-/* Reconstructed Commander Keen 4-6 Source Code\r
- * Copyright (C) 2021 K1n9_Duk3\r
- *\r
- * This file is primarily based on:\r
- * Catacomb 3-D Source Code\r
- * Copyright (C) 1993-2014 Flat Rock Software\r
- *\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License along\r
- * with this program; if not, write to the Free Software Foundation, Inc.,\r
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
- */\r
-\r
-//\r
-// ID Engine\r
-// ID_IN.h - Header file for Input Manager\r
-// v1.0d1\r
-// By Jason Blochowiak\r
-//\r
-\r
-#ifndef __TYPES__\r
-#include "ID_Types.h"\r
-#endif\r
-\r
-#ifndef __ID_IN__\r
-#define __ID_IN__\r
-\r
-#ifdef __DEBUG__\r
-#define __DEBUG_InputMgr__\r
-#endif\r
-\r
-#define MaxPlayers 4\r
-#define MaxKbds 2\r
-#define MaxJoys 2\r
-#define NumCodes 128\r
-\r
-typedef byte ScanCode;\r
-#define sc_None 0\r
-#define sc_Bad 0xff\r
-#define sc_Return 0x1c\r
-#define sc_Enter sc_Return\r
-#define sc_Escape 0x01\r
-#define sc_Space 0x39\r
-#define sc_BackSpace 0x0e\r
-#define sc_Tab 0x0f\r
-#define sc_Alt 0x38\r
-#define sc_Control 0x1d\r
-#define sc_CapsLock 0x3a\r
-#define sc_LShift 0x2a\r
-#define sc_RShift 0x36\r
-#define sc_UpArrow 0x48\r
-#define sc_DownArrow 0x50\r
-#define sc_LeftArrow 0x4b\r
-#define sc_RightArrow 0x4d\r
-#define sc_Insert 0x52\r
-#define sc_Delete 0x53\r
-#define sc_Home 0x47\r
-#define sc_End 0x4f\r
-#define sc_PgUp 0x49\r
-#define sc_PgDn 0x51\r
-#define sc_F1 0x3b\r
-#define sc_F2 0x3c\r
-#define sc_F3 0x3d\r
-#define sc_F4 0x3e\r
-#define sc_F5 0x3f\r
-#define sc_F6 0x40\r
-#define sc_F7 0x41\r
-#define sc_F8 0x42\r
-#define sc_F9 0x43\r
-#define sc_F10 0x44\r
-#define sc_F11 0x57\r
-#define sc_F12 0x59 // BUG: F12 uses scan code 0x58!\r
-\r
-#define sc_A 0x1e\r
-#define sc_B 0x30\r
-#define sc_C 0x2e\r
-#define sc_D 0x20\r
-#define sc_E 0x12\r
-#define sc_F 0x21\r
-#define sc_G 0x22\r
-#define sc_H 0x23\r
-#define sc_I 0x17\r
-#define sc_J 0x24\r
-#define sc_K 0x25\r
-#define sc_L 0x26\r
-#define sc_M 0x32\r
-#define sc_N 0x31\r
-#define sc_O 0x18\r
-#define sc_P 0x19\r
-#define sc_Q 0x10\r
-#define sc_R 0x13\r
-#define sc_S 0x1f\r
-#define sc_T 0x14\r
-#define sc_U 0x16\r
-#define sc_V 0x2f\r
-#define sc_W 0x11\r
-#define sc_X 0x2d\r
-#define sc_Y 0x15\r
-#define sc_Z 0x2c\r
-\r
-#define sc_1 0x02\r
-#define sc_2 0x03\r
-#define sc_3 0x04\r
-#define sc_4 0x05\r
-#define sc_5 0x06\r
-#define sc_6 0x07\r
-#define sc_7 0x08\r
-#define sc_8 0x09\r
-#define sc_9 0x0a\r
-#define sc_0 0x0b\r
-\r
-#define key_None 0\r
-#define key_Return 0x0d\r
-#define key_Enter key_Return\r
-#define key_Escape 0x1b\r
-#define key_Space 0x20\r
-#define key_BackSpace 0x08\r
-#define key_Tab 0x09\r
-#define key_Delete 0x7f\r
-\r
-// Stuff for the mouse\r
-#define MReset 0\r
-#define MButtons 3\r
