS\r
+\r
+                MOV AX, SI              ; go the start of the next row\r
+                ADD AX, nextSrcRow      ;\r
+                MOV SI, AX              ;\r
+                MOV AX, DI              ;\r
+                ADD AX, nextDestRow     ;\r
+                MOV DI, AX              ;\r
+\r
+                DEC height              ; do the rest of the actions\r
+                JNZ ROW_START           ;\r
+\r
+                MOV DX, GC_INDEX+1      ; go back to CPU data\r
+                MOV AL, 0ffh            ; none from latches\r
+                OUT DX, AL              ;\r
+    }\r
+}\r
+\r
+\r
+/* fade and flash */\r
+void\r
+modexFadeOn(word fade, byte *palette) {\r
+    fadePalette(-fade, 64, 64/fade+1, palette);\r
+}\r
+\r
+\r
+void\r
+modexFadeOff(word fade, byte *palette) {\r
+    fadePalette(fade, 0, 64/fade+1, palette);\r
+}\r
+\r
+\r
+void\r
+modexFlashOn(word fade, byte *palette) {\r
+    fadePalette(fade, -64, 64/fade+1, palette);\r
+}\r
+\r
+\r
+void\r
+modexFlashOff(word fade, byte *palette) {\r
+    fadePalette(-fade, 0, 64/fade+1, palette);\r
+}\r
+\r
+\r
+static void\r
+fadePalette(sbyte fade, sbyte start, word iter, byte *palette) {\r
+    word i;\r
+    byte dim = start;\r
+\r
+    /* handle the case where we just update */\r
+    if(iter == 0) {\r
+        modexPalUpdate1(palette);\r
+        return;\r
+    }\r
+\r
+    while(iter > 0) {  /* FadeLoop */\r
+        for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */\r
+            tmppal[i] = palette[i] - dim;\r
+            if(tmppal[i] > 127) {\r
+                tmppal[i] = 0;\r
+            } else if(tmppal[i] > 63) {\r
+                tmppal[i] = 63;\r
+            }\r
+        }\r
+        modexPalUpdate1(tmppal);\r
+        iter--;\r
+        dim += fade;\r
+    }\r
+}\r
+\r
+\r
+/* save and load */\r
+void\r
+modexPalSave(byte *palette) {\r
+    int  i;\r
+\r
+    outp(PAL_READ_REG, 0);      /* start at palette entry 0 */\r
+    for(i=0; i<PAL_SIZE; i++) {\r
+        palette[i] = inp(PAL_DATA_REG); /* read the palette data */\r
+    }\r
+}\r
+\r
+\r
+byte *\r
+modexNewPal() {\r
+    byte *ptr;\r
+    ptr = malloc(PAL_SIZE);\r
+\r
+    /* handle errors */\r
+    if(!ptr) {\r
+        printf("Could not allocate palette.\n");\r
+        exit(-1);\r
+    }\r
+\r
+    return ptr;\r
+}\r
+\r
+\r
+void\r
+modexLoadPalFile(byte *filename, byte **palette) {\r
+    FILE *file;\r
+    byte *ptr;\r
+\r
+    /* free the palette if it exists */\r
+    if(*palette) {\r
+        free(*palette);\r
+    }\r
+\r
+    /* allocate the new palette */\r
+    *palette = modexNewPal();\r
+\r
+    /* open the file */\r
+    file = fopen(filename, "rb");\r
+    if(!file) {\r
+        printf("Could not open palette file: %s\n", filename);\r
+        exit(-2);\r
+    }\r
+\r
+    /* read the file */\r
+    ptr = *palette;\r
+    while(!feof(file)) {\r
+        *ptr++ = fgetc(file);\r
+    }\r
+\r
+    fclose(file);\r
+}\r
+\r
+\r
+void\r
+modexSavePalFile(char *filename, byte *pal) {\r
+    unsigned int i;\r
+    FILE *file;\r
+\r
+    /* open the file for writing */\r
+    file = fopen(filename, "wb");\r
+    if(!file) {\r
+        printf("Could not open %s for writing\n", filename);\r
+        exit(-2);\r
+    }\r
+\r
+    /* write the data to the file */\r
+    fwrite(pal, 1, PAL_SIZE, file);\r
+    fclose(file);\r
+}\r
+\r
+\r
+/* blanking */\r
+void\r
+modexPalBlack() {\r
+    fadePalette(-1, 64, 1, tmppal);\r
+}\r
+\r
+\r
+void\r
+modexPalWhite() {\r
+    fadePalette(-1, -64, 1, tmppal);\r
+}\r
+\r
+\r
+/* utility */\r
+void\r
+modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqoffset)\r
+{\r
+        byte *p = bmp->palette;\r
+        word w=0;\r
+        word q=0;\r
+        word qq=0;\r
+        static word a[PAL_SIZE];        //palette array of change values!\r
+        word z=0, aq=0, aa=0, pp=0;\r
+\r
+        modexWaitBorder();\r
+        if((*i)==0)\r
+        {\r
+                memset(a, -1, sizeof(a));\r
+                outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */\r
+        }\r
+        else if(qp==0)\r
+        {\r
+                q=(*i);\r
+        }\r
+        else\r
+        {\r
+                q=(*i);\r
+                qq=(*i)/3;\r
+//              printf("q: %02d\n", (q));\r
+//              printf("qq: %02d\n", (qq));\r
+                //printf("      (*i)-q=%02d\n", (*i)-q);\r
