void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
+void ma();
+
#define TILEWH 16
#define QUADWH (TILEWH/4)
#define SPEED 4
/* draw the tiles */
ptr = map.data;
ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
+ ma();
modexEnter();
modexPalUpdate(ptmp.palette);
screen = modexDefaultPage();
//turn this off if XT
modexWaitBorder();
}
+
+void ma()
+{
+ int dos_memavail;
+ __asm {
+ mov bx,0ffffh\r
+ mov ah,48h\r
+ int 21h\r
+ mov dos_memavail,bx
+ }
+ printf("\n%d\n", dos_memavail);
+}