]> 4ch.mooo.com Git - 16.git/blobdiff - 16/keen456/KEEN4-6/ID_IN.C
extrcted keen code remake
[16.git] / 16 / keen456 / KEEN4-6 / ID_IN.C
diff --git a/16/keen456/KEEN4-6/ID_IN.C b/16/keen456/KEEN4-6/ID_IN.C
new file mode 100755 (executable)
index 0000000..bb6929e
--- /dev/null
@@ -0,0 +1,1243 @@
+/* Reconstructed Commander Keen 4-6 Source Code\r
+ * Copyright (C) 2021 K1n9_Duk3\r
+ *\r
+ * This file is primarily based on:\r
+ * Catacomb 3-D Source Code\r
+ * Copyright (C) 1993-2014 Flat Rock Software\r
+ *\r
+ * This program is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 2 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * This program is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License along\r
+ * with this program; if not, write to the Free Software Foundation, Inc.,\r
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
+ */\r
+\r
+//\r
+//     ID Engine\r
+//     ID_IN.c - Input Manager\r
+//     v1.0d1\r
+//     By Jason Blochowiak\r
+//\r
+\r
+//\r
+//     This module handles dealing with the various input devices\r
+//\r
+//     Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),\r
+//                             User Mgr (for command line parms)\r
+//\r
+//     Globals:\r
+//             LastScan - The keyboard scan code of the last key pressed\r
+//             LastASCII - The ASCII value of the last key pressed\r
+//     DEBUG - there are more globals\r
+//\r
+\r
+#include "ID_HEADS.H"\r
+#pragma        hdrstop\r
+\r
+#define        KeyInt  9       // The keyboard ISR number\r
+\r
+// Stuff for the joystick\r
+#define        JoyScaleMax             32768\r
+#define        JoyScaleShift   8\r
+#define        MaxJoyValue             5000\r
+\r
+//     Global variables\r
+               boolean         Keyboard[NumCodes],\r
+                                       JoysPresent[MaxJoys],\r
+                                       MousePresent;\r
+               boolean         Paused;\r
+               char            LastASCII;\r
+               ScanCode        LastScan;\r
+               KeyboardDef     KbdDefs[MaxKbds] = {{0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51}};\r
+               JoystickDef     JoyDefs[MaxJoys];\r
+               ControlType     Controls[MaxPlayers];\r
+               boolean GravisGamepad;\r
+               word            GravisAction[4];\r
+               word            GravisMap[4];\r
+\r
+               boolean Latch;\r
+               long    MouseDownCount;\r
+               boolean LatchedButton0[MaxPlayers];\r
+               boolean LatchedButton1[MaxPlayers];\r
+\r
+               Demo            DemoMode = demo_Off;\r
+               byte _seg       *DemoBuffer;\r
+               word            DemoOffset,DemoSize;\r
+\r
+//     Internal variables\r
+static boolean         IN_Started;\r
+static boolean         CapsLock;\r
+static ScanCode        CurCode,LastCode;\r
+static byte        far ASCIINames[] =          // Unshifted ASCII for scan codes\r
+                                       {\r
+//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
+       0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,        // 0\r
+       'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',        // 1\r
+       'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',        // 2\r
+       'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
+       '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
+                                       },\r
+                                       far ShiftNames[] =              // Shifted ASCII for scan codes\r
+                                       {\r
+//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
+       0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,        // 0\r
+       'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',        // 1\r
+       'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',        // 2\r
+       'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
+       '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
+                                       },\r
+                                       far SpecialNames[] =    // ASCII for 0xe0 prefixed codes\r
+                                       {\r
+//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 0\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,        // 1\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 2\r
+       0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 4\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
+                                       },\r
+\r
+                                       *ScanNames[] =          // Scan code names with single chars\r
+                                       {\r
+       "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",\r
+       "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",\r
