]> 4ch.mooo.com Git - 16.git/blobdiff - 16/keen456/KEEN4-6/KEEN4/K4_SPEC.C
extrcted keen code remake
[16.git] / 16 / keen456 / KEEN4-6 / KEEN4 / K4_SPEC.C
diff --git a/16/keen456/KEEN4-6/KEEN4/K4_SPEC.C b/16/keen456/KEEN4-6/KEEN4/K4_SPEC.C
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+/* Reconstructed Commander Keen 4-6 Source Code\r
+ * Copyright (C) 2021 K1n9_Duk3\r
+ *\r
+ * This file is loosely based on:\r
+ * Keen Dreams Source Code\r
+ * Copyright (C) 2014 Javier M. Chavez\r
+ *\r
+ * This program is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 2 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * This program is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License along\r
+ * with this program; if not, write to the Free Software Foundation, Inc.,\r
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
+ */\r
+\r
+/*\r
+K4_SPEC.C\r
+=========\r
+\r
+Contains (in this order):\r
+\r
+- lump definition\r
+- "Star Wars" crawl text\r
+- level names & messages\r
+- ScanInfoPlane() - for spawning the level objects and marking required sprites\r
+- messages for Lindsey, Janitor, Oracle Members and more\r
+\r
+- actor states & implementation for swimming Keen\r
+\r
+*/\r
+\r
+#include "CK_DEF.H"\r
+\r
+enum {\r
+       CONTROLS_LUMP,     //  0\r
+       KEEN_LUMP,         //  1\r
+       SUGAR1_LUMP,       //  2\r
+       SUGAR2_LUMP,       //  3\r
+       SUGAR3_LUMP,       //  4\r
+       SUGAR4_LUMP,       //  5\r
+       SUGAR5_LUMP,       //  6\r
+       SUGAR6_LUMP,       //  7\r
+       ONEUP_LUMP,        //  8\r
+       AMMO_LUMP,         //  9\r
+       WOLRDKEEN_LUMP,    // 10\r
+       SLUG_LUMP,         // 11\r
+       MADMUSHROOM_LUMP,  // 12\r
+       UNUSED1_LUMP,      // 13\r
+       LINDSEY_LUMP,      // 14\r
+       INCHWORM_LUMP,     // 15\r
+       EATER_LUMP,        // 16\r
+       COUNCIL_LUMP,      // 17\r
+       EGGBIRD_LUMP,      // 18\r
+       MIMROCK_LUMP,      // 19\r
+       DOPEFISH_LUMP,     // 20\r
+       SCHOOLFISH_LUMP,   // 21\r
+       ARACHNUT_LUMP,     // 22\r
+       SKYPEST_LUMP,      // 23\r
+       WORMOUTH_LUMP,     // 24\r
+       LICK_LUMP,         // 25\r
+       PLATFORM_LUMP,     // 26\r
+       BOUNDER_LUMP,      // 27\r
+       THUNDERCLOUD_LUMP, // 28\r
+       BERKELOID_LUMP,    // 29\r
+       KEYGEM_LUMP,       // 30\r
+       DARTS_LUMP,        // 31\r
+       SCUBAKEEN_LUMP,    // 32\r
+       SPRITE_LUMP,       // 33\r
+       MINE_LUMP,         // 34\r
+       MOON_LUMP,         // 35\r
+       EGG_LUMP,          // 36\r
+       NUMLUMPS           // 37\r
+};\r
+\r
+Uint16 lumpstart[NUMLUMPS] = {\r
+       CONTROLS_LUMP_START,\r
+       KEEN_LUMP_START,\r
+       SUGAR1_LUMP_START,\r
+       SUGAR2_LUMP_START,\r
+       SUGAR3_LUMP_START,\r
+       SUGAR4_LUMP_START,\r
+       SUGAR5_LUMP_START,\r
+       SUGAR6_LUMP_START,\r
+       ONEUP_LUMP_START,\r
+       AMMO_LUMP_START,\r
+       WORLDKEEN_LUMP_START,\r
+       SLUG_LUMP_START,\r
+       MADMUSHROOM_LUMP_START,\r
+       0,\r
+       LINDSEY_LUMP_START,\r
+       INCHWORM_LUMP_START,\r
+       EATER_LUMP_START,\r
+       COUNCIL_LUMP_START,\r
+       EGGBIRD_LUMP_START,\r
+       MIMROCK_LUMP_START,\r
+       DOPEFISH_LUMP_START,\r
+       SCHOOLFISH_LUMP_START,\r
+       ARACHNUT_LUMP_START,\r
+       SKYPEST_LUMP_START,\r
+       WORMOUTH_LUMP_START,\r
+       LICK_LUMP_START,\r
+       PLATFORM_LUMP_START,\r
+       BOUNDER_LUMP_START,\r
+       THUNDERCLOUD_LUMP_START,\r
+       BERKELOID_LUMP_START,\r
+       KEYGEM_LUMP_START,\r
+       DARTS_LUMP_START,\r
+       SCUBAKEEN_LUMP_START,\r
+       SPRITE_LUMP_START,\r
+       MINE_LUMP_START,\r
+       MOON_LUMP_START,\r
+       EGG_LUMP_START\r
+};\r
+\r
+Uint16 lumpend[NUMLUMPS] = {\r
+       CONTROLS_LUMP_END,\r
+       KEEN_LUMP_END,\r
+       SUGAR1_LUMP_END,\r
+       SUGAR2_LUMP_END,\r
+       SUGAR3_LUMP_END,\r
+       SUGAR4_LUMP_END,\r
+       SUGAR5_LUMP_END,\r
+       SUGAR6_LUMP_END,\r
+       ONEUP_LUMP_END,\r
+       AMMO_LUMP_END,\r
+       WORLDKEEN_LUMP_END,\r
+       SLUG_LUMP_END,\r
+       MADMUSHROOM_LUMP_END,\r
+       0,\r
+       LINDSEY_LUMP_END,\r
+       INCHWORM_LUMP_END,\r
+       EATER_LUMP_END,\r
+       COUNCIL_LUMP_END,\r
+       EGGBIRD_LUMP_END,\r
+       MIMROCK_LUMP_END,\r
+       DOPEFISH_LUMP_END,\r
+       SCHOOLFISH_LUMP_END,\r
+       ARACHNUT_LUMP_END,\r
+       SKYPEST_LUMP_END,\r
+       WORMOUTH_LUMP_END,\r
+       LICK_LUMP_END,\r
+       PLATFORM_LUMP_END,\r
+       BOUNDER_LUMP_END,\r
+       THUNDERCLOUD_LUMP_END,\r
+       BERKELOID_LUMP_END,\r
+       KEYGEM_LUMP_END,\r
+       DARTS_LUMP_END,\r
+       SCUBAKEEN_LUMP_END,\r
+       SPRITE_LUMP_END,\r
+       MINE_LUMP_END,\r
+       MOON_LUMP_END,\r
+       EGG_LUMP_END\r
+};\r
+\r
+boolean lumpneeded[NUMLUMPS];\r
+\r
+#if GRMODE == EGAGR\r
+\r
+char far swtext[] =\r
+       "Episode Four\n"\r
+       "\n"\r
+       "Secret of the Oracle\n"\r
+       "\n"\r
+       "After delivering a\n"\r
+       "crippling blow to the\n"\r
+       "plans of Mortimer\n"\r
+       "McMire and receiving\n"\r
+       "the praise of the\n"\r
+       "Vorticon race,\n"\r
+       "Commander Keen\n"\r
+       "returned to his home in\n"\r
+       "the suburbs.\n"\r
