# -zk0u translate kanji to unicode... wwww
# -zk0 kanji support~
# -zkl current codepage
+# -zd{f,p} DS floats vs DS pegged to DGROUP
+# -zu SS != DGROUP
+# -zp{1,2,4,8,16} struct packing align.
+# -ei force enums to be type int
+# -wo diagnose problems in overlaid code
# this enables debug output to the serial port.
# comment this out on game release.
#
# compile flags
#
-S_FLAGS=-sg -st -of+ -zu -zdf -zff -zgf -k32768
-Z_FLAGS=-zk0 -zc -zp8 -zm
-O_FLAGS=-opnr -oe=24 -oil+ -outback -ohm -zp4##-ei
-T_FLAGS=-bt=dos -wx -m$(MEMORYMODE) -0 -fpi87 -d1 -fo=.$(OBJ) ##-e=65536
+S_FLAGS=-sg -st -of+ -zu -zdf -zff -zgf -k24576#32768
+Z_FLAGS=-zk0 -zc -zm#### -zp4 -ei
+O_FLAGS=-opnr -oe=24 -oil+ -outback -ohm
+T_FLAGS=-bt=dos -wx -m$(MEMORYMODE) -0 -fpi87 -d1 -fo=.$(OBJ)##-e=65536
DBUGFLAGS=-fm=$^&.meh -fd=$^&
CPPFLAGS=-DTARGET_MSDOS=16 -DMSDOS=1
pcxsscut &
vrl2vrs &
vrsdump
-UTILEXEC += $(SPRIUTILEXEC)
+#UTILEXEC += $(SPRIUTILEXEC)
!endif
EXEC = &
bakapi.exe &
$(TESTEXEC)
-!ifdef __LINUX__
-EXEC += $(SPRIUTILEXEC)
-!endif
+#!ifdef __LINUX__
+#EXEC += $(SPRIUTILEXEC)
+#!endif
ALLEXEC = &
$(EXEC) &
@. src/util/bcexmm.sh
@if exist *.EXE $(REMOVECOMMAND) *.EXE
@if exist *.OBJ $(REMOVECOMMAND) *.OBJ
- @for %f in ($(SPRIUTILEXEC)) do @if exist %f $(REMOVECOMMAND) %f
+ #@for %f in ($(SPRIUTILEXEC)) do @if exist %f $(REMOVECOMMAND) %f
+ @if not exist vrl2vrs wmake -h vrs
!else
@if exist *.o $(REMOVECOMMAND) *.o
!endif