+       "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",\r
+       "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",\r
+       "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",\r
+       "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
+       "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
+       "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"\r
+                                       },      // DEBUG - consolidate these\r
+                                       far ExtScanCodes[] =    // Scan codes with >1 char names\r
+                                       {\r
+       1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,\r
+       0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,\r
+       0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,\r
+       0x50,0x4b,0x4d,0x00\r
+                                       },\r
+                                       *ExtScanNames[] =       // Names corresponding to ExtScanCodes\r
+                                       {\r
+       "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",\r
+       "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",\r
+       "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",\r
+       "Down","Left","Right",""\r
+                                       };\r
+static Direction       DirTable[] =            // Quick lookup for total direction\r
+                                       {\r
+                                               dir_NorthWest,  dir_North,      dir_NorthEast,\r
+                                               dir_West,               dir_None,       dir_East,\r
+                                               dir_SouthWest,  dir_South,      dir_SouthEast\r
+                                       };\r
+\r
+static void                    (*INL_KeyHook)(void);\r
+static void interrupt  (*OldKeyVect)(void);\r
+\r
+static char                    *ParmStrings[] = {"nojoys","nomouse",nil};\r
+\r
+//     Internal routines\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_KeyService() - Handles a keyboard interrupt (key up/down)\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static void interrupt\r
+INL_KeyService(void)\r
+{\r
+static boolean special;\r
+               byte    k,c,\r
+                               temp;\r
+               int     player;\r
+\r
+       k = inportb(0x60);      // Get the scan code\r
+\r
+       // Tell the XT keyboard controller to clear the key\r
+       outportb(0x61,(temp = inportb(0x61)) | 0x80);\r
+       outportb(0x61,temp);\r
+\r
+       if (k == 0xe0)          // Special key prefix\r
+               special = true;\r
+       else if (k == 0xe1)     // Handle Pause key\r
+               Paused = true;\r
+       else\r
+       {\r
+               if (k & 0x80)   // Break code\r
+               {\r
+                       k &= 0x7f;\r
+\r
+// DEBUG - handle special keys: ctl-alt-delete, print scrn\r
+\r
+                       Keyboard[k] = false;\r
+               }\r
+               else                    // Make code\r
+               {\r
+                       LastCode = CurCode;\r
+                       CurCode = LastScan = k;\r
+                       Keyboard[k] = true;\r
+\r
+                       if (Latch)\r
+                       {\r
+                               for (player = 0; player < MaxPlayers; player++)\r
+                               {\r
+                                       if (Controls[player] == ctrl_Keyboard1)\r
+                                       {\r
+                                               if (CurCode == KbdDefs[0].button0)\r
+                                                       LatchedButton0[player] = true;\r
+                                               else if (CurCode == KbdDefs[0].button1)\r
+                                                       LatchedButton1[player] = true;\r
+                                       }\r
+                                       else if (Controls[player] == ctrl_Keyboard1)    // BUG? should probably check for ctrl_Keyboard2 here...\r
+                                       {\r
+                                               if (CurCode == KbdDefs[1].button0)\r
+                                                       LatchedButton0[player] = true;\r
+                                               else if (CurCode == KbdDefs[1].button1)\r
+                                                       LatchedButton1[player] = true;\r
+                                       }\r
+                               }\r
+                       }\r
+\r
+                       if (special)\r
+                               c = SpecialNames[k];\r
+                       else\r
+                       {\r
+                               if (k == sc_CapsLock)\r
+                               {\r
+                                       CapsLock ^= true;\r