+       "\n"\r
+       "Here he was forced to\n"\r
+       "go to bed at an early\n"\r
+       "hour, and to eat mashed\n"\r
+       "potatoes.\n"\r
+       "\n"\r
+       "Months later, Billy\n"\r
+       "tinkered around with\n"\r
+       "his latest invention,\n"\r
+       "the Photachyon\n"\r
+       "Transceiver, or faster-\n"\r
+       "than-light radio. After\n"\r
+       "picking up a lot of bad\n"\r
+       "alien sitcoms, he\n"\r
+       "stumbled upon a strange\n"\r
+       "message of terrible\n"\r
+       "importance....\n";\r
+\r
+#endif\r
+\r
+char far l0n[] = "Shadowlands";\r
+char far l1n[] = "Border Village";\r
+char far l2n[] = "Slug Village";\r
+char far l3n[] = "The Perilous Pit";\r
+char far l4n[] = "Cave of the Descendents";\r
+char far l5n[] = "Chasm of Chills";\r
+char far l6n[] = "Crystalus";\r
+char far l7n[] = "Hillville";\r
+char far l8n[] = "Sand Yego";\r
+char far l9n[] = "Miragia";\r
+char far l10n[] = "Lifewater Oasis";\r
+char far l11n[] = "Pyramid of the Moons";\r
+char far l12n[] = "Pyramid of Shadows";\r
+char far l13n[] = "Pyramid of the\nGnosticene Ancients";\r
+char far l14n[] = "Pyramid of the Forbidden";\r
+char far l15n[] = "Isle of Tar";\r
+char far l16n[] = "Isle of Fire";\r
+char far l17n[] = "Well of Wishes";\r
+char far l18n[] = "Bean-with-Bacon\nMegarocket";\r
+\r
+char far l0e[] = "Keen enters the\nShadowlands";\r
+char far l1e[] = "Keen makes a run for\nthe Border Village";\r
+char far l2e[] = "Keen slips into\nSlug Village";\r
+char far l3e[] = "Keen plummets into\nthe The Perilous Pit";   // sic!\r
+char far l4e[] = "Keen plods down into\nthe Cave of the\nDescendents";\r
+char far l5e[] = "Keen shivers along\nthe Chasm of Chills";\r
+char far l6e[] = "Keen reflects upon\nentering Crystalus";\r
+char far l7e[] = "Keen stumbles upon\nHillville";\r
+char far l8e[] = "Keen grits his teeth\nand enters Sand Yego";\r
+char far l9e[] = "Keen disappears into\nMiragia";\r
+char far l10e[] = "Keen crawls into\nLifewater Oasis";\r
+char far l11e[] = "Keen backs into the\nPyramid of the Moons";\r
+char far l12e[] = "Keen move silently in\nthe Pyramid of Shadows";     // sic!\r
+char far l13e[] = "Keen reverently enters\nthe Pyramid of the\nGnosticene Ancients";\r
+char far l14e[] = "Keen hesitantly crosses\ninto the Pyramid of the\nForbidden";\r
+char far l15e[] = "Keen mucks along the\nIsle of Tar";\r
+char far l16e[] = "Keen blazes across the\nIsle of Fire";\r
+char far l17e[] = "Keen hopefully enters\nthe Well of Wishes";\r
+char far l18e[] = "Keen launches into the\nBean-with-Bacon\nMegarocket";\r
+\r
+char far *levelnames[GAMELEVELS] = {\r
+       l0n,\r
+       l1n,\r
+       l2n,\r
+       l3n,\r
+       l4n,\r
+       l5n,\r
+       l6n,\r
+       l7n,\r
+       l8n,\r
+       l9n,\r
+       l10n,\r
+       l11n,\r
+       l12n,\r
+       l13n,\r
+       l14n,\r
+       l15n,\r
+       l16n,\r
+       l17n,\r
+       l18n\r
+};\r
+\r
+char far *levelenter[GAMELEVELS] = {\r
+       l0e,\r
+       l1e,\r
+       l2e,\r
+       l3e,\r
+       l4e,\r
+       l5e,\r
+       l6e,\r
+       l7e,\r
+       l8e,\r
+       l9e,\r
+       l10e,\r
+       l11e,\r
+       l12e,\r
+       l13e,\r
+       l14e,\r
+       l15e,\r
+       l16e,\r
+       l17e,\r
+       l18e\r
+};\r
+\r
+Uint16 bonuslump[] = {\r
+       KEYGEM_LUMP, KEYGEM_LUMP, KEYGEM_LUMP, KEYGEM_LUMP,\r
+       SUGAR1_LUMP, SUGAR2_LUMP, SUGAR3_LUMP,\r
+       SUGAR4_LUMP, SUGAR5_LUMP, SUGAR6_LUMP,\r
+       ONEUP_LUMP, AMMO_LUMP\r
+};\r
+\r
+//==========================================================================\r
+\r
+/*\r
+==========================\r
+=\r
+= ScanInfoPlane\r
+=\r
+= Spawn all actors and mark down special places\r
+=\r
+==========================\r
+*/\r
+\r
+void ScanInfoPlane(void)\r
+{\r
+       objtype *ob;\r
+       Uint16 i, x, y, chunk;\r
+       Sint16 info;\r
+       Uint16 far *map;\r
+\r
+       InitObjArray();                  // start spawning things with a clean slate\r
+\r
+       memset(lumpneeded, 0, sizeof(lumpneeded));\r
+       map = mapsegs[2];\r
+\r
+       for (y=0; y<mapheight; y++)\r
+       {\r
+               for (x=0; x<mapwidth; x++)\r
+               {\r
+                       info = *map++;\r
+\r
+                       if (info == 0)\r
+                               continue;\r
+\r
+                       switch (info)\r
+                       {\r
+                       case 1:\r
+                               SpawnKeen(x, y, 1);\r
+                               SpawnScore();\r
+                               lumpneeded[KEEN_LUMP] = true;\r
+                               CA_MarkGrChunk(SCOREBOXSPR);\r
+                               break;\r
+\r
+                       case 2:\r
+                               SpawnKeen(x, y, -1);\r
+                               SpawnScore();\r
+                               lumpneeded[KEEN_LUMP] = true;\r
+                               CA_MarkGrChunk(SCOREBOXSPR);\r
+                               break;\r
+\r
+                       case 3:\r
+                               SpawnWorldKeen(x, y);\r
+                               SpawnScore();\r
+                               lumpneeded[WOLRDKEEN_LUMP] = true;\r
+                               CA_MarkGrChunk(SCOREBOXSPR);\r
