]> 4ch.mooo.com Git - 16.git/blobdiff - 16/keen456/KEEN4-6/ID_SD.H
added keen 4-6 rebuild code for reference.... i need to stop doing this... xD
[16.git] / 16 / keen456 / KEEN4-6 / ID_SD.H
diff --git a/16/keen456/KEEN4-6/ID_SD.H b/16/keen456/KEEN4-6/ID_SD.H
deleted file mode 100755 (executable)
index a48e442..0000000
+++ /dev/null
@@ -1,210 +0,0 @@
-/* Reconstructed Commander Keen 4-6 Source Code\r
- * Copyright (C) 2021 K1n9_Duk3\r
- *\r
- * This file is primarily based on:\r
- * Catacomb 3-D Source Code\r
- * Copyright (C) 1993-2014 Flat Rock Software\r
- *\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License along\r
- * with this program; if not, write to the Free Software Foundation, Inc.,\r
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
- */\r
-\r
-//\r
-//     ID Engine\r
-//     ID_SD.h - Sound Manager Header\r
-//     v1.0d1\r
-//     By Jason Blochowiak\r
-//\r
-\r
-#ifndef        __TYPES__\r
-#include "ID_Types.h"\r
-#endif\r
-\r
-#ifndef        __ID_SD__\r
-#define        __ID_SD__\r
-\r
-#ifdef __DEBUG__\r
-#define        __DEBUG_SoundMgr__\r
-#endif\r
-\r
-#define        TickBase        70              // 70Hz per tick - used as a base for timer 0\r
-\r
-typedef        enum    {\r
-                                       sdm_Off,\r
-                                       sdm_PC,sdm_AdLib,\r
-                               }       SDMode;\r
-typedef        enum    {\r
-                                       smm_Off,smm_AdLib\r
-                               }       SMMode;\r
-\r
-typedef        struct\r
-               {\r
-                       longword        length;\r
-                       word            priority;\r
-               } SoundCommon;\r
-\r
-//     PC Sound stuff\r
-#define        pcTimer         0x42\r
-#define        pcTAccess       0x43\r
-#define        pcSpeaker       0x61\r
-\r
-#define        pcSpkBits       3\r
-\r
-typedef        struct\r
-               {\r
-                       SoundCommon     common;\r
-                       byte            data[1];\r
-               } PCSound;\r
-\r
-//     Registers for the Sound Blaster card - needs to be offset by n0\r
-#define        sbReset         0x206\r
-#define        sbReadData      0x20a\r
-#define        sbWriteCmd      0x20c\r
-#define        sbWriteData     0x20c\r
-#define        sbWriteStat     0x20c\r
-#define        sbDataAvail     0x20e\r
-\r
-typedef        struct\r
-               {\r
-                       SoundCommon     common;\r
-                       word            hertz;\r
-                       byte            bits,\r
-                                               reference,\r
-                                               data[1];\r
-               } SampledSound;\r
-\r
-//     Registers for the AdLib card\r
-// Operator stuff\r
-#define        alChar          0x20\r
-#define        alScale         0x40\r
-#define        alAttack        0x60\r
-#define        alSus           0x80\r
-#define        alWave          0xe0\r
-// Channel stuff\r
-#define        alFreqL         0xa0\r
-#define        alFreqH         0xb0\r
-#define        alFeedCon       0xc0\r
-// Global stuff\r
-#define        alEffects       0xbd\r
-\r
-typedef        struct\r
-               {\r
-                       byte    mChar,cChar,\r
-                                       mScale,cScale,\r
-                                       mAttack,cAttack,\r
-                                       mSus,cSus,\r
-                                       mWave,cWave,\r
-                                       nConn,\r
-\r
-                                       // These are only for Muse - these bytes are really unused\r
-                                       voice,\r
-                                       mode,\r
-                                       unused[3];\r
-               } Instrument;\r
-\r
-typedef        struct\r
-               {\r
-                       SoundCommon     common;\r
-                       Instrument      inst;\r
-                       byte            block,\r
-                                               data[1];\r
-               } AdLibSound;\r
-\r
-//\r
-//     Sequencing stuff\r
-//\r
-#define        sqMaxTracks     10\r
-#define        sqMaxMoods      1       // DEBUG\r
-\r
-#define        sev_Null                0       // Does nothing\r
-#define        sev_NoteOff             1       // Turns a note off\r
-#define        sev_NoteOn              2       // Turns a note on\r
-#define        sev_NotePitch   3       // Sets the pitch of a currently playing note\r
-#define        sev_NewInst             4       // Installs a new instrument\r
-#define        sev_NewPerc             5       // Installs a new percussive instrument\r
-#define        sev_PercOn              6       // Turns a percussive note on\r
-#define        sev_PercOff             7       // Turns a percussive note off\r
-#define        sev_SeqEnd              -1      // Terminates a sequence\r
-\r
-//     Flags for MusicGroup.flags\r
-#define        sf_Melodic              0\r
-#define        sf_Percussive   1\r
-\r
-#if 1\r
-typedef        struct\r
-               {\r
-                       word    length,\r
-                                       values[1];\r
-               } MusicGroup;\r
-#else\r
-typedef        struct\r
-               {\r
-                       word    flags,\r
-                                       count,\r
-                                       offsets[1];\r
-               } MusicGroup;\r
-#endif\r
-\r
-typedef        struct\r
-               {\r
-                       /* This part needs to be set up by the user */\r
-                       word        mood,far *moods[sqMaxMoods];\r
-\r
-                       /* The rest is set up by the code */\r
-                       Instrument      inst;\r
-                       boolean         percussive;\r
-                       word            far *seq;\r
-                       longword        nextevent;\r
-               } ActiveTrack;\r
-\r
-#define        sqmode_Normal           0\r
-#define        sqmode_FadeIn           1\r
-#define        sqmode_FadeOut          2\r
-\r
-#define        sqMaxFade               64      // DEBUG\r
-\r
-\r
-// Global variables\r
-extern boolean         AdLibPresent,\r
-                                       NeedsMusic,     // For Caching Mgr\r
-                                       QuietFX;\r
-extern SDMode          SoundMode;\r
-extern SMMode          MusicMode;\r
-extern longword        TimeCount;                                      // Global time in ticks\r
-\r
-// Function prototypes\r
-extern void    SD_Startup(void),\r
-                               SD_Shutdown(void),\r
-                               SD_Default(boolean gotit,SDMode sd,SMMode sm),\r
-                               SD_PlaySound(soundnames sound),\r
-                               SD_StopSound(void),\r
-                               SD_WaitSoundDone(void),\r
-                               SD_StartMusic(MusicGroup far *music),\r
-                               SD_MusicOn(void),\r
-                               SD_MusicOff(void),\r
-                               SD_FadeOutMusic(void),\r
-                               SD_SetUserHook(void (*hook)(void));\r
-extern boolean SD_MusicPlaying(void),\r
-                               SD_SetSoundMode(SDMode mode),\r
-                               SD_SetMusicMode(SMMode mode);\r
-extern word    SD_SoundPlaying(void);\r
-\r
-#ifdef _MUSE_  // MUSE Goes directly to the lower level routines\r
-extern void    SDL_PCPlaySound(PCSound far *sound),\r
-                               SDL_PCStopSound(void),\r
-                               SDL_ALPlaySound(AdLibSound far *sound),\r
-                               SDL_ALStopSound(void);\r
-#endif\r
-\r
-#endif\r