+                outp(PAL_WRITE_REG, qq);  /* start at the beginning of palette */\r
+        }\r
+        if((*i)<PAL_SIZE/2 && w==0)\r
+        {\r
+                for(; (*i)<PAL_SIZE/2; (*i)++)\r
+                {\r
+                        //if(i%3==0 && (p[i+5]==p[i+4] && p[i+4]==p[i+3] && p[i+3]==p[i+2] && p[i+2]==p[i+1] && p[i+1]==p[i] && p[i+5]==p[i]))\r
+//____                  if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
+                        if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
+                        {\r
+                                w++;\r
+                                break;\r
+                        }\r
+                        else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
+                        {\r
+                                //printf("qp=%d\n", qp);\r
+                                //printf("              (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
+                                printf("                %d's color=%d\n", (*i), (a[qp])-(bmp->offset*3)+qp);\r
+                                //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
+                                if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
+                        }\r
+                        else\r
+                        {\r
+                                if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0);\r
+                                else\r
+                                if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
+                                else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
+                                printf("p[]=%d  qp=%d   p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
+                        }\r
+                }\r
+                //if(qp>0) printf("qp=%d\n", qp);\r
+                //if(qp>0) printf("                                             (*i)=%d\n", (*i)/3);\r
+        }\r
+        modexWaitBorder();          /* waits one retrace -- less flicker */\r
+        if((*i)>=PAL_SIZE/2 && w==0)\r
+        {\r
+                for(; (*i)<PAL_SIZE; (*i)++)\r
+                {\r
+//____                  if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
+                        if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
+                        {\r
+                                w++;\r
+                                break;\r
+                        }\r
+                        else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
+                        {\r
+                                //printf("qp=%d\n", qp);\r
+                                //printf("              (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
+                                printf("                %d's color=%d\n", (*i), (a[qp]-(bmp->offset*3)+qp));\r
+                                //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
+                                if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
+                        }\r
+                        else\r
+                        {\r
+                                if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
+                                else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
+                                printf("p[]=%d  qp=%d   p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
+                        }\r
+                }\r
+                //printf("                                              (*i)=%d\n", (*i)/3);\r
+        }\r
+\r
+printf("\nqqqqqqqq\n\n");\r
+\r
+        //palette checker~\r
+        if(q>0 && qp==0)\r
+        {\r
+                long lq;\r
+                long bufSize = (bmp->width * bmp->height);\r
+                pp = q;\r
+                //printf("1(*i)=%02d\n", (*i)/3);\r
+                //printf("1z=%02d\n", z/3);\r
+                chkcolor(bmp, &q, &a, &aa, &z, i);\r
+                //printf("2(*i)=%02d\n", (*i)/3);\r
+                //printf("2z=%02d\n", z/3);\r
+                aq=0;\r
+aqpee:\r
+                while(aq<=aa)\r
+                {\r
+//                      printf("a[%02d]=(%d)\n", aq, a[aq]);\r
+                        if(a[aq]==-1) aq++;\r
+                        else { aqoffset++; break; }\r