+                                       // DEBUG - make caps lock light work\r
+                               }\r
+\r
+                               if (Keyboard[sc_LShift] || Keyboard[sc_RShift]) // If shifted\r
+                               {\r
+                                       c = ShiftNames[k];\r
+                                       if ((c >= 'A') && (c <= 'Z') && CapsLock)\r
+                                               c += 'a' - 'A';\r
+                               }\r
+                               else\r
+                               {\r
+                                       c = ASCIINames[k];\r
+                                       if ((c >= 'a') && (c <= 'z') && CapsLock)\r
+                                               c -= 'a' - 'A';\r
+                               }\r
+                       }\r
+                       if (c)\r
+                               LastASCII = c;\r
+               }\r
+\r
+               special = false;\r
+       }\r
+\r
+       if (INL_KeyHook && !special)\r
+               INL_KeyHook();\r
+       outportb(0x20,0x20);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_GetMouseDelta() - Gets the amount that the mouse has moved from the\r
+//             mouse driver\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static void\r
+INL_GetMouseDelta(int *x,int *y)\r
+{\r
+       Mouse(MDelta);\r
+       *x = _CX;\r
+       *y = _DX;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_GetMouseButtons() - Gets the status of the mouse buttons from the\r
+//             mouse driver\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static word\r
+INL_GetMouseButtons(void)\r
+{\r
+       word    buttons;\r
+\r
+       Mouse(MButtons);\r
+       buttons = _BX;\r
+       return(buttons);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_GetJoyAbs() - Reads the absolute position of the specified joystick\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_GetJoyAbs(word joy,word *xp,word *yp)\r
+{\r
+       byte    xb,yb,\r
+                       xs,ys;\r
+       word    x,y;\r
+\r
+       x = y = 0;\r
+       xs = joy? 2 : 0;                // Find shift value for x axis\r
+       xb = 1 << xs;                   // Use shift value to get x bit mask\r
+       ys = joy? 3 : 1;                // Do the same for y axis\r
+       yb = 1 << ys;\r
+\r
+// Read the absolute joystick values\r
+asm            pushf                           // Save some registers\r
+asm            push    si\r
+asm            push    di\r
+asm            cli                                     // Make sure an interrupt doesn't screw the timings\r
+\r
+\r
+asm            mov             dx,0x201\r
+asm            in              al,dx\r
+asm            out             dx,al           // Clear the resistors\r
+\r
+asm            mov             ah,[xb]         // Get masks into registers\r
+asm            mov             ch,[yb]\r
+\r
+asm            xor             si,si           // Clear count registers\r
+asm            xor             di,di\r
+asm            xor             bh,bh           // Clear high byte of bx for later\r
+\r
+asm            push    bp                      // Don't mess up stack frame\r
+asm            mov             bp,MaxJoyValue\r
+\r
+loop:\r
+asm            in              al,dx           // Get bits indicating whether all are finished\r
+\r
+asm            dec             bp                      // Check bounding register\r
+asm            jz              done            // We have a silly value - abort\r
+\r
+asm            mov             bl,al           // Duplicate the bits\r
+asm            and             bl,ah           // Mask off useless bits (in [xb])\r
+asm            add             si,bx           // Possibly increment count register\r
+asm            mov             cl,bl           // Save for testing later\r
+\r
+asm            mov             bl,al\r
+asm            and             bl,ch           // [yb]\r
+asm            add             di,bx\r
+\r
+asm            add             cl,bl\r
+asm            jnz             loop            // If both bits were 0, drop out\r
+\r
+done:\r
+asm     pop            bp\r
+\r
+asm            mov             cl,[xs]         // Get the number of bits to shift\r
+asm            shr             si,cl           //  and shift the count that many times\r
+\r
+asm            mov             cl,[ys]\r
+asm            shr             di,cl\r
+\r
+asm            mov             [x],si          // Store the values into the variables\r
+asm            mov             [y],di\r
+\r
+asm            pop             di\r
+asm            pop             si\r
+asm            popf                            // Restore the registers\r
+\r
+       *xp = x;\r
+       *yp = y;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_GetJoyDelta() - Returns the relative movement of the specified\r
