--- /dev/null
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+/*
+ scroll16 library~
+*/
+#include "src/lib/scroll16.h"
+#include "src/lib/16_sprite.h"
+
+void walk(map_view_t *pip, player_t *player, word pn)
+{
+ #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
+ //printf("player[%d].d=%d\n", pn, player[pn].d);
+ switch(player[pn].d)
+ {
+ //no direction
+ case 2:
+ //0000pip[0].video->startclk = (*clockw);
+ break;
+ //right movement
+ case 3:
+ //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
+ if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
+ !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ INC_PER_FRAME;
+ animatePlayer(pip, player, pn, 1);
+ ScrollRight(pip, player, 3, pn);
+ ScrollRight(pip, player, 2, pn);
+ mapScrollRight(pip, player, !(pip[0].video->p), pn);
+ mapScrollRight(pip, player, (pip[0].video->p), pn);
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].q++;
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
+ }
+ else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ INC_PER_FRAME;
+ player[pn].x+=(player[pn].speed);
+ animatePlayer(pip, player, pn, 0);
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
+ }
+ else
+ {
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
+#ifdef SPRITE
+ //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
+ animate_spri(player[pn].spri);
+#else
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14);
+#endif
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].d = 2;
+ }
+ player[pn].triggerx = player[pn].tx+1;
+ player[pn].triggery = player[pn].ty;
+ break;
+
+ //left movement
+ case 1:
+ if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
+ !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ INC_PER_FRAME;
+ animatePlayer(pip, player, pn, 1);
+ ScrollLeft(pip, player, 3, pn);
+ ScrollLeft(pip, player, 2, pn);
+ mapScrollLeft(pip, player, !(pip[0].video->p), pn);
+ mapScrollLeft(pip, player, (pip[0].video->p), pn);
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].q++;
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
+ }
+ else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ INC_PER_FRAME;
+ player[pn].x-=(player[pn].speed);
+ animatePlayer(pip, player, pn, 0);
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
+ }
+ else
+ {
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
+#ifdef SPRITE
+ //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
+ animate_spri(player[pn].spri);
+#else
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10);
+#endif
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].d = 2;
+ }
+ player[pn].triggerx = player[pn].tx-1;
+ player[pn].triggery = player[pn].ty;
+ break;
+
+ //down movement
+ case 4:
+ if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
+ !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ INC_PER_FRAME;
+ animatePlayer(pip, player, pn, 1);
+ ScrollDown(pip, player, 3, pn);
+ ScrollDown(pip, player, 2, pn);
+ mapScrollDown(pip, player, !(pip[0].video->p), pn);
+ mapScrollDown(pip, player, (pip[0].video->p), pn);
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].q++;
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
+ }
+ else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ INC_PER_FRAME;
+ player[pn].y+=(player[pn].speed);
+ animatePlayer(pip, player, pn, 0);
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
+ }
+ else
+ {
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
+#ifdef SPRITE
+ //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
+ animate_spri(player[pn].spri);
+#else
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9);
+#endif
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].d = 2;
+ }
+ player[pn].triggerx = player[pn].tx;
+ player[pn].triggery = player[pn].ty+1;
+ break;
+
+ //up movement
+ case 0:
+ if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
+ !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ INC_PER_FRAME;
+ animatePlayer(pip, player, pn, 1);
+ ScrollUp(pip, player, 3, pn);
+ ScrollUp(pip, player, 2, pn);
+ mapScrollUp(pip, player, !(pip[0].video->p), pn);
+ mapScrollUp(pip, player, (pip[0].video->p), pn);
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].q++;
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
+ }
+ else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ INC_PER_FRAME;
+ player[pn].y-=(player[pn].speed);
+ animatePlayer(pip, player, 0, pn);
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
+ }
+ else
+ {
