]> 4ch.mooo.com Git - 16.git/blobdiff - 16/keen456/KEEN4-6/KEEN5/AUDIOCK5.H
extrcted keen code remake
[16.git] / 16 / keen456 / KEEN4-6 / KEEN5 / AUDIOCK5.H
diff --git a/16/keen456/KEEN4-6/KEEN5/AUDIOCK5.H b/16/keen456/KEEN4-6/KEEN5/AUDIOCK5.H
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+/* Reconstructed Commander Keen 4-6 Source Code\r
+ * Copyright (C) 2021 K1n9_Duk3\r
+ *\r
+ * This program is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 2 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * This program is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License along\r
+ * with this program; if not, write to the Free Software Foundation, Inc.,\r
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
+ */\r
+\r
+#ifndef __AUDIO_H__\r
+#define __AUDIO_H__\r
+\r
+//#include "VERSION.H"\r
+\r
+/////////////////////////////////////////////////\r
+//\r
+// MUSE Header for .CK5\r
+//\r
+/////////////////////////////////////////////////\r
+\r
+#define NUMSOUNDS     LASTSOUND\r
+#define NUMSNDCHUNKS  ((3*LASTSOUND)+LASTMUSIC)\r
+\r
+//\r
+// Sound names & indexes\r
+//\r
+typedef enum {\r
+       SND_WORLDWALK1,        // 0\r
+       SND_WORLDWALK2,        // 1\r
+       SND_JUMP,              // 2\r
+       SND_LAND,              // 3\r
+       SND_KEENFIRE,          // 4\r
+       SND_MINEEXPLODE,       // 5\r
+       SND_SLICESTARBOUNCE,   // 6\r
+       SND_POGOBOUNCE,        // 7\r
+       SND_GETPOINTS,         // 8\r
+       SND_GETAMMO,           // 9\r
+       SND_GETWATER,          // 10\r
+       SND_11,                // 11\r
+       SND_ENTERLEVEL,        // 12\r
+       SND_LEVELDONE,         // 13\r
+       SND_NOWAY,             // 14\r
+       SND_HELMETHIT,         // 15\r
+       SND_BOUNCE,            // 16\r
+       SND_EXTRAKEEN,         // 17\r
+       SND_OPENCARDDOOR,      // 18\r
+       SND_GETKEY,            // 19\r
+       SND_PLUMMET,           // 20\r
+       SND_USESWITCH,         // 21\r
+       SND_22,                // 22\r
+       SND_KEENDEAD,          // 23\r
+       SND_24,                // 24\r
+       SND_SHOTEXPLODE,       // 25\r
+       SND_26,                // 26\r
+       SND_SPIROGRAB,         // 27\r
+       SND_SPINDREDBOUNCE,    // 28\r
+       SND_ENEMYSHOT,         // 29\r
+       SND_ENEMYSHOTEXPLODE,  // 30\r
+       SND_AMPTONWALK1,       // 31\r
+       SND_AMPTONWALK2,       // 32\r
+       SND_AMPTONDIE,         // 33\r
+       SND_SHOWSTATUS,        // 34\r
+       SND_HIDESTATUS,        // 35\r
+       SND_SHELLEYEXPLODE,    // 36\r
+       SND_SPINDREDFLIP,      // 37\r
+       SND_MASTERATTACK,      // 38\r
+       SND_MASTERBLAST,       // 39\r
+       SND_SHIKADIATTACK,     // 40\r
+       SND_TELEPORT,          // 41\r
+       SND_SHOCKSHUNDBARK,    // 42\r
+       SND_FLAGSPIN,          // 43\r
+       SND_FLAGLAND,          // 44\r
+       SND_SHOCKBALLEXPLODE,  // 45\r
+       KEENPADDLESND,         // 46\r
+       BALLBOUNCESND,         // 47\r
+       COMPPADDLESND,         // 48\r
+       COMPSCOREDSND,         // 49\r
+       KEENSCOREDSND,         // 50\r
+       SND_51,                // 51\r
+       SND_BIGSPARK,          // 52\r
+       SND_GAMEOVER1,         // 53\r
+       SND_GAMEOVER2,         // 54\r
+       SND_GETKEYCARD,        // 55\r
+       SND_56,                // 56\r
+       SND_LANDONFUSE,        // 57\r
+       SND_SPARKYCHARGE,      // 58\r
+       SND_SPHEREFULBOUNCE,   // 59\r
+       SND_OPENDOOR,          // 60\r
+       SND_SPIROFLY,          // 61\r
+       SND_62,                // 62\r
+       SND_ELEVATORDOOR,      // 63\r
+       LASTSOUND\r
+} soundnames;\r
+\r
+#if LASTSOUND != 64\r
+#error bad sound enum!\r
+#endif\r
+\r
+#define NOWAYSND SND_NOWAY\r
+\r
+//\r
+// Base offsets\r
+//\r
+#define STARTPCSOUNDS     0\r
+#define STARTADLIBSOUNDS  (STARTPCSOUNDS+NUMSOUNDS)\r
+#define STARTDIGISOUNDS   (STARTADLIBSOUNDS+NUMSOUNDS)\r
+#define STARTMUSIC        (STARTDIGISOUNDS+NUMSOUNDS)\r
+\r
+//\r
+// Music names & indexes\r
+//\r
+typedef enum {\r
+       CAMEIN_MUS,\r
+       HAVING_T_MUS,\r
+       SKATING_MUS,\r
+       SNOOPING_MUS,\r
+       BAGPIPES_MUS,\r
+       WEDNESDY_MUS,\r
+       ROCK_ME_MUS,\r
+       BREATHE_MUS,\r
+       SHIKAIRE_MUS,\r
+       SPHEREFUL_MUS,\r
+       TIGHTER_MUS,\r
+       ROBOROCK_MUS,\r
+       FANFARE_MUS,\r
+       FEARSOME_MUS,\r
+       LASTMUSIC\r
+} musicnames;\r
+\r
+/////////////////////////////////////////////////\r
+//\r
+// Thanks for playing with MUSE!\r
+//\r
+/////////////////////////////////////////////////\r
+\r
+#endif
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