+//             joystick (from +/-127, scaled adaptively)\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static void\r
+INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive)\r
+{\r
+       word            x,y;\r
+       longword        time;\r
+       JoystickDef     *def;\r
+static longword        lasttime;\r
+\r
+       IN_GetJoyAbs(joy,&x,&y);\r
+       def = JoyDefs + joy;\r
+\r
+       if (x < def->threshMinX)\r
+       {\r
+               if (x < def->joyMinX)\r
+                       x = def->joyMinX;\r
+\r
+               x = -(x - def->threshMinX);\r
+               x *= def->joyMultXL;\r
+               x >>= JoyScaleShift;\r
+               *dx = (x > 127)? -127 : -x;\r
+       }\r
+       else if (x > def->threshMaxX)\r
+       {\r
+               if (x > def->joyMaxX)\r
+                       x = def->joyMaxX;\r
+\r
+               x = x - def->threshMaxX;\r
+               x *= def->joyMultXH;\r
+               x >>= JoyScaleShift;\r
+               *dx = (x > 127)? 127 : x;\r
+       }\r
+       else\r
+               *dx = 0;\r
+\r
+       if (y < def->threshMinY)\r
+       {\r
+               if (y < def->joyMinY)\r
+                       y = def->joyMinY;\r
+\r
+               y = -(y - def->threshMinY);\r
+               y *= def->joyMultYL;\r
+               y >>= JoyScaleShift;\r
+               *dy = (y > 127)? -127 : -y;\r
+       }\r
+       else if (y > def->threshMaxY)\r
+       {\r
+               if (y > def->joyMaxY)\r
+                       y = def->joyMaxY;\r
+\r
+               y = y - def->threshMaxY;\r
+               y *= def->joyMultYH;\r
+               y >>= JoyScaleShift;\r
+               *dy = (y > 127)? 127 : y;\r
+       }\r
+       else\r
+               *dy = 0;\r
+\r
+       if (adaptive)\r
+       {\r
+               time = (TimeCount - lasttime) / 2;\r
+               if (time)\r
+               {\r
+                       if (time > 8)\r
+                               time = 8;\r
+                       *dx *= time;\r
+                       *dy *= time;\r
+               }\r
+       }\r
+       lasttime = TimeCount;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_GetJoyButtons() - Returns the button status of the specified\r
+//             joystick\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static word\r
+INL_GetJoyButtons(word joy)\r
+{\r
+register       word    result;\r
+\r
+       result = inportb(0x201);        // Get all the joystick buttons\r
+       if (joy == 2)\r
+       {\r
+               // all 4 buttons (for Gravis Gamepad option)\r
+               result >>= 4;\r
+               result &= 15;\r
+               result ^= 15;\r
+       }\r
+       else\r
+       {\r
+               result >>= joy? 6 : 4;  // Shift into bits 0-1\r
+               result &= 3;                            // Mask off the useless bits\r
+               result ^= 3;\r
+       }\r
+       return(result);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_GetJoyButtonsDB() - Returns the de-bounced button status of the\r
+//             specified joystick\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+word\r
+IN_GetJoyButtonsDB(word joy)\r
+{\r
+       longword        endtime;\r
+       word            result1,result2;\r
+\r
+       do\r
+       {\r
+               result1 = INL_GetJoyButtons(joy);\r
+               endtime = TimeCount + 2;\r
+               while (TimeCount <= endtime)\r
+                       ;\r
+               result2 = INL_GetJoyButtons(joy);\r
+       } while (result1 != result2);\r
+       return(result1);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_StartKbd() - Sets up my keyboard stuff for use\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static void\r
+INL_StartKbd(void)\r
+{\r
+       INL_KeyHook = 0;        // Clear key hook\r
+\r
+       IN_ClearKeysDown();\r
+\r
+       OldKeyVect = getvect(KeyInt);\r
+       setvect(KeyInt,INL_KeyService);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_ShutKbd() - Restores keyboard control to the BIOS\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static void\r
+INL_ShutKbd(void)\r
+{\r
+       poke(0x40,0x17,peek(0x40,0x17) & 0xfaf0);       // Clear ctrl/alt/shift flags\r
+\r
+       setvect(KeyInt,OldKeyVect);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_StartMouse() - Detects and sets up the mouse\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static boolean\r
+INL_StartMouse(void)\r
+{\r
+       if (getvect(MouseInt))\r
+       {\r
+               Mouse(MReset);\r
+               if (_AX == 0xffff)\r
+                       return(true);\r
+       }\r
+       return(false);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_ShutMouse() - Cleans up after the mouse\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static void\r
+INL_ShutMouse(void)\r
+{\r
+}\r
+\r
+//\r
+//     INL_SetJoyScale() - Sets up scaling values for the specified joystick\r
+//\r
+static void\r
+INL_SetJoyScale(word joy)\r
