if(pageflipflop){
if(gv->video.r){
/* block copy pattern to where we will draw the sprite */
- //vga_setup_wm1_block_copy();
- //_fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
- modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
+ vga_setup_wm1_block_copy();
+ _fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
+ //modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
/* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
- //vga_restore_rm0wm0();
+ vga_restore_rm0wm0();
modexShowPage(&(gv->video.page[gv->video.p]));
gv->video.p=!gv->video.p;
gv->video.r=!gv->video.r;