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
+#ifdef SPRITE
+ //PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
+ animate_spri(player[pn].spri);
+#else
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12);
+#endif
+ if(!pageflipflop) modexShowPage(pip[1].page);
+ player[pn].d = 2;
+ }
+ player[pn].triggerx = player[pn].tx;
+ player[pn].triggery = player[pn].ty-1;
+ break;
+ }
+}
+
+//panning page
+void panpagemanual(map_view_t *pip, player_t *player, word pn)
+{
+ switch(player[pn].d)
+ {
+ //right movement
+ case 3:
+ if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ pip[pip[0].pan->pn].page->dx+=4;
+ modexShowPage(pip[pip[0].pan->pn].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }
+ }
+ break;
+
+ //left movement
+ case 1:
+ if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ pip[pip[0].pan->pn].page->dx-=4;
+ modexShowPage(pip[pip[0].pan->pn].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }
+ }
+ break;
+
+ //down movement
+ case 4:
+ if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ pip[pip[0].pan->pn].page->dy+=4;
+ modexShowPage(pip[pip[0].pan->pn].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }
+ }
+ break;
+
+ //up movement
+ case 0:
+ if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ pip[pip[0].pan->pn].page->dy-=4;
+ modexShowPage(pip[pip[0].pan->pn].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }
+ }
+ break;
+ }
+ //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);
+}
+
+/*map_t
+allocMap(int w, int h) {
+ map_t result;
+
+ result.width =w;
+ result.height=h;
+ result.data = malloc(sizeof(byte) * w * h);
+ //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
+ if(isEMS() || checkEMS())
+ {
+ XMOVE mm;
+ //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
+ mm.length=sizeof(result);
+ mm.sourceH=0;
+ mm.sourceOff=ptr2long(&result);
+ mm.destH=emmhandle;
+ mm.destOff=0;
+ ist = move_emem(&mm);
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }
+ printf("%d\n", coretotalEMS());
+ }
+
+ return result;
+}*/
+
+/*void
+initMap(map_t *map) {
+ // just a place holder to fill out an alternating pattern
+ int x, y, xx, yy;
+ int i, q;
+// int tile = 1;
+ //if(!isEMS() || !checkEMS())
+// map->tiles = malloc(sizeof(tiles_t));
+ //else
+ // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
+
+ //create the tile set
+ //if(!isEMS() || !checkEMS())
+// map->tiles->data = malloc(sizeof(bitmap_t));
+ //else
+ // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
+// map->tiles->data->width = (TILEWH);
+// map->tiles->data->height= TILEWH;
+ //if(!isEMS() || !checkEMS())
+// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
+ //else
+ // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
+// map->tiles->tileHeight = TILEWH;
+// map->tiles->tileWidth =TILEWH;
+// map->tiles->rows = 1;
+// map->tiles->cols = 1;//2;
+
+ q=0;
+ //for(y=0; y<map->height; y++) {
+ //for(x=0; x<map->width; x++) {
+ i=0;
+ for(yy=0; yy<TILEWH; yy++) {
+ for(xx=0; xx<(TILEWH); xx++) {
+ //if(x<TILEWH){
+ map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
+// printf("[%d]", map->tiles->data->data[i]);
+ //}else{
+ //map->tiles->data->data[i] = map->data[q];//0;//0x34;
+ //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
+ //}
+ i++;
+ }
+// printf("\n");
+ }
+// printf("[%d]", map->data[q]);
+ q++;
+// }
+ //printf("\n\n");
+// }
+
+ i=0;
+ for(y=0; y<map->height; y++) {
+ for(x=0; x<map->width; x++) {
+// map->data[i]=255;
+ printf("[%d]", map->data[i]);
+ //tile = tile ? 0 : 1;
+ i++;
+ }
+ //tile = tile ? 0 : 1;
+ }
+}*/
+
+void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
+{
+ word x, y; /* coordinate for drawing */
+
+ /* increment the pixel position and update the page */
+ mv[id].page->dx += player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dx >= mv[id].dxThresh )
+ {
+ /* go forward one tile */
+ mv[id].tx++;
+ /* Snap the origin forward */
+ mv[id].page->data += 4;
+
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;
+ }
+
+ /* draw the next column */
+ x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
+ if(player[plid].q%4)
+ if(id==0)
+ mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
+ else
+ if(!pageflipflop && !pageploop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
+ mv[0].video->r=1;
+}
+
+
+void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
+{
+ word x, y; /* coordinate for drawing */
+
+ /* decrement the pixel position and update the page */
+ mv[id].page->dx -= player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dx == 0)
