- [ ] map and item interation
- [ ] item inventory~
* ==working on extending==
-- [ ] Memory management (EMS + XMS) done but not tested...
-- [ ] case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
-- [ ] masking layer! (i think this is not easy to accomplish!)
+- [ ] Memory management [EMS + XMS] done but not tested...
+- [ ] case switch with keyboard code
+- when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason
+- [ ] masking layer! [i think this is not easy to accomplish!]
- [x] 8088 detection to turn off vsync!
-- [ ] (very important!) optimize draw row and draw col
+- [ ] *very important!* optimize draw row and draw col
- [ ] Study verge2's map system,
- [ ] save feature!
- [ ] *also important* interperator! and possibly custom map system
- [x] opl2/3 audio!!!!
- [ ] engine core!
* ==working==
-- [ ] (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!!
+- [ ] *MOST important!* FUCKING MASSIVE DATA MANAGEMENT!!!
- [ ] MUSIC PLAYBACK!!!! WWWW
- [ ] basic SFX from opl2 + pc speaker!
- [ ] clean up repository after event 1.
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- [ ] script system for text and interaction
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-
- [ ] ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color.
- Use a little database to keep track of the images loaded and have manipulated the display pallette.