### TODO not in particular order~:
What needs to be done
-- [] Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done
-- [] tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
-- [] text box rendering
-- [] semi done text rendering
-- [] update map loading
-- [] map and item interation
-- [] item inventory~
-- [] ==working on extending== DONE! but needs work! Memory management (EMS + XMS) done but not tested...
-- [] case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
-- [] masking layer! (i think this is not easy to accomplish!)
-
-- [] ==working== (very important!) optimize draw row and draw col
-
-- [] Study verge2's map system,
-- [] save feature!
-- [] (also important) interperator! and possibly custom map system
-- [] (also important) lua scripting system!
-- [] extend the map system!
-- [] engine core!
-- [] ==working== (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to
+- [ ] Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done
+- [ ] tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
+- [ ] text box rendering
+- [ ] semi done text rendering
+- [ ] update map loading
+- [ ] map and item interation
+- [ ] item inventory~
+- [ ] ==working on extending== DONE! but needs work! Memory management (EMS + XMS) done but not tested...
+- [ ] case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
+- [ ] masking layer! (i think this is not easy to accomplish!)
+
+- [ ] ==working== (very important!) optimize draw row and draw col
+
+- [ ] Study verge2's map system,
+- [ ] save feature!
+- [ ] (also important) interperator! and possibly custom map system
+- [ ] (also important) lua scripting system!
+- [ ] extend the map system!
+- [ ] engine core!
+- [ ] ==working== (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to
- [x] DONE to a degree MUSIC PLAYBACK!!!! WWWW
-- [] basic SFX from opl2 + pc speaker!
-- [] clean up repository after event 1.
+- [ ] basic SFX from opl2 + pc speaker!
+- [ ] clean up repository after event 1.
-- [] script system for text and interaction
+- [ ] script system for text and interaction
-- [] ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color.
+- [ ] ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color.
* Use a little database to keep track of the images loaded and have manipulated the display pallette.
-- [] fix any bugs found
-- [] make the game wwww
+- [ ] fix any bugs found
+- [ ] make the game wwww