// sheet script: chikyuu.sht
// sprite sheet (sprite IDs)
-#define _chikyuu_PRSBFCW0_sprite 10U
-#define _chikyuu_PRSBFCW1_sprite 11U
-#define _chikyuu_PRSBFCW2_sprite 12U
-#define _chikyuu_PRSBLCW0_sprite 20U
-#define _chikyuu_PRSBLCW1_sprite 21U
-#define _chikyuu_PRSBLCW2_sprite 22U
-#define _chikyuu_PRSBRCW0_sprite 30U
-#define _chikyuu_PRSBRCW1_sprite 31U
-#define _chikyuu_PRSBRCW2_sprite 32U
-#define _chikyuu_PRSBACW0_sprite 40U
-#define _chikyuu_PRSBACW1_sprite 41U
-#define _chikyuu_PRSBACW2_sprite 42U
+#define _chikyuu_CHIBFCW0_sprite 10U
+#define _chikyuu_CHIBFCW1_sprite 11U
+#define _chikyuu_CHIBFCW2_sprite 12U
+#define _chikyuu_CHIBLCW0_sprite 20U
+#define _chikyuu_CHIBLCW1_sprite 21U
+#define _chikyuu_CHIBLCW2_sprite 22U
+#define _chikyuu_CHIBRCW0_sprite 30U
+#define _chikyuu_CHIBRCW1_sprite 31U
+#define _chikyuu_CHIBRCW2_sprite 32U
+#define _chikyuu_CHIBACW0_sprite 40U
+#define _chikyuu_CHIBACW1_sprite 41U
+#define _chikyuu_CHIBACW2_sprite 42U
// animation list (animation IDs)
// end list