+                }\r
+//update the image data here!\r
+        for(lq=0; lq<bufSize; lq++)\r
+        {\r
+                                /*\r
+                                                                        note to self\r
+                                                                        use a[qp] instead of bmp->offset for this spot!\r
+                                                                        NO! wwww\r
+                                */\r
+\r
+                                /*\r
+                                Facking bloody point the values of the changed palette to correct values.... major confusion! wwww\r
+                                */\r
+\r
+                //(offset/bmp->offset)*bmp->offset\r
+\r
+\r
+                //printf("%02d ",bmp->data[lq]+bmp->offset);\r
+                //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+                //printf("%02d_", bmp->data[lq]+bmp->offset);\r
+                /*if(bmp->data[lq]+bmp->offset==aq)\r
+                {\r
+                        //printf("%02d", bmp->data[lq]);\r
+                        //printf("\n%02d\n", bmp->offset);\r
+                        printf("aq=%02d ", aq);\r
+                        printf("a[aq]=%02d      ", a[aq]);\r
+                        printf("a[aq]+aqpp=%02d ", a[aq]+aqpp);\r
+                        printf("a[aq]-aqpp=%02d\n", a[aq]-aqpp);\r
+                        //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);\r
+//++++                  bmp->data[lq]=a[aq]-aqpp;\r
+//                      printf("_%d ", bmp->data[lq]);\r
+                        //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+                }\r
+                else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp)\r
+                {\r
+                        if(bmp->data[lq]+bmp->offset >= aq)\r
+                        {\r
+                                bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;//-((z-(*i))/3);\r
+                                //printf("_%d ", bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3);\r
+                        }\r
+                        else bmp->data[lq]+=(bmp->offset-aqpp);\r
+                }*/\r
+\r
+                //printf("%02d`", bmp->data[lq]);\r
+                //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+        }\r
+\r
+//printf("              aq=%02d\n", aq);\r
+//printf("              aa=%02d\n", aa);\r
+\r
+        //update the palette~\r
+        modexPalUpdate(bmp, &pp, aq, aqoffset);\r
+        (*i)=pp;\r
+\r
+        if(aq<aa){ pp=q; aq++; goto aqpee; }\r
+        }\r
+}\r
+\r
+void\r
+modexPalUpdate1(byte *p)\r
+{\r
+        int i;\r
+        modexWaitBorder();\r
+        outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */\r
+        for(i=0; i<PAL_SIZE/2; i++)\r
+        {\r
+                outp(PAL_DATA_REG, p[i]);\r
+        }\r
+        modexWaitBorder();          /* waits one retrace -- less flicker */\r
+        for(; i<PAL_SIZE; i++)\r
+        {\r
+                outp(PAL_DATA_REG, p[(i)]);\r
+        }\r
+}\r
+\r
+void\r
+modexPalUpdate0(byte *p)\r
+{\r
+        int i;\r
+        modexWaitBorder();\r
+        outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */\r
+        for(i=0; i<PAL_SIZE/2; i++)\r
+        {\r
+                outp(PAL_DATA_REG, rand());\r
+        }\r
+        modexWaitBorder();          /* waits one retrace -- less flicker */\r
+        for(; i<PAL_SIZE; i++)\r
+        {\r
+                outp(PAL_DATA_REG, rand());\r
+        }\r
+}\r
+\r
+//color checker~\r
+//i want to make another vesion that checks the palette when the palette is being appened~\r
+void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)\r
+{\r
+                byte *pal;\r
+                word zz=0;\r
+                pal = modexNewPal();\r
+                modexPalSave(pal);\r
+                //printf("q: %02d\n", (*q));\r
+                printf("chkcolor start~\n");\r
+                printf("1                               (*z): %d\n", (*z)/3);\r
+                printf("1                               (*i): %d\n", (*i)/3);\r
+//              printf("1 offset of color in palette    (*q): %d\n", (*q)/3);\r
+                printf("wwwwwwwwwwwwwwww\n");\r
+                //check palette for dups\r
+                for(; (*z)<PAL_SIZE; (*z)+=3)\r
