VGMSNDOBJ = vgmSnd.$(OBJ) 16_snd.$(OBJ)
GFXLIBOBJS = 16_vl.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16render.$(OBJ) 16_vrs.$(OBJ) 16_sprit.$(OBJ)
OLDGFXLIBOBJS=bitmap.$(OBJ)
-16LIBOBJS = 16_mm.$(OBJ) 16_pm.$(OBJ) 16_ca.$(OBJ) 16_tail.$(OBJ) 16_in.$(OBJ) 16_head.$(OBJ) 16_dbg.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) wcpu.$(OBJ) 16_timer.$(OBJ)
+16LIBOBJS = 16_mm.$(OBJ) 16_pm.$(OBJ) 16_ca.$(OBJ) 16_tail.$(OBJ) 16_in.$(OBJ) 16_head.$(OBJ) 16_dbg.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) wcpu.$(OBJ) 16_timer.$(OBJ) 16_map.$(OBJ) jsmn.$(OBJ)
#16planar.$(OBJ) planar.$(OBJ)
DOSLIBOBJ = adlib.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OBJ)
!ifeq DEBUGSERIAL 1
#
# game and bakapi executables
#
-16.exe: 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+16.exe: 16.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
bakapi.exe: bakapi.$(OBJ) gfx.lib $(DOSLIBLIBS)
#
# Test Executables!
#
-scroll.exe: scroll.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS) $(OLDGFXLIBOBJS)
+scroll.exe: scroll.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS) $(OLDGFXLIBOBJS)
scroll.$(OBJ): $(SRC)/scroll.c
-zcroll.exe: zcroll.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+zcroll.exe: zcroll.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
zcroll.$(OBJ): $(SRC)/zcroll.c
tesuto.exe: tesuto.$(OBJ) 16_head.$(OBJ) gfx.lib $(DOSLIBLIBS)
tesuto.$(OBJ): $(SRC)/tesuto.c
palettel.exe: palettel.$(OBJ) gfx.lib $(DOSLIBLIBS)
pcxtest2.exe: pcxtest2.$(OBJ) gfx.lib $(DOSLIBLIBS) $(OLDGFXLIBOBJS)
#planrpcx.exe: planrpcx.$(OBJ) gfx.lib
-maptest.exe: maptest.$(OBJ) 16_map.$(OBJ) 16_head.$(OBJ) jsmn.$(OBJ) gfx.lib $(DOSLIBLIBS)
+maptest.exe: maptest.$(OBJ) 16_map.$(OBJ) 16_head.$(OBJ) gfx.lib $(DOSLIBLIBS)
fmemtest.exe: fmemtest.$(OBJ)
exmmtest.exe: exmmtest.$(OBJ) $(16LIB) $(DOSLIBLIBS)
vgmtest.exe: vgmtest.$(OBJ) vgmsnd.lib $(16LIB) $(DOSLIBLIBS)