const char *cpus;\r
byte *dpal, *gpal;\r
player_t player[MaxPlayers];\r
-//page_t screen;\r
\r
void\r
main(int argc, char *argv[])\r
_DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log\r
_DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
\r
- //screen = modexDefaultPage();\r
engi_stat = ENGI_RUN;\r
textInit();\r
\r
/* save the palette */\r
dpal = modexNewPal();\r
modexPalSave(dpal);\r
-// modexFadeOff(4, dpal);\r
- //printf("pal load\n");\r
- //gpal = modexNewPal();\r
- /*modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);*/\r
-//0000 printf("wwww loop wwww\n");\r
+ modexFadeOff(4, dpal);\r
+ gpal = modexNewPal();\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
VGAmodeX(1, 1, &gvar);\r
// modexPalBlack(); //so player will not see loadings~\r
IN_Startup();\r
printf("version %s\n", VERSION);\r
printf("detected CPU type: %s\n", cpus);\r
IN_Shutdown();\r
-// modexFadeOn(4, dpal);\r
+ modexFadeOn(4, dpal);\r
}\r