# objects
#
VGMSNDOBJ = vgmSnd.$(OBJ) 16_snd.$(OBJ)
-GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16render.$(OBJ) 16_vrs.$(OBJ) 16_sprit.$(OBJ)
+GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) zcroll16.$(OBJ) 16render.$(OBJ) 16_vrs.$(OBJ) 16_sprit.$(OBJ)
16LIBOBJS = 16_mm.$(OBJ) 16_pm.$(OBJ) 16_ca.$(OBJ) 16_tail.$(OBJ) 16_in.$(OBJ) 16_head.$(OBJ) 16_dbg.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) wcpu.$(OBJ) 16_timer.$(OBJ)
#16planar.$(OBJ) planar.$(OBJ)
DOSLIBOBJ = adlib.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OBJ)
#
scroll.exe: scroll.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
scroll.$(OBJ): $(SRC)/scroll.c
-zcroll.exe: zcroll.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+zcroll.exe: zcroll.$(OBJ) 16_map.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
zcroll.$(OBJ): $(SRC)/zcroll.c
tesuto.exe: tesuto.$(OBJ) 16_head.$(OBJ) gfx.lib $(DOSLIBLIBS)
tesuto.$(OBJ): $(SRC)/tesuto.c
16_sprit.$(OBJ): $(SRCLIB)/16_sprit.c $(SRCLIB)/16_sprit.h
bitmap.$(OBJ): $(SRCLIB)/bitmap.c $(SRCLIB)/bitmap.h
planar.$(OBJ): $(SRCLIB)/planar.c $(SRCLIB)/planar.h
-scroll16.$(OBJ): $(SRCLIB)/scroll16.c $(SRCLIB)/scroll16.h
16text.$(OBJ): $(SRCLIB)/16text.c
+scroll16.$(OBJ): $(SRCLIB)/scroll16.c $(SRCLIB)/scroll16.h
+zcroll16.$(OBJ): $(SRCLIB)/zcroll16.c $(SRCLIB)/zcroll16.h
mapread.$(OBJ): $(SRCLIB)/mapread.c $(SRCLIB)/mapread.h
16_map.$(OBJ): $(SRCLIB)/16_map.c $(SRCLIB)/16_map.h
16_timer.$(OBJ): $(SRCLIB)/16_timer.c $(SRCLIB)/16_timer.h