#include "src/16.h"\r
\r
engi_stat_t engi_stat;\r
-const char *cpus;\r
byte *dpal, *gpal;\r
player_t player[MaxPlayers];\r
\r
shinku(&gvar);\r
_DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
}\r
- switch(detectcpu())\r
- {\r
- case 0: cpus = "8086/8088 or 186/88"; break;\r
- case 1: cpus = "286"; break;\r
- case 2: cpus = "386 or newer"; break;\r
- default: cpus = "internal error"; break;\r
- }\r
Shutdown16(&gvar);\r
VGAmodeX(0, 1, &gvar);\r
printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
printf("version %s\n", VERSION);\r
- printf("detected CPU type: %s\n", cpus);\r
+ WCPU_cpufpumesg();\r
modexFadeOn(4, dpal);\r
}\r