mx = motion_Right,my = motion_Down;*/\r
if(DIRECTIONIFELSEGFXTEST)\r
{\r
-// if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
+ if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
{\r
my = motion_Up;\r
{\r
my = motion_Down;\r
}\r
-// }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
+ }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
{\r
mx = motion_Left;\r
mx = motion_Right;\r
}\r
}\r
+ }\r
//input from player\r
if (inpu.Keyboard[def->button0])\r
buttons += 1 << 0;\r