TESTEXEC = exmmtest.exe test.exe test0.exe pcxtest.exe pcxtest2.exe test2.exe palettec.exe maptest.exe fmemtest.exe fonttest.exe fontgfx.exe scroll.exe vgmtest.exe inputest.exe palettel.exe planrpcx.exe
-EXEC = 16.exe bakapi.exe $(TESTEXEC) tesuto.exe tesuto0.exe
+EXEC = 16.exe bakapi.exe $(TESTEXEC) tesuto.exe 0.exe
all: $(EXEC) joytest.exe
#16.lib => $(16LIBOBJS) bug....
tesuto.$(OBJ): $(SRC)tesuto.c
wcl $(FLAGS) $(WCLQ) -c $(SRC)tesuto.c
-tesuto0.exe: tesuto0.$(OBJ) $(DOSLIBLIBS) 16_head.$(OBJ) gfx.lib
- wcl $(FLAGS) $(WCLQ) tesuto0.$(OBJ) $(DOSLIBLIBS) 16_head.$(OBJ) gfx.lib
-tesuto0.$(OBJ): $(SRC)tesuto0.c
- wcl $(FLAGS) $(WCLQ) -c $(SRC)tesuto0.c
+0.exe: 0.$(OBJ) $(DOSLIBLIBS) 16_head.$(OBJ) gfx.lib
+ wcl $(FLAGS) $(WCLQ) 0.$(OBJ) $(DOSLIBLIBS) 16_head.$(OBJ) gfx.lib
+0.$(OBJ): $(SRC)0.c
+ wcl $(FLAGS) $(WCLQ) -c $(SRC)0.c
test.exe: test.$(OBJ) gfx.lib 16_in.$(OBJ) 16_head.$(OBJ) $(DOSLIBLIBS) $(16LIB)
wcl $(FLAGS) test.$(OBJ) gfx.lib 16_in.$(OBJ) 16_head.$(OBJ) $(DOSLIBLIBS) $(16LIB) -fm=test.mah
vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
if (vrl_lineoffs == NULL) return 1;
+ //4 this dose the screen
{
unsigned int i,j,o;
VGA_RAM_PTR omemptr;
int xdir=1,ydir=1;
+ //4 this dose the sprite? wwww
/* fill pattern offset with a distinctive pattern */
for (i=0;i < vga_state.vga_width;i++) {
o = (i >> 2) + pattern_ofs;