+ {
+ /* go backward one tile */
+ mv[id].tx--;
+ /* Snap the origin backward */
+ mv[id].page->data -= 4;
+
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;
+ }
+
+ /* draw the next column */
+ x= 0;
+ if(player[plid].q%4)
+ if(id==0)
+ mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
+ else
+ if(!pageflipflop && !pageploop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
+ mv[0].video->r=1;
+}
+
+
+void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
+{
+ word x, y; /* coordinate for drawing */
+
+ /* decrement the pixel position and update the page */
+ mv[id].page->dy -= player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dy == 0 )
+ {
+ /* go down one tile */
+ mv[id].ty--;
+ /* Snap the origin downward */
+ mv[id].page->data -= mv[id].page->pi;
+
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;
+ }
+
+ /* draw the next row */
+ y= 0;
+ if(player[plid].q%3)
+ if(id==0)
+ mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
+ else
+ if(!pageflipflop && !pageploop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
+ mv[0].video->r=1;
+}
+
+void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
+{
+ word x, y; /* coordinate for drawing */
+
+ /* increment the pixel position and update the page */
+ mv[id].page->dy += player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dy >= mv[id].dyThresh )
+ {
+ /* go down one tile */
+ mv[id].ty++;
+ /* Snap the origin downward */
+ mv[id].page->data += mv[id].page->pi;
+
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;
+ }
+
+ /* draw the next row */
+ y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
+ if(player[plid].q%3)
+ if(id==0)
+ mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
+ else
+ if(!pageflipflop && !pageploop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
+ mv[0].video->r=1;
+}
+
+
+//TODO finish this wwww
+void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
+{
+ /* increment the pixel position and update the page */
+ mv[id].page->dx += player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dx >= mv[0].dxThresh )
+ {
+// vga_setup_wm1_block_copy();
+// _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);
+// vga_restore_rm0wm0();
+ /* Snap the origin forward */
+ mv[id].page->data += 4;
+ mv[id].page->dx = mv[0].map->tiles->tileWidth;
+ }
+}
+
+void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
+{
+ /* decrement the pixel position and update the page */
+ mv[id].page->dx -= player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dx == 0)
+ {
+// vga_setup_wm1_block_copy();
+// _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);
+// vga_restore_rm0wm0();
+ /* Snap the origin backward */
+ mv[id].page->data -= 4;
+ mv[id].page->dx = mv[0].map->tiles->tileWidth;
+ }
+}
+
+void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
+{
+ /* decrement the pixel position and update the page */
+ mv[id].page->dy -= player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dy == 0)
+ {
+// vga_setup_wm1_block_copy();
+// _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
+// vga_restore_rm0wm0();
+ /* Snap the origin backward */
+ mv[id].page->data -= mv[id].page->pi;
+ mv[id].page->dy = mv[0].map->tiles->tileWidth;
+ }
+}
+
+void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
+{
+ /* increment the pixel position and update the page */
+ mv[id].page->dy += player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dy >= mv[0].dxThresh )
+ {
+// vga_setup_wm1_block_copy();
+// _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
+// vga_restore_rm0wm0();
+ /* Snap the origin forward */
+ mv[id].page->data += mv[id].page->pi;
+ mv[id].page->dy = mv[0].map->tiles->tileWidth;
+ }
+}
+
+sword chkmap(map_t *map, word q)
+{
+// bitmap_t bp;
+ static byte x[(MAPW*MAPH)+1] =
+{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
+/*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
+5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
+9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
+13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
+0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
+1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
+1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
+1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
+1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
+ //check for failed to load map
+ if((map->width == map->height == 0) && (q>0))
+ {
+ //initiate a null map!
