VGMSNDOBJ = vgmSnd.$(OBJ) 16_snd.$(OBJ)
GFXLIBOBJS = 16_vl.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16render.$(OBJ) 16_vrs.$(OBJ) 16_sprit.$(OBJ)
OLDGFXLIBOBJS=bitmap.$(OBJ)
-16LIBOBJS = 16_mm.$(OBJ) 16_pm.$(OBJ) 16_ca.$(OBJ) 16_tail.$(OBJ) 16_in.$(OBJ) 16_head.$(OBJ) 16_dbg.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) wcpu.$(OBJ) 16_timer.$(OBJ)
+16LIBOBJS = 16_mm.$(OBJ) 16_pm.$(OBJ) 16_ca.$(OBJ) 16_tail.$(OBJ) 16_in.$(OBJ) 16_head.$(OBJ) 16_dbg.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) wcpu.$(OBJ) 16_timer.$(OBJ) 16_map.$(OBJ) jsmn.$(OBJ)
#16planar.$(OBJ) planar.$(OBJ)
DOSLIBOBJ = adlib.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OBJ)
!ifeq DEBUGSERIAL 1
#
# game and bakapi executables
#
-16.exe: 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+16.exe: 16.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
bakapi.exe: bakapi.$(OBJ) gfx.lib $(DOSLIBLIBS)
#
# Test Executables!
#
-scroll.exe: scroll.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS) $(OLDGFXLIBOBJS)
+scroll.exe: scroll.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS) $(OLDGFXLIBOBJS)
scroll.$(OBJ): $(SRC)/scroll.c
-zcroll.exe: zcroll.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+zcroll.exe: zcroll.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
zcroll.$(OBJ): $(SRC)/zcroll.c
tesuto.exe: tesuto.$(OBJ) 16_head.$(OBJ) gfx.lib $(DOSLIBLIBS)
tesuto.$(OBJ): $(SRC)/tesuto.c
palettel.exe: palettel.$(OBJ) gfx.lib $(DOSLIBLIBS)
pcxtest2.exe: pcxtest2.$(OBJ) gfx.lib $(DOSLIBLIBS) $(OLDGFXLIBOBJS)
#planrpcx.exe: planrpcx.$(OBJ) gfx.lib
-maptest.exe: maptest.$(OBJ) 16_map.$(OBJ) 16_head.$(OBJ) jsmn.$(OBJ) gfx.lib $(DOSLIBLIBS)
+maptest.exe: maptest.$(OBJ) 16_map.$(OBJ) 16_head.$(OBJ) gfx.lib $(DOSLIBLIBS)
fmemtest.exe: fmemtest.$(OBJ)
exmmtest.exe: exmmtest.$(OBJ) $(16LIB) $(DOSLIBLIBS)
vgmtest.exe: vgmtest.$(OBJ) vgmsnd.lib $(16LIB) $(DOSLIBLIBS)
*\r
*/\r
\r
-#ifndef _LIBMAPREAD_H_\r
-#define _LIBMAPREAD_H_\r
+#ifndef _16_MAP__H_\r
+#define _16_MAP__H_\r
\r
-#include "jsmn/jsmn.h"\r
+#include "src/lib/jsmn/jsmn.h"\r
//#include "stdio.h" included in 16_head.h\r
//#include "stdlib.h" included in 16_head.h\r
#include "src/lib/16_vl.h"\r
#include "src/lib/16_in.h"\r
#include "src/lib/bitmap.h"\r
#include "src/lib/mapread.h" //map is loaded here www\r
+//#include "src/lib/16_map.h" //new map stuff\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/wcpu.h"\r
#include "src/lib/16_tail.h"\r
#include "src/lib/scroll16.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/wcpu.h"\r
+#include "src/lib/mapread.h"\r
\r
//#define FADE\r
#define MODEX //this is for mode x initiating\r
\r
void main(int argc, char *argv[])\r
{\r
- byte *mesg=malloc(sizeof(dword));\r
+ //byte *mesg=malloc(sizeof(dword));\r
\r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r