case 0:\r
#endif\r
#ifndef TILERENDER\r
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
- if(!pagenorendermap)\r
- {\r
- sprintf(global_temp_status_text2, "%d", i);\r
- modexprint(page, x, y, 1, 1, 2, global_temp_status_text2);\r
- }\r
+ if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
#else\r
modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i);\r
/* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
#ifdef __DEBUG_MAP__\r
break;\r
case 1:\r
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
- //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));\r
- /*for(texty=0; texty<2; texty++)\r
- {\r
- for(textx=0; textx<2; textx++)\r
- {*/\r
-// modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));\r
-/* }\r
- }*/\r
+ if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
+ sprintf(global_temp_status_text2, "%d", i);\r
+ modexprint(page, x, y, 1, 1, 2, global_temp_status_text2);\r
break;\r
}\r
#endif\r