+{\r
+       JoystickDef     *def;\r
+\r
+       def = &JoyDefs[joy];\r
+       def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);\r
+       def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);\r
+       def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);\r
+       def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()\r
+//             to set up scaling values\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)\r
+{\r
+       word            d,r;\r
+       JoystickDef     *def;\r
+\r
+       def = &JoyDefs[joy];\r
+\r
+       def->joyMinX = minx;\r
+       def->joyMaxX = maxx;\r
+       r = maxx - minx;\r
+       d = r / 5;\r
+       def->threshMinX = ((r / 2) - d) + minx;\r
+       def->threshMaxX = ((r / 2) + d) + minx;\r
+\r
+       def->joyMinY = miny;\r
+       def->joyMaxY = maxy;\r
+       r = maxy - miny;\r
+       d = r / 5;\r
+       def->threshMinY = ((r / 2) - d) + miny;\r
+       def->threshMaxY = ((r / 2) + d) + miny;\r
+\r
+       INL_SetJoyScale(joy);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_StartJoy() - Detects & auto-configures the specified joystick\r
+//                                     The auto-config assumes the joystick is centered\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static boolean\r
+INL_StartJoy(word joy)\r
+{\r
+       word            x,y;\r
+\r
+       IN_GetJoyAbs(joy,&x,&y);\r
+\r
+       if\r
+       (\r
+               ((x == 0) || (x > MaxJoyValue - 10))\r
+       ||      ((y == 0) || (y > MaxJoyValue - 10))\r
+       )\r
+               return(false);\r
+       else\r
+       {\r
+               IN_SetupJoy(joy,0,x * 2,0,y * 2);\r
+               return(true);\r
+       }\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_ShutJoy() - Cleans up the joystick stuff\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static void\r
+INL_ShutJoy(word joy)\r
+{\r
+       JoysPresent[joy] = false;\r
+}\r
+\r
+//     Public routines\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_ClearButtonLatch() - Clears the button latch stuff\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_ClearButtonLatch(void)\r
+{\r
+       int player;\r
+\r
+asm            pushf\r
+asm            cli\r
+\r
+       MouseDownCount = 0;\r
+\r
+       for (player = 0; player < MaxPlayers; player++)\r
+       {\r
+               LatchedButton0[player] = LatchedButton1[player] = 0;\r
+       }\r
+\r
+asm            popf\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     LatchSndHook() - Hook routine for joystick button latch\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+LatchSndHook(void)\r
+{\r
+       int player;\r
+       ControlType ctrl;\r
+       word buttons;\r
+\r
+       for (player = 0; player < MaxPlayers; player++)\r
+       {\r
+               ctrl = Controls[player];\r
+\r
+               if (ctrl == ctrl_Joystick1 || ctrl == ctrl_Joystick2)\r
+               {\r
+                       buttons = INL_GetJoyButtons(ctrl - ctrl_Joystick1);\r
+\r
+                       if (buttons & 1)\r
+                               LatchedButton0[player] = true;\r
+                       if (buttons & 2)\r
+                               LatchedButton1[player] = true;\r
+               }\r
+       }\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_LatchButtons() - Enables or disables button latch\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void IN_LatchButtons(boolean enabled)\r
+{\r
+       if (enabled)\r
+       {\r
+               Latch = false;\r
+               IN_ClearButtonLatch();\r
+       }\r
+\r
+       Latch = enabled;\r
+       SD_SetUserHook(Latch ? LatchSndHook : NULL);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_Startup() - Starts up the Input Mgr\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_Startup(void)\r
+{\r
+       boolean checkjoys,checkmouse;\r
+       word    i;\r
+\r
+       if (IN_Started)\r
+               return;\r
+\r
+       checkjoys = true;\r
+       checkmouse = true;\r
+       for (i = 1;i < _argc;i++)\r
+       {\r
+               switch (US_CheckParm(_argv[i],ParmStrings))\r
+               {\r
+               case 0:\r
+                       checkjoys = false;\r
+                       break;\r
+               case 1:\r
+                       checkmouse = false;\r
+                       break;\r
+               }\r
+       }\r
+\r
+       INL_StartKbd();\r
+       MousePresent = checkmouse? INL_StartMouse() : false;\r
+\r
+       for (i = 0;i < MaxJoys;i++)\r
+               JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;\r
+\r
+       IN_Started = true;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_Default() - Sets up default conditions for the Input Mgr\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_Default(boolean gotit,ControlType in)\r
+{\r
+       if\r
+       (\r
+               (!gotit)\r
+       ||      ((in == ctrl_Joystick1) && !JoysPresent[0])\r
