+CHUBFCW_WALKING@11
sprite=CHUBFCW0
-delay=2
+delay=3
-newframe
sprite=CHUBFCW1
-delay=2
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
-newframe
sprite=CHUBFCW2
-delay=2
+delay=3
-newframe
sprite=CHUBFCW1
-delay=2
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, left, standing and walking animation cycles
+CHUBLCW_WALKING@21
sprite=CHUBLCW0
-delay=2
+delay=3
-newframe
sprite=CHUBLCW1
-delay=2
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
-newframe
sprite=CHUBLCW2
-delay=2
+delay=3
-newframe
sprite=CHUBLCW1
-delay=2
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, right, standing and walking animation cycles
+CHUBRCW_WALKING@31
sprite=CHUBRCW0
-delay=2
+delay=3
-newframe
sprite=CHUBRCW1
-delay=2
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
-newframe
sprite=CHUBRCW2
-delay=2
+delay=3
-newframe
sprite=CHUBRCW1
-delay=2
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, away, standing and walking animation cycles
+CHUBACW_WALKING@41
sprite=CHUBACW0
-delay=2
+delay=3
-newframe
sprite=CHUBACW1
-delay=2
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
-newframe
sprite=CHUBACW2
-delay=2
+delay=3
-newframe
sprite=CHUBACW1
-delay=2
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"