+                               break;\r
+\r
+                       case 4:\r
+                               SpawnCouncil(x, y);\r
+                               lumpneeded[COUNCIL_LUMP] = true;\r
+                               break;\r
+\r
+                       case 50:\r
+                               if (gamestate.difficulty < gd_Hard)\r
+                                       break;\r
+                       case 49:\r
+                               if (gamestate.difficulty < gd_Normal)\r
+                                       break;\r
+                       case 5:\r
+                               SpawnBerkeloid(x, y);\r
+                               lumpneeded[BERKELOID_LUMP] = true;\r
+                               break;\r
+\r
+                       case 6:\r
+                               SpawnLindsey(x, y);\r
+                               lumpneeded[LINDSEY_LUMP] = true;\r
+                               break;\r
+\r
+                       case 52:\r
+                               if (gamestate.difficulty < gd_Hard)\r
+                                       break;\r
+                       case 51:\r
+                               if (gamestate.difficulty < gd_Normal)\r
+                                       break;\r
+                       case 7:\r
+                               SpawnWormMouth(x, y);\r
+                               lumpneeded[WORMOUTH_LUMP] = true;\r
+                               break;\r
+\r
+                       case 46:\r
+                               if (gamestate.difficulty < gd_Hard)\r
+                                       break;\r
+                       case 45:\r
+                               if (gamestate.difficulty < gd_Normal)\r
+                                       break;\r
+                       case 8:\r
+                               SpawnSkypest(x, y);\r
+                               lumpneeded[SKYPEST_LUMP] = true;\r
+                               break;\r
+\r
+                       case 9:\r
+                               SpawnCloudster(x, y);\r
+                               lumpneeded[THUNDERCLOUD_LUMP] = true;\r
+                               break;\r
+\r
+                       case 10:\r
+                               SpawnFoot(x, y);\r
+                               lumpneeded[INCHWORM_LUMP] = true;       // lump includes the foot sprite\r
+                               // Note: The smoke sprites aren't actually required for the foot!\r
+                               for (i=SMOKE1SPR; i<=SMOKE4SPR; i++)\r
+                               {\r
+                                       CA_MarkGrChunk(i);\r
+                               }\r
+                               break;\r
+\r
+                       case 11:\r
+                               SpawnInchworm(x, y);\r
+                               lumpneeded[INCHWORM_LUMP] = true;\r
+                               for (i=SMOKE1SPR; i<=SMOKE4SPR; i++)\r
+                               {\r
+                                       CA_MarkGrChunk(i);\r
+                               }\r
+                               break;\r
+\r
+                       case 12:\r
+                               SpawnBounder(x, y);\r
+                               lumpneeded[BOUNDER_LUMP] = true;\r
+                               break;\r
+\r
+                       case 13:\r
+                               SpawnEggbird(x, y);\r
+                               lumpneeded[EGGBIRD_LUMP] = true;\r
+                               lumpneeded[EGG_LUMP] = true;\r
+                               break;\r
+\r
+                       case 48:\r
+                               if (gamestate.difficulty < gd_Hard)\r
+                                       break;\r
+                       case 47:\r
+                               if (gamestate.difficulty < gd_Normal)\r
+                                       break;\r
+                       case 14:\r
+                               SpawnLick(x, y);\r
+                               lumpneeded[LICK_LUMP] = true;\r
+                               break;\r
+\r
+                       case 88:\r
+                               if (gamestate.difficulty < gd_Hard)\r
+                                       break;\r
+                       case 87:\r
+                               if (gamestate.difficulty < gd_Normal)\r
+                                       break;\r
+                       case 15:\r
+                               SpawnDopefish(x, y);\r
+                               lumpneeded[DOPEFISH_LUMP] = true;\r
+                               break;\r
+\r
+                       case 16:\r
+                               SpawnSchoolfish(x, y);\r
+                               lumpneeded[SCHOOLFISH_LUMP] = true;\r
+                               break;\r
+\r
+                       case 24:\r
+                               if (gamestate.difficulty < gd_Hard)\r
+                                       break;\r
+                       case 23:\r
+                               if (gamestate.difficulty < gd_Normal)\r
+                                       break;\r
+                       case 17:\r
+                               SpawnPixie(x, y);\r