+       ||      ((in == ctrl_Joystick2) && !JoysPresent[1])\r
+       ||      ((in == ctrl_Mouse) && !MousePresent)\r
+       )\r
+               in = ctrl_Keyboard1;\r
+       IN_SetControlType(0,in);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_Shutdown() - Shuts down the Input Mgr\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_Shutdown(void)\r
+{\r
+       word    i;\r
+\r
+       if (!IN_Started)\r
+               return;\r
+\r
+       INL_ShutMouse();\r
+       for (i = 0;i < MaxJoys;i++)\r
+               INL_ShutJoy(i);\r
+       INL_ShutKbd();\r
+\r
+       IN_Started = false;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()\r
+//                     everytime a real make/break code gets hit\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_SetKeyHook(void (*hook)())\r
+{\r
+       // BUG: interrupts should be disabled while setting INL_KeyHook!\r
+       INL_KeyHook = hook;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_ClearKeyDown() - Clears the keyboard array\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_ClearKeysDown(void)\r
+{\r
+       int     i;\r
+\r
+       LastScan = sc_None;\r
+       LastASCII = key_None;\r
+       for (i = 0;i < NumCodes;i++)\r
+               Keyboard[i] = false;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     INL_AdjustCursor() - Internal routine of common code from IN_ReadCursor()\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+static void\r
+INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy)\r
+{\r
+       if (buttons & (1 << 0))\r
+               info->button0 = true;\r
+       if (buttons & (1 << 1))\r
+               info->button1 = true;\r
+\r
+       info->x += dx;\r
+       info->y += dy;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_ReadCursor() - Reads the input devices and fills in the cursor info\r
+//             struct\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_ReadCursor(CursorInfo *info)\r
+{\r
+       word    i,\r
+               player,\r
+                       buttons;\r
+       int             dx,dy;\r
+\r
+       info->x = info->y = 0;\r
+       info->button0 = info->button1 = false;\r
+\r
+       if (MousePresent)\r
+       {\r
+               buttons = INL_GetMouseButtons();\r
+               INL_GetMouseDelta(&dx,&dy);\r
+               INL_AdjustCursor(info,buttons,dx,dy);\r
+       }\r
+\r
+       for (i = 0;i < MaxJoys;i++)\r
+       {\r
+               if (!JoysPresent[i])\r
+                       continue;\r
+\r
+               for (player = 0;player < MaxPlayers; player++)\r
+               {\r
+                       if (Controls[player] == ctrl_Joystick1+i)\r
+                               goto joyok;\r
+               }\r
+               continue;\r
+\r
+joyok:\r
+               buttons = INL_GetJoyButtons(i);\r
+               INL_GetJoyDelta(i,&dx,&dy,true);\r
+               dx /= 64;\r
+               dy /= 64;\r
+               INL_AdjustCursor(info,buttons,dx,dy);\r
+       }\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_ReadControl() - Reads the device associated with the specified\r
+//             player and fills in the control info struct\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_ReadControl(int player,ControlInfo *info)\r
+{\r
+                       boolean         realdelta;\r
+                       byte            dbyte;\r
+                       word            buttons;\r
+                       int                     i;\r
+                       int                     dx,dy;\r
+                       Motion          mx,my;\r
+                       ControlType     type;\r
+register       KeyboardDef     *def;\r
+\r
+       dx = dy = 0;\r
+       mx = my = motion_None;\r
+       buttons = 0;\r
+\r
+       if (DemoMode == demo_Playback)\r
+       {\r
+               dbyte = DemoBuffer[DemoOffset + 1];\r
+               my = (dbyte & 3) - 1;\r
+               mx = ((dbyte >> 2) & 3) - 1;\r
+               buttons = (dbyte >> 4) & 3;\r
+\r
+               if (!(--DemoBuffer[DemoOffset]))\r
+               {\r
+                       DemoOffset += 2;\r
+                       if (DemoOffset >= DemoSize)\r
+                               DemoMode = demo_PlayDone;\r
+               }\r
+\r
+               realdelta = false;\r
+       }\r
+       else if (DemoMode == demo_PlayDone)\r
+               Quit("Demo playback exceeded");\r
+       else\r
+       {\r
+               switch (type = Controls[player])\r
+               {\r
+               case ctrl_Keyboard1:\r
+               case ctrl_Keyboard2:\r
+                       def = &KbdDefs[type - ctrl_Keyboard];\r
+\r
+                       if (Keyboard[def->upleft])\r
+                               mx = motion_Left,my = motion_Up;\r
+                       else if (Keyboard[def->upright])\r
+                               mx = motion_Right,my = motion_Up;\r
