]> 4ch.mooo.com Git - 16.git/blobdiff - 16/keen456/KEEN4-6/KEEN6/AUDIOCK6.H
added keen 4-6 rebuild code for reference.... i need to stop doing this... xD
[16.git] / 16 / keen456 / KEEN4-6 / KEEN6 / AUDIOCK6.H
diff --git a/16/keen456/KEEN4-6/KEEN6/AUDIOCK6.H b/16/keen456/KEEN4-6/KEEN6/AUDIOCK6.H
deleted file mode 100755 (executable)
index d3407ce..0000000
+++ /dev/null
@@ -1,136 +0,0 @@
-/* Reconstructed Commander Keen 4-6 Source Code\r
- * Copyright (C) 2021 K1n9_Duk3\r
- *\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License along\r
- * with this program; if not, write to the Free Software Foundation, Inc.,\r
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
- */\r
-\r
-#ifndef __AUDIO_H__\r
-#define __AUDIO_H__\r
-\r
-//#include "VERSION.H"\r
-\r
-/////////////////////////////////////////////////\r
-//\r
-// MUSE Header for .CK6\r
-//\r
-/////////////////////////////////////////////////\r
-\r
-#define NUMSOUNDS     LASTSOUND\r
-#define NUMSNDCHUNKS  ((3*LASTSOUND)+LASTMUSIC)\r
-\r
-//\r
-// Sound names & indexes\r
-//\r
-typedef enum {\r
-       SND_WORLDWALK1,        // 0\r
-       SND_WORLDWALK2,        // 1\r
-       SND_JUMP,              // 2\r
-       SND_LAND,              // 3\r
-       SND_KEENFIRE,          // 4\r
-       SND_DROPKEY,           // 5\r
-       SND_BLORBBOUNCE,       // 6\r
-       SND_POGOBOUNCE,        // 7\r
-       SND_GETPOINTS,         // 8\r
-       SND_GETAMMO,           // 9\r
-       SND_GETWATER,          // 10\r
-       SND_11,                // 11\r
-       SND_ENTERLEVEL,        // 12\r
-       SND_LEVELDONE,         // 13\r
-       SND_NOWAY,             // 14\r
-       SND_HELMETHIT,         // 15\r
-       SND_16,                // 16\r
-       SND_EXTRAKEEN,         // 17\r
-       SND_OPENDOOR,          // 18\r
-       SND_GETKEY,            // 19\r
-       SND_PLUMMET,           // 20\r
-       SND_USESWITCH,         // 21\r
-       SND_BIPSQUISH,         // 22\r
-       SND_KEENDEAD,          // 23\r
-       SND_BIPSHIPEXPLODE,    // 24\r
-       SND_SHOTEXPLODE,       // 25\r
-       SND_BOBBAJUMP,         // 26\r
-       SND_BOBBALAND,         // 27\r
-       SND_28,                // 28\r
-       SND_ENEMYSHOT,         // 29\r
-       SND_ENEMYSHOTEXPLODE,  // 30\r
-       SND_BOBBASHOT,         // 31\r
-       SND_32,                // 32\r
-       SND_GRABSATELLITE,     // 33\r
-       SND_SHOWSTATUS,        // 34\r
-       SND_HIDESTATUS,        // 35\r
-       SND_GIKJUMP,           // 36\r
-       SND_GIKLAND,           // 37\r
-       SND_ORBATRIXBOUNCE,    // 38\r
-       SND_39,                // 39\r
-       SND_40,                // 40\r
-       SND_TELEPORT,          // 41\r
-       SND_SHOTBOUNCE,        // 42\r
-       SND_FLAGSPIN,          // 43\r
-       SND_FLAGLAND,          // 44\r
-       SND_QUESTITEM,         // 45\r
-       KEENPADDLESND,         // 46\r
-       BALLBOUNCESND,         // 47\r
-       COMPPADDLESND,         // 48\r
-       COMPSCOREDSND,         // 49\r
-       KEENSCOREDSND,         // 50\r
-       SND_CEILICKATTACK,     // 51\r
-       SND_SMASH,             // 52\r
-       SND_THROWROPE,         // 53\r
-       SND_ROCKETFLY,         // 54\r
-       SND_CEILICKLAUGH,      // 55\r
-       SND_ROCKETSTART,       // 56\r
-       SND_GRABBITER,         // 57\r
-       SND_STOMP,             // 58\r
-       SND_FLAME,             // 59\r
-       LASTSOUND\r
-} soundnames;\r
-\r
-#if LASTSOUND != 60\r
-#error bad sound enum!\r
-#endif\r
-\r
-#define NOWAYSND SND_NOWAY\r
-\r
-//\r
-// Base offsets\r
-//\r
-#define STARTPCSOUNDS     0\r
-#define STARTADLIBSOUNDS  (STARTPCSOUNDS+NUMSOUNDS)\r
-#define STARTDIGISOUNDS   (STARTADLIBSOUNDS+NUMSOUNDS)\r
-#define STARTMUSIC        (STARTDIGISOUNDS+NUMSOUNDS)\r
-\r
-//\r
-// Music names & indexes\r
-//\r
-typedef enum {\r
-       WONDER_MUS,\r
-       BRERTAR_MUS,\r
-       TOFUTURE_MUS,\r
-       FASTER_MUS,\r
-       SPACFUNK_MUS,\r
-       ALIENATE_MUS,\r
-       OMINOUS_MUS,\r
-       METAL_MUS,\r
-       MAMSNAKE_MUS,\r
-       LASTMUSIC\r
-} musicnames;\r
-\r
-/////////////////////////////////////////////////\r
-//\r
-// Thanks for playing with MUSE!\r
-//\r
-/////////////////////////////////////////////////\r
-\r
-#endif
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