player.y = player.ty*TILEWH;
modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
modexCopyPageRegion(bg->page, spri->page, player.x-4, player.y-TILEWH-2, player.x-4, player.y-TILEWH-2, 24, 36);
- modexShowPage(spri->page);
+ modexShowPage(bg->page);
while(!keyp(1))
{
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square