+                       else if (Keyboard[def->downleft])\r
+                               mx = motion_Left,my = motion_Down;\r
+                       else if (Keyboard[def->downright])\r
+                               mx = motion_Right,my = motion_Down;\r
+\r
+                       if (Keyboard[def->up])\r
+                               my = motion_Up;\r
+                       else if (Keyboard[def->down])\r
+                               my = motion_Down;\r
+\r
+                       if (Keyboard[def->left])\r
+                               mx = motion_Left;\r
+                       else if (Keyboard[def->right])\r
+                               mx = motion_Right;\r
+\r
+                       if (Keyboard[def->button0])\r
+                               buttons += 1 << 0;\r
+                       if (Keyboard[def->button1])\r
+                               buttons += 1 << 1;\r
+                       realdelta = false;\r
+                       break;\r
+               case ctrl_Joystick1:\r
+               case ctrl_Joystick2:\r
+                       INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false);\r
+                       if (GravisGamepad)\r
+                       {\r
+                               buttons = INL_GetJoyButtons(2);\r
+                               for (i=0; i<4; i++)\r
+                               {\r
+                                       GravisAction[i] = buttons & (1 << GravisMap[i]);\r
+                               }\r
+                       }\r
+                       buttons = INL_GetJoyButtons(type - ctrl_Joystick);\r
+                       realdelta = true;\r
+                       break;\r
+               case ctrl_Mouse:\r
+                       INL_GetMouseDelta(&dx,&dy);\r
+                       buttons = INL_GetMouseButtons();\r
+                       realdelta = true;\r
+                       break;\r
+               }\r
+       }\r
+\r
+       if (realdelta)\r
+       {\r
+               mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);\r
+               my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);\r
+       }\r
+       else\r
+       {\r
+               dx = mx * 127;\r
+               dy = my * 127;\r
+       }\r
+\r
+       info->x = dx;\r
+       info->xaxis = mx;\r
+       info->y = dy;\r
+       info->yaxis = my;\r
+       info->button0 = buttons & (1 << 0);\r
+       info->button1 = buttons & (1 << 1);\r
+       info->dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
+\r
+       if (DemoMode == demo_Record)\r
+       {\r
+               // Pack the control info into a byte\r
+               dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);\r
+\r
+               if\r
+               (\r
+                       (DemoBuffer[DemoOffset + 1] == dbyte)\r
+               &&      (DemoBuffer[DemoOffset] < 255)\r
+               )\r
+                       (DemoBuffer[DemoOffset])++;\r
+               else\r
+               {\r
+                       if (DemoOffset || DemoBuffer[DemoOffset])\r
+                               DemoOffset += 2;\r
+\r
+                       if (DemoOffset >= DemoSize)\r
+                               Quit("Demo buffer overflow");\r
+\r
+                       DemoBuffer[DemoOffset] = 1;\r
+                       DemoBuffer[DemoOffset + 1] = dbyte;\r
+               }\r
+       }\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_SetControlType() - Sets the control type to be used by the specified\r
+//             player\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_SetControlType(int player,ControlType type)\r
+{\r
+       // DEBUG - check that requested type is present?\r
+       Controls[player] = type;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_StartDemoRecord() - Starts the demo recording, using a buffer the\r
+//             size passed. Returns if the buffer allocation was successful\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+boolean\r
+IN_StartDemoRecord(word bufsize)\r
+{\r
+       if (!bufsize)\r
+               return(false);\r
+\r
+       MM_GetPtr((memptr *)&DemoBuffer,bufsize);\r
+       DemoMode = demo_Record;\r
+       DemoSize = bufsize & ~1;\r
+       DemoOffset = 0;\r
+       DemoBuffer[0] = DemoBuffer[1] = 0;\r
+\r
+       return(true);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_StartDemoPlayback() - Plays back the demo pointed to of the given size\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_StartDemoPlayback(byte _seg *buffer,word bufsize)\r
+{\r
+       DemoBuffer = buffer;\r
+       DemoMode = demo_Playback;\r
+       DemoSize = bufsize & ~1;\r
+       DemoOffset = 0;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_StopDemo() - Turns off demo mode\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_StopDemo(void)\r
+{\r
+       if ((DemoMode == demo_Record) && DemoOffset)\r
+               DemoOffset += 2;\r
