{
for(q=0; q<(TILEWH/SPEED); q++)
{\r
- mapScrollRight(draw, SPEED);
modexDrawBmp(draw->page, player.x+((q+1)*SPEED), player.y, &bmp);
+ mapScrollRight(draw, SPEED);
modexShowPage(draw->page);\r
// mapScrollRight(draw, 1);\r
// SWAP(draw, show);\r
{\r
for(q=0; q<(TILEWH/SPEED); q++)
{
- mapScrollLeft(draw, SPEED);
modexDrawBmp(draw->page, player.x-((q+1)*SPEED), player.y, &bmp);
+ mapScrollLeft(draw, SPEED);
modexShowPage(draw->page);\r
// mapScrollLeft(show, 1);\r
// SWAP(draw, show);\r
{\r
for(q=0; q<(TILEWH/SPEED); q++)
{
- mapScrollDown(draw, SPEED);
modexDrawBmp(draw->page, player.x, player.y+((q+1)*SPEED), &bmp);
+ mapScrollDown(draw, SPEED);
modexShowPage(draw->page);\r
// mapScrollDown(show, 1);\r
// SWAP(draw, show);\r
{\r
for(q=0; q<(TILEWH/SPEED); q++)
{\r
- mapScrollUp(draw, SPEED);
modexDrawBmp(draw->page, player.x, player.y-((q+1)*SPEED), &bmp);
+ mapScrollUp(draw, SPEED);
modexShowPage(draw->page);
// mapScrollUp(show, 1);\r
// SWAP(draw, show);\r
player.ty--;
}\r
}\r
- modexDrawBmp(draw->page, player.x, player.y, &bmp);\r
+ //modexDrawBmp(draw->page, player.x, player.y, &bmp);\r
//modexShowPage(draw->page);\r
\r
}\r