+                               lumpneeded[SPRITE_LUMP] = true;\r
+                               break;\r
+\r
+                       case 18:\r
+                               SpawnEater(x, y);\r
+                               lumpneeded[EATER_LUMP] = true;\r
+                               break;\r
+\r
+                       case 19:\r
+                               SpawnMimrock(x, y);\r
+                               lumpneeded[MIMROCK_LUMP] = true;\r
+                               break;\r
+\r
+                       case 74:\r
+                               if (gamestate.difficulty < gd_Hard)\r
+                                       break;\r
+                       case 73:\r
+                               if (gamestate.difficulty < gd_Normal)\r
+                                       break;\r
+                       case 20:\r
+                               SpawnArachnut(x, y);\r
+                               lumpneeded[ARACHNUT_LUMP] = true;\r
+                               break;\r
+\r
+                       case 21:\r
+                               SpawnMadMushroom(x, y);\r
+                               lumpneeded[MADMUSHROOM_LUMP] = true;\r
+                               break;\r
+\r
+                       case 44:\r
+                               if (gamestate.difficulty < gd_Hard)\r
+                                       break;\r
+                       case 43:\r
+                               if (gamestate.difficulty < gd_Normal)\r
+                                       break;\r
+                       case 22:\r
+                               SpawnSlug(x, y);\r
+                               lumpneeded[SLUG_LUMP] = true;\r
+                               break;\r
+\r
+                       case 25:\r
+                               RF_SetScrollBlock(x, y, 1);\r
+                               break;\r
+\r
+                       case 26:\r
+                               RF_SetScrollBlock(x, y, 0);\r
+                               break;\r
+\r
+                       case 27:\r
+                       case 28:\r
+                       case 29:\r
+                       case 30:\r
+                               SpawnPlatform(x, y, info-27);\r
+                               lumpneeded[PLATFORM_LUMP] = true;;\r
+                               break;\r
+\r
+                       case 32:\r
+                               SpawnDropPlat(x, y);\r
+                               lumpneeded[PLATFORM_LUMP] = true;\r
+                               break;\r
+\r
+                       case 33:\r
+                               SpawnMiragia(x, y);\r
+                               break;\r
+\r
+                       case 34:\r
+                               if (gamestate.ammo < 5)\r
+                               {\r
+                                       SpawnBonus(x, y, 11);\r
+                                       lumpneeded[bonuslump[11]] = true;\r
+                               }\r
+                               break;\r
+\r
+                       case 35:\r
+                               SpawnScuba(x, y);\r
+                               CA_MarkGrChunk(SCUBASPR);\r
+                               break;\r
+\r
+                       case 42:\r
+                               SpawnSwimKeen(x, y);\r
+                               SpawnScore();\r
+                               lumpneeded[SCUBAKEEN_LUMP] = true;\r
+                               //mark pickup shapes:\r
+                               for (i=BONUS100SPR; i<=BONUSCLIPSPR; i++)\r
+                               {\r
+                                       CA_MarkGrChunk(i);\r
+                               }\r
+                               CA_MarkGrChunk(SCOREBOXSPR);\r
+                               break;\r
+\r
+                       case 83:\r
+                       case 84:\r
+                       case 85:\r
+                       case 86:\r
+                               if (gamestate.difficulty < gd_Hard)\r
+                                       break;\r
+                               SpawnDartShooter(x, y, info-83);\r
+                               lumpneeded[DARTS_LUMP] = true;\r
+                               break;\r
+\r
+                       case 79:\r
+                       case 80:\r
+                       case 81:\r
+                       case 82:\r
+                               if (gamestate.difficulty < gd_Normal)\r
+                                       break;\r
+                               SpawnDartShooter(x, y, info-79);\r
+                               lumpneeded[DARTS_LUMP] = true;\r
+                               break;\r
+\r
+                       case 53:\r
+                       case 54:\r
+                       case 55:\r
+                       case 56:\r
+                               SpawnDartShooter(x, y, info-53);\r
+                               lumpneeded[DARTS_LUMP] = true;\r
+                               break;\r
+\r
+                       case 57:\r
+                       case 58:\r
+                       case 59:\r
+                       case 60:\r
+                       case 61:\r
+                       case 62:\r
+                       case 63:\r