+\r
+       DemoMode = demo_Off;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_FreeDemoBuffer() - Frees the demo buffer, if it's been allocated\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_FreeDemoBuffer(void)\r
+{\r
+       if (DemoBuffer)\r
+               MM_FreePtr((memptr *)&DemoBuffer);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_GetScanName() - Returns a string containing the name of the\r
+//             specified scan code\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+byte *\r
+IN_GetScanName(ScanCode scan)\r
+{\r
+       byte            **p;\r
+       ScanCode        far *s;\r
+\r
+       for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)\r
+               if (*s == scan)\r
+                       return(*p);\r
+\r
+       return(ScanNames[scan]);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_WaitForKey() - Waits for a scan code, then clears LastScan and\r
+//             returns the scan code\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+ScanCode\r
+IN_WaitForKey(void)\r
+{\r
+       ScanCode        result;\r
+\r
+       while (!(result = LastScan))\r
+               ;\r
+       LastScan = 0;\r
+       return(result);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and\r
+//             returns the ASCII value\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+char\r
+IN_WaitForASCII(void)\r
+{\r
+       char            result;\r
+\r
+       while (!(result = LastASCII))\r
+               ;\r
+       LastASCII = '\0';\r
+       return(result);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_AckBack() - Waits for either an ASCII keypress or a button press\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_AckBack(void)\r
+{\r
+       word    i;\r
+\r
+       while (!LastScan)\r
+       {\r
+               if (MousePresent)\r
+               {\r
+                       if (INL_GetMouseButtons())\r
+                       {\r
+                               while (INL_GetMouseButtons())\r
+                                       ;\r
+                               return;\r
+                       }\r
+               }\r
+\r
+               for (i = 0;i < MaxJoys;i++)\r
+               {\r
+                       if (JoysPresent[i] || GravisGamepad)\r
+                       {\r
+                               if (IN_GetJoyButtonsDB(i))\r
+                               {\r
+                                       while (IN_GetJoyButtonsDB(i))\r
+                                               ;\r
+                                       return;\r
+                               }\r
+                       }\r
+               }\r
+       }\r
+\r
+       IN_ClearKey(LastScan);\r
+       LastScan = sc_None;\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_Ack() - Clears user input & then calls IN_AckBack()\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+void\r
+IN_Ack(void)\r
+{\r
+       word    i;\r
+\r
+       IN_ClearKey(LastScan);\r
+       LastScan = sc_None;\r
+\r
+       if (MousePresent)\r
+               while (INL_GetMouseButtons())\r
+                                       ;\r
+       for (i = 0;i < MaxJoys;i++)\r
+               if (JoysPresent[i] || GravisGamepad)\r
+                       while (IN_GetJoyButtonsDB(i))\r
+                               ;\r
+\r
+       IN_AckBack();\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_IsUserInput() - Returns true if a key has been pressed or a button\r
+//             is down\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+boolean\r
+IN_IsUserInput(void)\r
+{\r
+       boolean result;\r
+       word    i;\r
+\r
+       result = LastScan;\r
+\r
+       if (MousePresent)\r
+               if (INL_GetMouseButtons())\r
+                       result = true;\r
+\r
+       for (i = 0;i < MaxJoys;i++)\r
+               if (JoysPresent[i] || GravisGamepad)\r
+                       if (INL_GetJoyButtons(i))\r
+                               result = true;\r
+\r
+       return(result);\r
+}\r
+\r
+///////////////////////////////////////////////////////////////////////////\r
+//\r
+//     IN_UserInput() - Waits for the specified delay time (in ticks) or the\r
+//             user pressing a key or a mouse button. If the clear flag is set, it\r
+//             then either clears the key or waits for the user to let the mouse\r
+//             button up.\r
+//\r
+///////////////////////////////////////////////////////////////////////////\r
+boolean\r
+IN_UserInput(longword delay,boolean clear)\r
+{\r
+       longword        lasttime;\r
+\r
+       lasttime = TimeCount;\r
+       do\r
+       {\r
+               if (IN_IsUserInput())\r
+               {\r
+                       if (clear)\r
+                               IN_AckBack();\r
+                       return(true);\r
+               }\r
+       } while (TimeCount - lasttime < delay);\r
+       return(false);\r
+}\r