# comment this out on game release.
# serial output goes to COM1 at 9600 baud 1 stop bit odd parity.
# serial output is plain text ASCII.
-DEBUGSERIAL=0
+DEBUGSERIAL=1
DELLOGFILE=1
16_map.$(OBJ):$(SRCLIB)/16_map.c $(SRCLIB)/16_map.h
16_timer.$(OBJ):$(SRCLIB)/16_timer.c $(SRCLIB)/16_timer.h
16_in.$(OBJ): $(SRCLIB)/16_in.c $(SRCLIB)/16_in.h
-16_in_1.$(OBJ): $(SRCLIB)/16_in_1.c $(SRCLIB)/16_in_1.h
+#16_in_1.$(OBJ): $(SRCLIB)/16_in_1.c $(SRCLIB)/16_in_1.h
16_rf.$(OBJ): $(SRCLIB)/16_rf.c $(SRCLIB)/16_rf.h
16_mm.$(OBJ): $(SRCLIB)/16_mm.c $(SRCLIB)/16_mm.h
16_pm.$(OBJ): $(SRCLIB)/16_pm.c $(SRCLIB)/16_pm.h
@if exist *.EXE $(REMOVECOMMAND) *.EXE
@if exist *.OBJ $(REMOVECOMMAND) *.OBJ
#@for %f in ($(SPRIUTILEXEC)) do @if exist %f $(REMOVECOMMAND) %f
- @if not exist vrl2vrs wmake -h vrs
+ @if not exist vrl2vrs wmake -h pcx2vrl
!else
@if exist *.o $(REMOVECOMMAND) *.o
!endif