+ map->width=MAPW;///2;
+ map->height=MAPH;///2;
+// map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
+ map->data = &x;
+ map->tiles = malloc(sizeof(tiles_t));
+ //fix this to be far~
+// bp = bitmapLoadPcx("data/ed.pcx");
+// map->tiles->data = &bp;
+ map->tiles->debug_data = map->data;
+ map->tiles->tileHeight = 16;
+ map->tiles->tileWidth = 16;
+ map->tiles->rows = 1;
+ map->tiles->cols = 1;
+ map->tiles->debug_text = true;
+ }
+ else map->tiles->debug_text = false;
+ return 0;
+}
+
+//TODO: player position here
+void mapGoTo(map_view_t *mv, int tx, int ty)
+{
+ int px, py;
+ unsigned int i;
+
+ /* set up the coordinates */
+ mv[0].tx = mv[1].tx = tx;
+ mv[0].ty = mv[1].ty = ty;
+ mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
+ mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
+
+ /* set up the thresholds */
+ mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
+ mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;
+
+ /* draw the tiles */
+ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
+ py=0;
+ i=mv[0].ty * mv[0].map->width + mv[0].tx;
+ for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
+ mapDrawWRow(&mv[0], tx-1, ty, py);
+ i+=mv->map->width - tx;
+ }
+ if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
+// {
+// unsigned int k,j,o;
+// /* fill screen with a distinctive pattern */
+// for (k=0;k < vga_state.vga_width;k++) {
+// o = k >> 2;
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+// }
+// }
+ modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 16, 32);
+}
+
+void near
+mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
+{
+ word rx;
+ word ry;
+ word textx=0;
+ word texty=0;
+ //if(i==0) i=2;
+ if(i==0)
+ {
+ //wwww
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
+ }
+ else
+ {
+ rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
+ ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
+////0000printf("i=%d\n", i);
+ switch(t->debug_text)
+ {
+ case 0:
+#ifndef TILERENDER
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
+ //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
+#else
+ PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
+ /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
+ //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
+ //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
+#endif
+ break;
+ case 1:
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);
+ //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
+ /*for(texty=0; texty<2; texty++)
+ {
+ for(textx=0; textx<2; textx++)
+ {*/
+// modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
+/* }
+ }*/
+ break;
+ }
+ }
+}
+
+void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
+{
+ word x;
+ int i;
+ poopoffset%=p[0].speed;
+//printf("y: %d\n", poopoffset);
+ /* the position within the map array */
+ i=ty * mv->map->width + tx;
+ for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
+ if(i>=0) {
+ /* we are in the map, so copy! */
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
+ }
+ i++; /* next! */
+ }
+}
+
+void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
+{
+ int y;
+ int i;
+ poopoffset%=p[0].speed;
+//printf("x: %d\n", poopoffset);
+ /* location in the map array */
+ i=ty * mv->map->width + tx;
+
+ /* We'll copy all of the columns in the screen,
+ i + 1 row above and one below */
+ for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
+ if(i>=0) {
+ /* we are in the map, so copy away! */
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
+ }
+ i += mv->map->width;
+ }
+}
+
+void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
+{
+ word x;
+ int i;
+
+ /* the position within the map array */
+ i=ty * mv->map->width + tx;
+ for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
+ if(i>=0) {
+ /* we are in the map, so copy! */
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
+ }
+ i++; /* next! */
+ }
+}
+
+void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
+{
+ int y;
+ int i;
+
+ /* location in the map array */
+ i=ty * mv->map->width + tx;
+
+ /* We'll copy all of the columns in the screen,
+ i + 1 row above and one below */
+ for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
+ if(i>=0) {
+ /* we are in the map, so copy away! */
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
+ }
+ i += mv->map->width;
+ }
+}
+
+/*void qclean()
+{
+ //setkb(0);
+}*/
+
+unsigned char shinku_fps_indicator_page = 2;