+                {\r
+                        //printf("\n            z: %d\n", (*z));\r
+                        //printf("              q: %d\n", (*q));\r
+                        //printf("              z+q: %d\n\n", ((*z)+(*q)));\r
+                        //if((*z)%3==0)\r
+                        //{\r
+//----                          if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])\r
+                                if((*z)==(*i))\r
+                                {\r
+//                                      printf("\n%d    [%02d][%02d][%02d]\n", (*z), pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+//                                      printf("%d      [%02d][%02d][%02d]\n\n", (*z)+3, pal[(*z)+3], pal[(*z)+4], pal[(*z)+5]);\r
+//0000                                  (*z)-=3;\r
+                                        break;\r
+                                }\r
+                                else for(zz=0; zz<(*q); zz+=3)\r
+                                {\r
+                                        //printf("zz: %02d\n", zz/3);\r
+                                        if(zz%3==0)\r
+                                        {\r
+                                                if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5])    //break if duplicate colors found in palette because it have reached the end of the current data of the palette\r
+                                                {\r
+//                                                      (*z)-=3;\r
+//                                                      (*i)-=3;\r
+//                                                      printf("\nzq1:%d[%02d][%02d][%02d]\n", (zz+q), pal[(zz+q)], pal[(zz+q)+1], pal[(zz+q)+2]);\r
+//                                                      printf("zq2:%d[%02d][%02d][%02d]\n\n", (zz+q)+3, pal[(zz+q)+3], pal[(zz+q)+4], pal[(zz+q)+5]);\r
+                                                        break;\r
+                                                }\r
+                                                else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])\r
+                                                {\r
+//                                                      printf("\n\nwwwwwwwwwwwwwwww\n");\r
+//                                                      printf("        zq: %d  [%02d][%02d][%02d] value that is needing to be changed~\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
+//                                                      printf("        zz: %d  [%02d][%02d][%02d] value that the previous value is going to change to~\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
+//                                                      //printf("      zv: %d  [%02d][%02d][%02d] wwww\n", (zz-z+q)/3, pal[(zz-z+q)], pal[(zz-z+q)+1], pal[(zz-z+q)+2]);\r
+//                                                      printf("        z : %d  [%02d][%02d][%02d] offset value~\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+//++++                                                  (*i)--;\r
+//                                                      (*z)--;\r
+                                                        //expand dong here\r
+/*\r
+planned features that i plan to implement~\r
+image that has values on the pallete list!\r
+wwww\r
+no... wait.... no wwww\r
+*/\r
+                                                        //for(zzii=0; zzii<3; zzii++)\r
+                                                        //{\r
+                                                                //printf("z+q: %d\n\n", ((*z)+(*q)));\r
+                                                                a[(((*z)+(*q)))]=zz;\r
+                                                        //}\r
+                                                        (*aa)=(((*z)+(*q)));\r
+                                                        printf("!!                                      a[%02d]: %d\n", (((*z)+(*q))/3), zz/3);\r
+//                                                      printf("\n              aa: %d\n\n", (*aa));\r
+//                                                      printf("        a[%02d]=(%02d) offset array i think the palette should be updated again~\n", ((*z)+(*q))/3, a[((*z)+(*q))/3]);\r
+//                                                      printf("wwwwwwwwwwwwwwww\n\n");\r