+                       case 64:\r
+                       case 65:\r
+                       case 66:\r
+                       case 67:\r
+                       case 68:\r
+                               SpawnBonus(x, y, info-57);\r
+                               lumpneeded[bonuslump[info-57]] = true;\r
+                               break;\r
+\r
+                       case 69:\r
+                       case 70:\r
+                       case 71:\r
+                       case 72:\r
+                               SpawnMine(x, y, info-69);\r
+                               lumpneeded[MINE_LUMP] = true;\r
+                               break;\r
+\r
+                       case 75:\r
+                               lumpneeded[MOON_LUMP] = true;\r
+                               break;\r
+\r
+                       case 78:\r
+                               if (gamestate.difficulty < gd_Hard)\r
+                                       break;\r
+                       case 77:\r
+                               if (gamestate.difficulty < gd_Normal)\r
+                                       break;\r
+                       case 76:\r
+                               SpawnEggbirdOut(x, y);\r
+                               lumpneeded[EGGBIRD_LUMP] = true;\r
+                               break;\r
+                       }\r
+               }\r
+       }\r
+\r
+       for (ob = player; ob; ob = ob->next)\r
+       {\r
+               if (ob->active != ac_allways)\r
+                       ob->active = ac_no;\r
+       }\r
+\r
+       for (i = 0; i < NUMLUMPS; i++)\r
+       {\r
+               if (lumpneeded[i])\r
+               {\r
+                       for (chunk = lumpstart[i]; chunk <= lumpend[i]; chunk++)\r
+                       {\r
+                               CA_MarkGrChunk(chunk);\r
+                       }\r
+               }\r
+       }\r
+}\r
+\r
+//============================================================================\r
+\r
+/*\r
+===========================\r
+=\r
+= PrincessLindsey\r
+=\r
+===========================\r
+*/\r
+\r
+char *lindseytext[2] =\r
+{\r
+       "There's gear to help\n"\r
+       "you swim in Three-Tooth\n"\r
+       "Lake. It is hidden in\n"\r
+       "Miragia.\n"\r
+       ,\r
+       "The way to the Pyramid\n"\r
+       "of the Forbidden lies\n"\r
+       "under the Pyramid of\n"\r
+       "Moons.\n"\r
+};\r
+\r
+char *klindseytext[2] =\r
+{\r
+       "Thanks, your Highness!"\r
+       ,\r
+       "Thanks for the\n"\r
+       "mysterious clue,\n"\r
+       "Princess!\n"\r
+};\r
+\r
+void PrincessLindsey(void)\r
+{\r
+       SD_WaitSoundDone();\r
+       StopMusic();\r
+       CA_UpLevel();\r
+       CA_MarkGrChunk(LINDSEYPIC);\r
+       CA_MarkGrChunk(KEENTALK1PIC);\r
+       CA_MarkGrChunk(KEENTALK2PIC);\r
+       CA_CacheMarks(NULL);\r
+       VW_FixRefreshBuffer();\r
+\r
+       US_CenterWindow(26, 8);\r
+       VWB_DrawPic(WindowX, WindowY, LINDSEYPIC);\r
+       PrintY += 6;\r
+       WindowW -= 48;\r
+       WindowX += 48;\r
+       US_CPrint("Princess Lindsey says:\n");\r
+       if (mapon == 7)\r
+       {\r
+               US_CPrint(lindseytext[0]);\r
+       }\r
+       else\r
+       {\r
+               US_CPrint(lindseytext[1]);\r
+       }\r
+       VW_UpdateScreen();\r
+       SD_PlaySound(SND_MAKEFOOT);\r
+       VW_WaitVBL(60);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       US_CenterWindow(26, 8);\r
+       VWB_DrawPic(WindowX+WindowW-48, WindowY, KEENTALK1PIC);\r
+       WindowW -= 48;\r
+       PrintY += 12;\r
+       if (mapon == 7)\r
+       {\r
+               US_CPrint(klindseytext[0]);\r
+       }\r
+       else\r
+       {\r
+               US_CPrint(klindseytext[1]);\r
+       }\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(30);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       VWB_DrawPic(WindowX+WindowW, WindowY, KEENTALK2PIC);\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(30);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       CA_DownLevel();\r
+       StartMusic(gamestate.mapon);\r
+\r
+       //reset scorebox (sprite may have been re-cached by CA_DownLevel)\r
+       scoreobj->temp2 = -1;\r
+       scoreobj->temp1 = -1;\r
+       scoreobj->temp3 = -1;\r
+       scoreobj->temp4 = -1;\r
+}\r
+\r
+//============================================================================\r
+\r
+/*\r
+===========================\r
+=\r
+= RescueJanitor\r
+=\r
+===========================\r
+*/\r
+\r
+char far jantext1[] =\r
+       "Thanks for going to all\n"\r
+       "that trouble, but I'm\n"\r
+       "just the janitor for the\n"\r
+       "High Council.";\r
+\r
+char far jantext2[] =\r
+       "I tried to tell the\n"\r
+       "Shikadi that but they\n"\r
+       "just wouldn't listen...";\r
+\r
+char far keenjantext[] =\r
+       "This had better\n"\r
+       "be a joke.";\r
+\r
+char far jantext3[] =\r
+       "Sorry.  You aren't\n"\r
+       "mad, are you?";\r
+\r
+void RescueJanitor(void)\r
+{\r
+       char str[200];\r
+\r
+       SD_WaitSoundDone();\r
+       CA_UpLevel();\r
+       CA_MarkGrChunk(ORACLEPIC);\r
+       CA_MarkGrChunk(KEENTALK1PIC);\r
+       CA_MarkGrChunk(KEENMADPIC);\r
+       CA_CacheMarks(NULL);\r