+boolean pageflipflop = 1;
+boolean pageploop = 1;
+
+/* sync */
+void shinku(global_game_variables_t *gv)
+{
+ word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen
+ word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen
+ word w = 64, h = 8, col = 7, bgcol = 0, type = 1;
+ byte o,o2,i;
+ //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
+ /* block copy to visible RAM from offscreen */
+// vga_setup_wm1_block_copy();
+// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
+// o = *(gv->video.page[2].data); // source offscreen
+// o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
+// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+// vga_restore_rm0wm0();
+ if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
+ {
+ sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
+ //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
+ modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee);
+ gv->kurokku.tiku=0;
+ /* block copy to visible RAM from offscreen */
+// vga_setup_wm1_block_copy();
+// o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
+// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
+// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
+// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+// vga_restore_rm0wm0();
+ }else //copy dat sheet
+ gv->kurokku.tiku++;
+
+ switch(gv->kurokku.fpscap)
+ {
+ case 0:
+ //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
+ gv->kurokku.frames_per_second=1;
+ break;
+ case 1:
+ //turn this off if XT
+ //modexWaitBorder();
+ vga_wait_for_vsync();
+ gv->kurokku.frames_per_second=60;
+ break;
+ }
+ if(pageflipflop){
+ if(gv->video.r){
+ //vga_setup_wm1_block_copy();
+ //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
+ //vga_restore_rm0wm0();
+ if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
+ modexShowPage(&(gv->video.page[gv->video.p]));
+ if(!pageploop) gv->video.p=!gv->video.p;
+ gv->video.r=!gv->video.r;
+ //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
+ }
+ }
+}
+
+void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
+{
+ sword x = player[pn].x;
+ sword y = player[pn].y;
+ sword bx = x+16; //buffer's x
+ sword by = y+16; //buffer's y
+ word dire=32; //direction
+ sword qq; //scroll offset
+ word ls = player[pn].persist_aniframe;
+
+ switch(scrollswitch)
+ {
+ case 0:
+ qq = 0;
+ break;
+ default:
+ qq = ((player[pn].q)*(player[pn].speed));
+ break;
+ }
+ //x-=4;
+ y-=pip[0].map->tiles->tileHeight;
+ switch (player[pn].d)
+ {
+ case 0:
+ //up
+ dire*=player[pn].d;
+ y-=qq;
+ by-=4;
+ break;
+ case 3:
+ // right
+ dire*=(player[pn].d-2);
+ x+=qq;
+ bx+=4;
+ break;
+ case 2:
+ break;
+ case 4:
+ //down
+ dire*=(player[pn].d-2);
+ y+=qq;
+ by+=4;
+ break;
+ case 1:
+ //left
+ dire*=(player[pn].d+2);
+ x-=qq;
+ bx-=4;
+ break;
+ }
+
+#ifdef SPRITE
+//#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA);
+//#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
+//#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
+//#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME1 animate_spri(player[pn].spri);
+#define FRAME2 animate_spri(player[pn].spri);
+#define FRAME3 animate_spri(player[pn].spri);
+#define FRAME4 animate_spri(player[pn].spri);
+#else
+#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire);
+#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
+#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);
+#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
+#endif
+ if(!pageflipflop)
+ modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
+ else{
+ //copy old bg to page0
+ //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36);
+ //update buffer
+ //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36);
+ }
+//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
+ //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
+ /*modexCopyPageRegion(pip[pip->video->p].page,
+ pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
+// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
+ switch(ls)
+ {
+ case 1:
+ FRAME1
+ break;
+ case 2:
+ FRAME2
+ break;
+ case 3:
+ FRAME3
+ break;
+ case 4:
+ FRAME4
+ break;
+ }
+// if(2>ls && ls>=1) { FRAME1 }else
+// if(3>ls && ls>=2) { FRAME2 }else
+// if(4>ls && ls>=3) { FRAME3 }else
+// if(5>ls && ls>=4) { FRAME4 }
+ //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32);
+ //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);
+ pip->video->r=1;
+}