=\r
======================\r
*/\r
-/*++++ fuckin segments!\r
+/*++++ segments!\r
void CA_CacheMap (global_game_variables_t *gvar)\r
{\r
long pos,compressed;\r
// free up memory from last map\r
//\r
if (gvar->ca.map.mapon>-1 && gvar->ca.map.mapheaderseg[gvar->ca.map.mapon])\r
- MM_SetPurge (&((memptr)gvar->ca.map.mapheaderseg\r
- [(gvar->ca.map.mapon)]),\r
-\r
- 3, &(gvar->mm));\r
+ MM_SetPurge (&((memptr)gvar->ca.map.mapheaderseg[(gvar->ca.map.mapon)]), 3, &(gvar->mm));\r
for (plane=0;plane<MAPPLANES;plane++)\r
if (gvar->ca.map.mapsegs[plane])\r
MM_FreePtr (&(memptr)gvar->ca.map.mapsegs[plane], &(gvar->mm));\r