+       VW_FixRefreshBuffer();\r
+       StartMusic(-1);\r
+       \r
+       US_CenterWindow(26, 8);\r
+       VWB_DrawPic(WindowX, WindowY, ORACLEPIC);\r
+       PrintY += 6;\r
+       WindowW -= 48;\r
+       WindowX += 48;\r
+       _fstrcpy(str, jantext1);\r
+       US_CPrint(str);\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(60);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       US_CenterWindow(26, 8);\r
+       VWB_DrawPic(WindowX, WindowY, ORACLEPIC);\r
+       PrintY += 6;\r
+       WindowW -= 48;\r
+       WindowX += 48;\r
+       _fstrcpy(str, jantext2);\r
+       US_CPrint(str);\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(60);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       US_CenterWindow(26, 8);\r
+       VWB_DrawPic(WindowX+WindowW-48, WindowY, KEENTALK1PIC);\r
+       WindowW -= 48;\r
+       PrintY += 12;\r
+       _fstrcpy(str, keenjantext);\r
+       US_CPrint(str);\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(60);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       US_CenterWindow(26, 8);\r
+       VWB_DrawPic(WindowX, WindowY, ORACLEPIC);\r
+       PrintY += 6;\r
+       WindowW -= 48;\r
+       WindowX += 48;\r
+       _fstrcpy(str, jantext3);\r
+       US_CPrint(str);\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(60);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       US_CenterWindow(26, 8);\r
+       VWB_DrawPic(WindowX+WindowW-48, WindowY, KEENTALK1PIC);\r
+       VWB_DrawPic(WindowX+WindowW-40, WindowY+24, KEENMADPIC);\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(30);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       StopMusic();\r
+       CA_DownLevel();\r
+       StartMusic(gamestate.mapon);\r
+\r
+       //BUG: scorebox needs to be reset here (sprite may have been re-cached by CA_DownLevel)\r
+}\r
+\r
+//============================================================================\r
+\r
+/*\r
+===========================\r
+=\r
+= CanitSwim\r
+=\r
+===========================\r
+*/\r
+\r
+void CantSwim(void)\r
+{\r
+       SD_WaitSoundDone();\r
+       CA_UpLevel();   // kinda useless without CA_CacheMarks or CA_SetGrPurge\r
+       // BUG: haven't made anything purgable here, caching the pic may cause an "out of memory" crash\r
+       CA_CacheGrChunk(KEENTALK1PIC);\r
+\r
+       US_CenterWindow(26, 8);\r
+       VWB_DrawPic(WindowX+WindowW-48, WindowY, KEENTALK1PIC);\r
+       WindowW -= 48;\r
+       PrintY += 12;\r
+       US_CPrint("I can't swim!");\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(30);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+       CA_DownLevel();\r
+\r
+       //Note: scorebox sprite has not been re-cached here (didn't use CA_CacheMarks or anything else that would have made the sprite purgable)\r
+}\r
+\r
+//============================================================================\r
+\r
+/*\r
+===========================\r
+=\r
+= GotScuba\r
+=\r
+===========================\r
+*/\r
+\r
+void GotScuba(void)\r
+{\r
+       SD_WaitSoundDone();\r
+       CA_UpLevel();\r
+       CA_MarkGrChunk(KEENTALK1PIC);\r
+       CA_MarkGrChunk(KEENTALK2PIC);\r
+       CA_CacheMarks(NULL);\r
+\r
+       US_CenterWindow(26, 8);\r
+       VWB_DrawPic(WindowX+WindowW-48, WindowY, KEENTALK1PIC);\r
+       WindowW -= 48;\r
+       PrintY += 12;\r
+       US_CPrint(\r
+               "Cool!  I can breathe\n"\r
+               "under water now!"\r
+               );\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(30);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       VWB_DrawPic(WindowX+WindowW, WindowY, KEENTALK2PIC);\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(30);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       CA_DownLevel();\r
+\r
+       //Note: scorebox sprite may have been re-cached by CA_DownLevel, but the level ends after this anyway\r
+}\r
+\r
+//============================================================================\r
+\r
+/*\r
+===========================\r
+=\r
+= RescuedMember\r
+=\r
+===========================\r
+*/\r
+\r
+char *keentext[] = {\r
+       "No sweat, oh guardian\n"\r
+       "of wisdom!"\r
+       ,\r
+       "Sounds like a plan,\n"\r
+       "bearded one!"\r
+       ,\r
+       "No problemo."\r
+       ,\r
+       "Great.  You know, you\n"\r
+       "look a lot like the\n"\r
+       "last guy I rescued..."\r
+       ,\r
+       "Good idea, Gramps."\r
+       ,\r
+       "May the road rise\n"\r
+       "to meet your feet,\n"\r
+       "Mr. Member."\r
+       ,\r
+       "Wise plan of action,\n"\r
+       "your ancientness."\r
+       ,\r
+       "You're the last one,\n"\r
+       "fella.  Let's both\n"\r
+       "get back to the\n"\r
+       "Oracle chamber!"\r
+};\r
+\r
+void RescuedMember(void)\r
+{\r
+       SD_WaitSoundDone();\r
+       CA_UpLevel();\r
+       CA_MarkGrChunk(ORACLEPIC);\r
+       CA_MarkGrChunk(KEENTALK1PIC);\r
+       CA_MarkGrChunk(KEENTALK2PIC);\r
+       CA_CacheMarks(NULL);\r
+       StartMusic(-1);\r
+       VW_FixRefreshBuffer();\r
+\r
+       US_CenterWindow(26, 8);\r
+       VWB_DrawPic(WindowX, WindowY, ORACLEPIC);\r
+       PrintY += 6;\r
+       WindowW -= 48;\r
+       WindowX += 48;\r
+       if (mapon == 17)\r
