\r
#define BBUFNAME gvar.ca.tinf[0]//bigbuffer\r
//#define INITBBUF static memptr BBUFNAME;\r
-#define BBUFPTR &BBUFNAME\r
+#define BBUFPTR (memptr *)&BBUFNAME\r
\r
#ifdef __BORLANDC__\r
#define BBUF (memptr *)BBUFPTR//\r
#define BBUFSTRING BBUF\r
#endif\r
\r
+////////////////////////////////////////////////////////////////////////////\r
\r
void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
#endif\r
#endif //filereadload\r
\r
-/*\r
+\r
#ifdef __WATCOMC__\r
- IN_Shutdown(&gvar);\r
- ShapeTest (&gvar);\r
IN_Startup(&gvar);\r
+ ShapeTest (&gvar);\r
+ IN_Shutdown(&gvar);\r
#endif\r
-*/\r
+\r
\r
DebugMemory_(&gvar, 1);\r
MM_DumpData(&gvar);\r
printf("debugmm: %u\t", dbg_debugmm);\r
#endif\r
#ifdef __DEBUG_PM__\r
- printf("debugpm: %u", dbg_ddebugpm);\r
+ printf("debugpm: %u", dbg_debugpm);\r
#endif\r
printf("\n");\r
#endif\r