long deltax,deltay;\r
int xl,xh,yl,yh;\r
int x,y;\r
- unsigned tile;\r
+ objtype *tile;\r
\r
deltax = ob->x - player->x;\r
if (deltax < -MINACTORDIST || deltax > MINACTORDIST)\r
tile = actorat[x][y];\r
if (!tile)\r
continue;\r
- if (tile<256)\r
+ if (tile && tile<objlist)\r
return;\r
if (((objtype *)tile)->flags&FL_SHOOTABLE)\r
return;\r