+       {\r
+               US_CPrint(\r
+                       "Ggoh thig you sogh mg\n"\r
+                       "fgor regscuing mgge!\n"\r
+                       "I'gll regur tgo the\n"\r
+                       "Goracle chagber\n"\r
+                       "igmediatggely. Blub."\r
+                       );\r
+       }\r
+       else\r
+       {\r
+               US_CPrint(\r
+                       "Oh thank you so much\n"\r
+                       "for rescuing me!\n"\r
+                       "I'll return to the\n"\r
+                       "Oracle chamber\n"\r
+                       "immediately."\r
+                       );\r
+       }\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(60);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       US_CenterWindow(26, 8);\r
+       VWB_DrawPic(WindowX+WindowW-48, WindowY, KEENTALK1PIC);\r
+       WindowW -= 48;\r
+       PrintY += 12;\r
+       US_CPrint(keentext[gamestate.rescued]);\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(30);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       VWB_DrawPic(WindowX+WindowW, WindowY, KEENTALK2PIC);\r
+       VW_UpdateScreen();\r
+       VW_WaitVBL(30);\r
+       IN_ClearKeysDown();\r
+       IN_Ack();\r
+\r
+       gamestate.rescued++;\r
+       CA_DownLevel();\r
+       StopMusic();\r
+\r
+       //Note: scorebox sprite may have been re-cached by CA_DownLevel, but the level ends after this anyway\r
+}\r
+\r
+/*\r
+=============================================================================\r
+\r
+                                                 SWIMMING KEEN\r
+\r
+temp4 = counter for spawning bubbles\r
+\r
+=============================================================================\r
+*/\r
+\r
+statetype s_keenswimslow1 = {SCUBAKEENL1SPR, SCUBAKEENR1SPR, stepthink, false, false, 50, 0, 0, T_KeenSwimSlow, C_KeenSwim, R_KeenSwim, &s_keenswimslow2};\r
+statetype s_keenswimslow2 = {SCUBAKEENL2SPR, SCUBAKEENR2SPR, stepthink, false, false, 50, 0, 0, T_KeenSwimSlow, C_KeenSwim, R_KeenSwim, &s_keenswimslow1};\r
+statetype s_keenswim1     = {SCUBAKEENL1SPR, SCUBAKEENR1SPR, stepthink, false, false, 50, 0, 0, T_KeenSwim, C_KeenSwim, R_KeenSwim, &s_keenswimslow2};\r
+statetype s_keenswim2     = {SCUBAKEENL2SPR, SCUBAKEENR2SPR, stepthink, false, false, 50, 0, 0, T_KeenSwim, C_KeenSwim, R_KeenSwim, &s_keenswimslow1};\r
+//Note: the die states for swimming Keen are in CK_KEEN.C and K4_ACT3.C (dopefish section)\r
+\r
+statetype s_kbubble1  = {SMALLBUBBLE1SPR, SMALLBUBBLE1SPR, think, false, false, 20, 0, 24, T_Bubble, NULL, R_Draw, &s_kbubble1};\r
+statetype s_kbubble2  = {SMALLBUBBLE2SPR, SMALLBUBBLE2SPR, think, false, false, 20, 0, 24, T_Bubble, NULL, R_Draw, &s_kbubble2};\r
+statetype s_kbubble3  = {SMALLBUBBLE3SPR, SMALLBUBBLE3SPR, think, false, false, 20, 0, 24, T_Bubble, NULL, R_Draw, &s_kbubble3};\r
+statetype s_kbubble4  = {SMALLBUBBLE4SPR, SMALLBUBBLE4SPR, think, false, false, 20, 0, 24, T_Bubble, NULL, R_Draw, &s_kbubble4};\r
+\r
+/*\r
+===========================\r
+=\r
+= SpawnSwimKeen\r
+=\r
+===========================\r
+*/\r
+\r
+void SpawnSwimKeen(Sint16 x, Sint16 y)\r
+{\r
+       player->obclass = keenobj;\r
+       player->active = ac_allways;\r
+       player->priority = 1;\r
+       player->x = CONVERT_TILE_TO_GLOBAL(x);\r
+       player->y = CONVERT_TILE_TO_GLOBAL(y);\r
+       player->xdir = 1;\r
+       player->ydir = 1;\r
+       player->needtoclip = cl_fullclip;\r
+       NewState(player, &s_keenswimslow1);\r
+}\r
+\r
+/*\r
+===========================\r
+=\r
+= SpawnKbubble\r
+=\r
+===========================\r
+*/\r
+\r
+void SpawnKbubble(objtype *ob)\r
+{\r
+       ob->temp4 = 0;\r
+       GetNewObj(true);\r
+       if (ob->xdir == -1)\r
+       {\r
+               new->x = ob->x;\r
+       }\r
+       else\r
+       {\r
+               new->x = ob->x + 24*PIXGLOBAL;\r
+       }\r
+       new->y = ob->y;\r
+       new->obclass = inertobj;\r
+       new->priority = 3;\r
+       new->active = ac_removable;\r
+       new->needtoclip = cl_noclip;\r
+       new->yspeed = -24;\r
+       new->xspeed = 4;\r
+       switch (US_RndT() / 64)\r
+       {\r
+       case 0:\r
+               NewState(new, &s_kbubble1);\r
+               break;\r
+       case 1:\r
+               NewState(new, &s_kbubble2);\r
+               break;\r
+       case 2:\r
+               NewState(new, &s_kbubble3);\r
+               break;\r
+       case 3:\r
+               NewState(new, &s_kbubble4);\r
+               break;\r
+       }\r
+       SD_PlaySound(SND_BLUB);\r
+}\r
+\r
+/*\r
+===========================\r
+=\r
+= T_KeenSwimSlow\r
+=\r
+===========================\r
+*/\r
+\r
+void T_KeenSwimSlow(objtype *ob)\r
+{\r
+       Sint32 i;\r
+       Sint16 vx, vy, xc, yc;\r
+\r
+       xc = ob->xspeed < 0;\r
+       yc = ob->yspeed < 4;\r
+\r
+       ob->temp4 = ob->temp4 + tics;\r
+       if (ob->temp4 > 60)\r
+               SpawnKbubble(ob);\r
+\r
+       if (jumpbutton && !jumpheld)\r
+       {\r
+               jumpheld = true;\r
+               if (c.xaxis)\r
+                       ob->xspeed = c.xaxis * 18;\r
+               if (c.yaxis)\r
+                       ob->yspeed = c.yaxis * 18;\r
+               ob->state = ob->state->nextstate;\r
