player_t player[MaxPlayers];
//page_t screen, gvar.video.page[1], gvar.video.page[2];
map_view_t mv[3];
-map_view_t *bg, *spri, *mask;//, *tmp;
bitmap_t p;
word pn=0;
static planar_buf_t huge *pp;
mv[2].page = &gvar.video.page[2];
/* set up paging */
- bg = &mv[0];
- spri = &mv[1];
- mask = &mv[2];
-//IN_Ack();
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(bg, 0, 0);
- mapGoTo(spri, 0, 0);
+ mapGoTo(&mv[0], 0, 0);
+ mapGoTo(&mv[1], 0, 0);
//mapGoTo(mask, 0, 0);
//IN_Ack();
//TODO: put player in starting position of spot
//default player position on the viewable map
- player[0].tx = bg->tx + bg->page->tilemidposscreenx;
- player[0].ty = bg->ty + bg->page->tilemidposscreeny;
+ player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
+ player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
IN_initplayer(&player, 0);
//npc
- /*npc0.tx = bg->tx + 1;
- npc0.ty = bg->ty + 1;
+ /*npc0.tx = mv[0].tx + 1;
+ npc0.ty = mv[0].ty + 1;
npc0.x = npc0.tx*TILEWH;
npc0.y = npc0.ty*TILEWH;
npc0.triggerx = npc0.tx;
npc0.triggery = npc0.ty+1;
npc0.q=1;
npc0.d=0;
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
+ modexDrawSpriteRegion(mv[1].page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
#ifndef SPRITE
modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
#else
- //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
- PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
+ //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
#endif
- modexShowPage(spri->page);
+ modexShowPage(mv[1].page);
//modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
#ifdef MODEX
#ifdef FADE
{
case 0:
//bg
- bg->page->dx++;
- modexShowPage(bg->page);
+ mv[0].page->dx++;
+ modexShowPage(mv[0].page);
break;
case 1:
//spri
- spri->page->dx++;
- modexShowPage(spri->page);
+ mv[1].page->dx++;
+ modexShowPage(mv[1].page);
break;
case 2:
//fg
- mask->page->dx++;
- modexShowPage(mask->page);
+ mv[2].page->dx++;
+ modexShowPage(mv[2].page);
break;
}
panq++;
{
case 0:
//bg
- bg->page->dx--;
- modexShowPage(bg->page);
+ mv[0].page->dx--;
+ modexShowPage(mv[0].page);
break;
case 1:
//spri
- spri->page->dx--;
- modexShowPage(spri->page);
+ mv[1].page->dx--;
+ modexShowPage(mv[1].page);
break;
case 2:
//fg
- mask->page->dx--;
- modexShowPage(mask->page);
+ mv[2].page->dx--;
+ modexShowPage(mv[2].page);
break;
}
panq++;
{
case 0:
//bg
- bg->page->dy--;
- modexShowPage(bg->page);
+ mv[0].page->dy--;
+ modexShowPage(mv[0].page);
break;
case 1:
//spri
- spri->page->dy--;
- modexShowPage(spri->page);
+ mv[1].page->dy--;
+ modexShowPage(mv[1].page);
break;
case 2:
//fg
- mask->page->dy--;
- modexShowPage(mask->page);
+ mv[2].page->dy--;
+ modexShowPage(mv[2].page);
break;
}
panq++;
{
case 0:
//bg
- bg->page->dy++;
- modexShowPage(bg->page);
+ mv[0].page->dy++;
+ modexShowPage(mv[0].page);
break;
case 1:
//spri
- spri->page->dy++;
- modexShowPage(spri->page);
+ mv[1].page->dy++;
+ modexShowPage(mv[1].page);
break;
case 2:
//fg
- mask->page->dy++;
- modexShowPage(mask->page);
+ mv[2].page->dy++;
+ modexShowPage(mv[2].page);
break;
}
panq++;
//the scripting stuf....
//if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
- if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+ if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
{
short i;
for(i=800; i>=400; i--)
if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
//debugging binds!
//if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
- if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
- if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
- if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
- if(IN_KeyDown(25)){ modexpdump(bg->page); modexpdump(spri->page); } //p
+ if(IN_KeyDown(2)){ modexShowPage(mv[0].page); panpagenum=0; }
+ if(IN_KeyDown(3)){ modexShowPage(mv[1].page); panpagenum=1; }
+ if(IN_KeyDown(4)){ modexShowPage(mv[2].page); panpagenum=2; }
+ if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); } //p
#ifdef MODEX
#ifdef FADE
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(bg->page); modexpdump(spri->page); }
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); }
if(IN_KeyDown(22)){
paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
printf("1paloffset = %d\n", paloffset/3);
modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
printf("2paloffset = %d\n", paloffset/3);
- modexpdump(bg->page); modexpdump(spri->page); }
+ modexpdump(mv[0].page); modexpdump(mv[1].page); }
#endif
#endif
//pan switch
IN_Shutdown();
printf("Project 16 scroll.exe. This is just a test file!\n");
printf("version %s\n", VERSION);
- printf("tx: %d\n", bg->tx);
- printf("ty: %d\n", bg->ty);
+ printf("tx: %d\n", mv[0].tx);
+ printf("ty: %d\n", mv[0].ty);
printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
//if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
//else printf("\nplayer[0].y: %d\n", player[0].y);
printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
printf("pdir=%d\n", player[0].pdir);
- printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
+ printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
// printf("palette offset: %d\n", paloffset/3);
//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
//++++ printf("Total free: %zu\n", GetFreeSize());
// printf("\n");
// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
switch(detectcpu())
{