-彼岸花 Project 01 話の地球 //Higanbana Project 01 ~ Story of Chikyuu
-==============
-Open watcom to compile the code of project 16
------------
-``16.exe`` = actual planned game executable!
-/ = root of project where executables are at
-16/ = experimental branch and example codes
-16/modex16/ = pngwen's code archived~
-src/ = source of project~
-doc/ = documentation of the project~
-doc/faq.txt = frequently asked questions file!
-
-TODO not in particular order~:
------------
-::
-DONE 1. SCROLLING!!!!!!!
-2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all!
-almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
-DONE 4. movement and player movement when reaching edge of map
-DONE 5. sprite rendering
-6. text box rendering
-7. text rendering
-DONE! YAY! 8. map loading
-DONE! YAY! wwww 9. map rendering~
-10. map and item interation
-11. item inventory~
-==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS)
-done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
-14. masking layer! (i think this is not easy to accomplish!)
-DONE 15. 8088 detection to turn off vsync!
-
-==working== 16. (very important!) optoimize draw row and draw col
-
-not needed ... really... 17. merge map system and interperator from verge 2
-18. save feature!
-19. (also important) interperator! and possibly custom map system
-20. (also important) lua scripting system!
-21. extend the map system!
-22. opl2/3 audio!!!!
-
-DONE! use IN_ReadControl!!
-
-23. engine core!
-==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12.
-
-
-get dos_sj.rar
-
-It may be very useful to us...
-
-::
-
-To compile:
-You need Open Watcom stable to compile and just run wmake
+彼岸花 Project 01 話の地球 //Higanbana Project 01 ~ Story of Chikyuu\r
+==============\r
+Open watcom to compile the code of project 16\r
+-----------\r
+``16.exe`` = actual planned game executable!\r
+/ = root of project where executables are at\r
+16/ = experimental branch and example codes\r
+16/modex16/ = pngwen's code archived~\r
+src/ = source of project~\r
+doc/ = documentation of the project~\r
+doc/faq.txt = frequently asked questions file!\r
+\r
+TODO not in particular order~:\r
+-----------\r
+::\r
+DONE 1. SCROLLING!!!!!!!\r
+2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all!\r
+almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation\r
+DONE 4. movement and player movement when reaching edge of map\r
+DONE 5. sprite rendering\r
+6. text box rendering\r
+7. text rendering\r
+DONE! YAY! 8. map loading\r
+DONE! YAY! wwww 9. map rendering~\r
+10. map and item interation\r
+11. item inventory~\r
+==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS)\r
+done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)\r
+14. masking layer! (i think this is not easy to accomplish!)\r
+DONE 15. 8088 detection to turn off vsync!\r
+\r
+==working== 16. (very important!) optoimize draw row and draw col\r
+\r
+not needed ... really... 17. merge map system and interperator from verge 2\r
+18. save feature!\r
+19. (also important) interperator! and possibly custom map system\r
+20. (also important) lua scripting system!\r
+21. extend the map system!\r
+22. opl2/3 audio!!!!\r
+\r
+DONE! use IN_ReadControl!!\r
+\r
+23. engine core!\r
+==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12.\r
+\r
+\r
+get dos_sj.rar\r
+\r
+It may be very useful to us...\r
+\r
+::\r
+\r
+To compile:\r
+You need Open Watcom stable to compile and just run wmake\r