-#define MDelta 11\r
-\r
-#define MouseInt 0x33\r
-#define Mouse(x) _AX = x,geninterrupt(MouseInt)\r
-\r
-typedef enum {\r
- demo_Off,demo_Record,demo_Playback,demo_PlayDone\r
- } Demo;\r
-typedef enum {\r
- ctrl_Keyboard,\r
- ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
- ctrl_Joystick,\r
- ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
- ctrl_Mouse\r
- } ControlType;\r
-typedef enum {\r
- motion_Left = -1,motion_Up = -1,\r
- motion_None = 0,\r
- motion_Right = 1,motion_Down = 1\r
- } Motion;\r
-typedef enum {\r
- dir_North,dir_NorthEast,\r
- dir_East,dir_SouthEast,\r
- dir_South,dir_SouthWest,\r
- dir_West,dir_NorthWest,\r
- dir_None\r
- } Direction;\r
-typedef enum {\r
- ga_Jump,\r
- ga_Pogo,\r
- ga_Fire,\r
- ga_Status\r
- } GravisAType;\r
-typedef struct {\r
- boolean button0,button1;\r
- int x,y;\r
- Motion xaxis,yaxis;\r
- Direction dir;\r
- } CursorInfo;\r
-typedef CursorInfo ControlInfo;\r
-typedef struct {\r
- ScanCode button0,button1,\r
- upleft, up, upright,\r
- left, right,\r
- downleft, down, downright;\r
- } KeyboardDef;\r
-typedef struct {\r
- word joyMinX,joyMinY,\r
- threshMinX,threshMinY,\r
- threshMaxX,threshMaxY,\r
- joyMaxX,joyMaxY,\r
- joyMultXL,joyMultYL,\r
- joyMultXH,joyMultYH;\r
- } JoystickDef;\r
-// Global variables\r
-extern boolean Keyboard[],\r
- MousePresent,\r
- JoysPresent[];\r
-extern boolean Paused;\r
-extern char LastASCII;\r
-extern ScanCode LastScan;\r
-extern KeyboardDef KbdDefs[];\r
-extern JoystickDef JoyDefs[];\r
-extern ControlType Controls[MaxPlayers];\r
-extern boolean GravisGamepad;\r
-extern word GravisAction[4];\r
-extern word GravisMap[4];\r
-\r
-extern Demo DemoMode;\r
-extern byte _seg *DemoBuffer;\r
-extern word DemoOffset,DemoSize;\r
-\r
-// Function prototypes\r
-#define IN_KeyDown(code) (Keyboard[(code)])\r
-#define IN_ClearKey(code) {Keyboard[code] = false;\\r
- if (code == LastScan) LastScan = sc_None;}\r
-\r
-// DEBUG - put names in prototypes\r
-extern void IN_Startup(void),IN_Shutdown(void),\r
- IN_Default(boolean gotit,ControlType in),\r
- IN_SetKeyHook(void (*)()),\r
- IN_ClearKeysDown(void),\r
- IN_ReadCursor(CursorInfo *),\r
- IN_ReadControl(int,ControlInfo *),\r
- IN_SetControlType(int,ControlType),\r
- IN_GetJoyAbs(word joy,word *xp,word *yp),\r
- IN_SetupJoy(word joy,word minx,word maxx,\r
- word miny,word maxy),\r
- IN_StartDemoPlayback(byte _seg *buffer,word bufsize),\r
- IN_StopDemo(void),IN_FreeDemoBuffer(void),\r
- IN_Ack(void),IN_AckBack(void);\r
-extern boolean IN_UserInput(longword delay,boolean clear),\r
- IN_IsUserInput(void),\r
- IN_StartDemoRecord(word bufsize);\r
-extern byte *IN_GetScanName(ScanCode);\r
-extern char IN_WaitForASCII(void);\r
-extern ScanCode IN_WaitForKey(void);\r
-extern word IN_GetJoyButtonsDB(word joy);\r
-\r
-#endif\r