]> 4ch.mooo.com Git - 16.git/blobdiff - 16/keen456/KEEN4-6/ID_SD.H
extrcted keen code remake
[16.git] / 16 / keen456 / KEEN4-6 / ID_SD.H
diff --git a/16/keen456/KEEN4-6/ID_SD.H b/16/keen456/KEEN4-6/ID_SD.H
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+/* Reconstructed Commander Keen 4-6 Source Code\r
+ * Copyright (C) 2021 K1n9_Duk3\r
+ *\r
+ * This file is primarily based on:\r
+ * Catacomb 3-D Source Code\r
+ * Copyright (C) 1993-2014 Flat Rock Software\r
+ *\r
+ * This program is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 2 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * This program is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License along\r
+ * with this program; if not, write to the Free Software Foundation, Inc.,\r
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
+ */\r
+\r
+//\r
+//     ID Engine\r
+//     ID_SD.h - Sound Manager Header\r
+//     v1.0d1\r
+//     By Jason Blochowiak\r
+//\r
+\r
+#ifndef        __TYPES__\r
+#include "ID_Types.h"\r
+#endif\r
+\r
+#ifndef        __ID_SD__\r
+#define        __ID_SD__\r
+\r
+#ifdef __DEBUG__\r
+#define        __DEBUG_SoundMgr__\r
+#endif\r
+\r
+#define        TickBase        70              // 70Hz per tick - used as a base for timer 0\r
+\r
+typedef        enum    {\r
+                                       sdm_Off,\r
+                                       sdm_PC,sdm_AdLib,\r
+                               }       SDMode;\r
+typedef        enum    {\r
+                                       smm_Off,smm_AdLib\r
+                               }       SMMode;\r
+\r
+typedef        struct\r
+               {\r
+                       longword        length;\r
+                       word            priority;\r
+               } SoundCommon;\r
+\r
+//     PC Sound stuff\r
+#define        pcTimer         0x42\r
+#define        pcTAccess       0x43\r
+#define        pcSpeaker       0x61\r
+\r
+#define        pcSpkBits       3\r
+\r
+typedef        struct\r
+               {\r
+                       SoundCommon     common;\r
+                       byte            data[1];\r
+               } PCSound;\r
+\r
+//     Registers for the Sound Blaster card - needs to be offset by n0\r
+#define        sbReset         0x206\r
+#define        sbReadData      0x20a\r
+#define        sbWriteCmd      0x20c\r
+#define        sbWriteData     0x20c\r
+#define        sbWriteStat     0x20c\r
+#define        sbDataAvail     0x20e\r
+\r
+typedef        struct\r
+               {\r
+                       SoundCommon     common;\r
+                       word            hertz;\r
+                       byte            bits,\r
+                                               reference,\r
+                                               data[1];\r
+               } SampledSound;\r
+\r
+//     Registers for the AdLib card\r
+// Operator stuff\r
+#define        alChar          0x20\r
+#define        alScale         0x40\r
+#define        alAttack        0x60\r
+#define        alSus           0x80\r
+#define        alWave          0xe0\r
+// Channel stuff\r
+#define        alFreqL         0xa0\r
+#define        alFreqH         0xb0\r
+#define        alFeedCon       0xc0\r
+// Global stuff\r
+#define        alEffects       0xbd\r
+\r
+typedef        struct\r
+               {\r
+                       byte    mChar,cChar,\r
+                                       mScale,cScale,\r
+                                       mAttack,cAttack,\r
+                                       mSus,cSus,\r
+                                       mWave,cWave,\r
+                                       nConn,\r
+\r
+                                       // These are only for Muse - these bytes are really unused\r
+                                       voice,\r
+                                       mode,\r
+                                       unused[3];\r
+               } Instrument;\r
+\r
+typedef        struct\r
+               {\r
+                       SoundCommon     common;\r
+                       Instrument      inst;\r
+                       byte            block,\r
+                                               data[1];\r
+               } AdLibSound;\r
+\r
+//\r
+//     Sequencing stuff\r
+//\r
+#define        sqMaxTracks     10\r
+#define        sqMaxMoods      1       // DEBUG\r
+\r
+#define        sev_Null                0       // Does nothing\r
+#define        sev_NoteOff             1       // Turns a note off\r
+#define        sev_NoteOn              2       // Turns a note on\r
+#define        sev_NotePitch   3       // Sets the pitch of a currently playing note\r
+#define        sev_NewInst             4       // Installs a new instrument\r
+#define        sev_NewPerc             5       // Installs a new percussive instrument\r
+#define        sev_PercOn              6       // Turns a percussive note on\r
+#define        sev_PercOff             7       // Turns a percussive note off\r
+#define        sev_SeqEnd              -1      // Terminates a sequence\r
+\r
+//     Flags for MusicGroup.flags\r
+#define        sf_Melodic              0\r
+#define        sf_Percussive   1\r
+\r
+#if 1\r
+typedef        struct\r
+               {\r
+                       word    length,\r
+                                       values[1];\r
+               } MusicGroup;\r
+#else\r
+typedef        struct\r
+               {\r
+                       word    flags,\r
+                                       count,\r
+                                       offsets[1];\r
+               } MusicGroup;\r
+#endif\r
+\r
+typedef        struct\r
+               {\r
+                       /* This part needs to be set up by the user */\r
+                       word        mood,far *moods[sqMaxMoods];\r
+\r
+                       /* The rest is set up by the code */\r
+                       Instrument      inst;\r
+                       boolean         percussive;\r
+                       word            far *seq;\r
+                       longword        nextevent;\r
+               } ActiveTrack;\r
+\r
+#define        sqmode_Normal           0\r
+#define        sqmode_FadeIn           1\r
+#define        sqmode_FadeOut          2\r
+\r
+#define        sqMaxFade               64      // DEBUG\r
+\r
+\r
+// Global variables\r
+extern boolean         AdLibPresent,\r
+                                       NeedsMusic,     // For Caching Mgr\r
+                                       QuietFX;\r
+extern SDMode          SoundMode;\r
+extern SMMode          MusicMode;\r
+extern longword        TimeCount;                                      // Global time in ticks\r
+\r
+// Function prototypes\r
+extern void    SD_Startup(void),\r
+                               SD_Shutdown(void),\r
+                               SD_Default(boolean gotit,SDMode sd,SMMode sm),\r
+                               SD_PlaySound(soundnames sound),\r
+                               SD_StopSound(void),\r
+                               SD_WaitSoundDone(void),\r
+                               SD_StartMusic(MusicGroup far *music),\r
+                               SD_MusicOn(void),\r
+                               SD_MusicOff(void),\r
+                               SD_FadeOutMusic(void),\r
+                               SD_SetUserHook(void (*hook)(void));\r
+extern boolean SD_MusicPlaying(void),\r
+                               SD_SetSoundMode(SDMode mode),\r
+                               SD_SetMusicMode(SMMode mode);\r
+extern word    SD_SoundPlaying(void);\r
+\r
+#ifdef _MUSE_  // MUSE Goes directly to the lower level routines\r
+extern void    SDL_PCPlaySound(PCSound far *sound),\r
+                               SDL_PCStopSound(void),\r
+                               SDL_ALPlaySound(AdLibSound far *sound),\r
+                               SDL_ALStopSound(void);\r
+#endif\r
+\r
+#endif\r