TESTEXEC = &
tesuto.exe &
0.exe &
- scroll.exe &
- zcroll.exe &
exmmtest.exe &
+ vgmtest.exe &
vrstest.exe
TESTEXEC2 = &
- vgmtest.exe &
+ scroll.exe &
+ zcroll.exe &
inputest.exe &
maptest.exe &
fmemtest.exe &
\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick);\r
- IN_initplayer(&player, 0);\r
+ IN_initplayer(&player);//, 0);\r
\r
if (argc < 3) {\r
fprintf(stderr,"drawvrl <VRL file> <palette file>\n");\r
\r
while(!IN_KeyDown(sc_Escape))\r
{\r
- IN_ReadControl(0,&player);\r
+ IN_ReadControl(/*0,*/&player);\r
if(IN_KeyDown(2)) modexShowPage(&(gvar.video.page[0]));\r
if(IN_KeyDown(3)) modexShowPage(&(gvar.video.page[1]));\r
if(IN_KeyDown(68)) //f10\r
start_timer(&gvar);\r
while(ENGI_EXIT != engi_stat)\r
{\r
- IN_ReadControl(0,&player);\r
+ IN_ReadControl(/*0,*/&player);\r
if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT;\r
shinku(&gvar);\r
_DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
void\r
IN_Default(boolean gotit,player_t *player,ControlType nt)\r
{\r
- int i;\r
+ //int i;\r
if\r
(\r
(!gotit)\r
#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
#include "src/lib/16_dbg.h"\r
#include "src/lib/16_sprit.h"\r
+#include "src/lib/16_enti.h"\r
//#include "src/lib/bitmap.h" //old format\r
#endif\r
#ifdef __DEBUG__\r
//if else for gfxtesting and direction\r
//player[pn].d == 2 ||\r
//player[pn].d != 2 ||\r
-#define DIRECTIONIFELSE (player[pn].info.dir == 2)\r
-//#define NDIRECTIONIFELSE (player[pn].info.dir != 2)\r
+#define DIRECTIONIFELSE (player->info.dir == 2)//(player[pn].info.dir == 2)\r
+//#define NDIRECTIONIFELSE (player->info.dir != 2)//(player[pn].info.dir != 2)\r
\r
#define KeyInt 9 // The keyboard ISR number\r
\r
//default player position on the viewable map\r
player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
- IN_initplayer(&player, 0);\r
+ IN_initplayer(&player);//, 0);\r
//IN_initplayer(&player, 1);\r
\r
#ifndef SPRITE\r
//when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
//player movement\r
- IN_ReadControl(0,&player);\r
+ IN_ReadControl(/*0,*/&player);\r
if(!panswitch){\r
walk(mv, player, 0);\r
}else{\r
void\r
main(int argc, char *argv[])\r
{\r
- global_game_variables_t gvar;\r
+ //++++global_game_variables_t gvar;\r
VGM_FILE pee[9];\r
player_t player[MaxPlayers];\r
char *bakapee;\r
while(!IN_KeyDown(sc_Escape))\r
//while(!kbhit())\r
{\r
- IN_ReadControl(0,&player);\r
+ IN_ReadControl(/*0,*/&player);\r
UpdateSoundEngine();\r
}\r
StopMusic();\r