+                                                }\r
+                                                /*else\r
+                                                {\r
+                                                        printf("================\n");\r
+                                                        printf("zq: %d  [%02d][%02d][%02d]\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
+                                                        printf("zz: %d  [%02d][%02d][%02d]\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
+                                                        printf("z : %d  [%02d][%02d][%02d]\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+                                                        printf("================\n");\r
+                                                }*/\r
+                                                //printf("[%d]", (zz+q));\r
+                                        }\r
+                                }\r
+                }\r
+                printf("wwwwwwwwwwwwwwww\n");\r
+                printf("2                               (*z): %d\n", (*z)/3);\r
+                printf("2                               (*i): %d\n", (*i)/3);\r
+//              printf("2 offset of color in palette    (*q): %d\n", (*q)/3);\r
+                printf("chkcolor end~\n");\r
+                free(pal);\r
+}\r
+\r
+void modexputPixel(int x, int y, byte color)\r
+{\r
+        /* Each address accesses four neighboring pixels, so set\r
+           Write Plane Enable according to which pixel we want\r
+           to modify.  The plane is determined by the two least\r
+           significant bits of the x-coordinate: */\r
+       outp(SC_INDEX, 0x02);\r
+       outp(SC_DATA, 0x01 << (x & 3));\r
+\r
+       /* The offset of the pixel into the video segment is\r
+          offset = (width * y + x) / 4, and write the given\r
+          color to the plane we selected above.  Heed the active\r
+          page start selection. */\r
+       VGA[(unsigned)((SCREEN_WIDTH/4) * y) + (x / 4) + 0] = color;\r
+\r
+}\r
+\r
+byte modexgetPixel(int x, int y)\r
+{\r
+       /* Select the plane from which we must read the pixel color: */\r
+       outpw(GC_INDEX, 0x04);\r
+       outpw(GC_INDEX+1, x & 3);\r
+\r
+       return VGA[(unsigned)((SCREEN_WIDTH/4) * y) + (x / 4) + 0];\r
+\r
+}\r
+\r
 void bputs(/*bmp_t *bmp, */unsigned x, unsigned y, const char *s)\r
 {\r
-       byte far *font;\r
-       //bmp_t src;\r
-\r
-       //font = bios_8x8_font();\r
-       //src.wd = 8;\r
-       //src.ht = 8;\r
-       //src.ops = &g_ops1;\r
-       for(; *s != '\0'; s++)\r
-       {\r
-               //src.raster = font + 8 * (*s);\r
-               //blit1(&src, bmp, x, y);\r
-               x += 8;\r
-       }\r
-}
-
-void
-modexWaitBorder() {
-    while(inp(INPUT_STATUS_1)  & 8)  {
-       /* spin */
-    }
-
-    while(!(inp(INPUT_STATUS_1)  & 8))  {
-       /* spin */
-    }
-}
+        byte far *font;\r
+        //bmp_t src;\r
+\r
+        //font = bios_8x8_font();\r
+        //src.wd = 8;\r
+        //src.ht = 8;\r
+        //src.ops = &g_ops1;\r
+        for(; *s != '\0'; s++)\r
+        {\r
+                //src.raster = font + 8 * (*s);\r
+                //blit1(&src, bmp, x, y);\r
+                x += 8;\r
+        }\r
+}\r
+\r
+void\r
+modexWaitBorder() {\r
+    while(inp(INPUT_STATUS_1)  & 8)  {\r
+        /* spin */\r
+    }\r
+\r
+    while(!(inp(INPUT_STATUS_1)  & 8))  {\r
+        /* spin */\r
+    }\r
+}\r
index d748e4be9acffd9057288a0ad610e6b13256fccf..159f72ba1586c9edb144c586c900113f2acf7b58 100644 (file)
@@ -92,7 +92,7 @@ void modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqoffset);
 void modexPalUpdate1(byte *p);
 void modexPalUpdate0(byte *p);
 void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/);
-void modexpixelwr(word xx, word yy, word PageBase, word Color);
+void modexputPixel(int x, int y, byte color);
 void bputs(/*bmp_t *bmp, */unsigned x, unsigned y, const char *s);
 void modexWaitBorder();
 
index bd8ed8e35f7deeab195909f7909196735549a988..8b9d9f96648a7ce07002119109966473c0e49039 100644 (file)
Binary files a/test.exe and b/test.exe differ
index d54bbbd57c281a6b7cd9b8d1c85ea846493513db..b9df462399a2c272364647c674ae78732fff6a06 100644 (file)
Binary files a/test2.exe and b/test2.exe differ