+       }\r
+       if (c.xaxis)\r
+               ob->xdir = c.xaxis;\r
+\r
+       for (i = lasttimecount-tics; i < lasttimecount; i++)\r
+       {\r
+               if ((i & 7) == 0)\r
+               {\r
+                       if (ob->xspeed > 12)\r
+                       {\r
+                               vx = -3;\r
+                       }\r
+                       else if (ob->xspeed > 0)\r
+                       {\r
+                               vx = -1;\r
+                       }\r
+                       else if (ob->xspeed > -12)\r
+                       {\r
+                               vx = 1;\r
+                       }\r
+                       else\r
+                       {\r
+                               vx = 3;\r
+                       }\r
+                       vx += c.xaxis;\r
+                       vx += c.xaxis;\r
+                       ob->xspeed += vx;\r
+\r
+                       if (c.xaxis == 0 && (ob->xspeed < 0) != xc)\r
+                               ob->xspeed = 0;\r
+\r
+                       if (ob->yspeed > 12)\r
+                       {\r
+                               vy = -3;\r
+                       }\r
+                       else if (ob->yspeed > 4)\r
+                       {\r
+                               vy = -1;\r
+                       }\r
+                       else if (ob->yspeed > -12)\r
+                       {\r
+                               vy = 1;\r
+                       }\r
+                       else\r
+                       {\r
+                               vy = 3;\r
+                       }\r
+                       vy += c.yaxis;\r
+                       vy += c.yaxis;\r
+                       ob->yspeed += vy;\r
+\r
+                       if (c.yaxis == 0 && ob->yspeed > 4 && yc)\r
+                               ob->yspeed = 0;\r
+               }\r
+               xtry += ob->xspeed;\r
+               ytry += ob->yspeed;\r
+       }\r
+}\r
+\r
+/*\r
+===========================\r
+=\r
+= T_KeenSwim\r
+=\r
+===========================\r
+*/\r
+\r
+void T_KeenSwim(objtype *ob)   //never actually used\r
+{\r
+       ob->temp4 = ob->temp4 + tics;\r
+       if (ob->temp4 > 60)\r
+               SpawnKbubble(ob);\r
+\r
+       if (jumpbutton && !jumpheld)\r
+       {\r
+               jumpheld = true;\r
+               ob->xspeed = c.xaxis * 18;\r
+               if (c.yaxis)\r
+                       ob->yspeed = c.yaxis * 18;\r
+\r
+               if (ob->state == &s_keenswim1)\r
+               {\r
+                       ob->state = &s_keenswim2;\r
+               }\r
+               else\r
+               {\r
+                       ob->state = &s_keenswim1;\r
+               }\r
+       }\r
+\r
+       xtry = xtry + ob->xspeed * tics;\r
+       ytry = ytry + ob->yspeed * tics;\r
+       if (xtry > 0)\r
+       {\r
+               ob->xdir = 1;\r
+       }\r
+       else if (xtry < 0)\r
+       {\r
+               ob->xdir = -1;\r
+       }\r
+\r
+       ytry = ytry + tics*4;\r
+}\r
+\r
+/*\r
+===========================\r
+=\r
+= C_KeenSwim\r
+=\r
+===========================\r
+*/\r
+\r
+void C_KeenSwim(objtype *ob, objtype *hit)\r
+{\r
+       switch (hit->obclass)\r
+       {\r
+       case bonusobj:\r
+               switch (hit->temp1)\r
+               {\r
+               case 0:\r
+               case 1:\r
+               case 2:\r
+               case 3:\r
+               case 4:\r
+               case 5:\r
+               case 6:\r
+               case 7:\r
+               case 8:\r
+               case 9:\r
+               case 10:\r
+               case 11:\r
+                       SD_PlaySound(bonussound[hit->temp1]);\r
+                       hit->obclass = inertobj;\r
+                       hit->priority = 3;\r
+                       hit->shapenum = bonussprite[hit->temp1];\r
+                       GivePoints(bonuspoints[hit->temp1]);\r
+                       if (hit->temp1 < 4)\r
+                       {\r
+                               gamestate.keys[hit->temp1]++;\r
+                       }\r
+                       else if (hit->temp1 == 10)\r
+                       {\r
+                               gamestate.lives++;\r
+                       }\r
+                       else if (hit->temp1 == 11)\r
+                       {\r
+                               gamestate.ammo += shotsinclip[gamestate.difficulty];\r
+                       }\r
+                       ChangeState(hit, &s_bonusrise);\r
+                       break;\r
+               }\r
+               break;\r
+\r
+       case oracleobj:\r
+               playstate = ex_rescued;\r
+               break;\r
+       }\r
+       ob++;                   // shut up compiler\r
+}\r
+\r
+/*\r
+===========================\r
+=\r
+= R_KeenSwim\r
+=\r
+===========================\r
+*/\r
+\r
+void R_KeenSwim(objtype *ob)\r
+{\r
+       if (ob->hiteast && ob->xspeed < 0 || ob->hitwest && ob->xspeed > 0)\r
+               ob->xspeed = 0;\r
+\r
+       if (ob->hitnorth && ob->yspeed > 0 || ob->hitsouth && ob->yspeed < 0)\r
+               ob->yspeed = 0;\r
+\r
+       RF_PlaceSprite(&ob->sprite, ob->x, ob->y, ob->shapenum, spritedraw, ob->priority);\r
+}\r