//#define EXMMVERBOSE__\r
// #define PRINTBBDUMP\r
#define BUFFDUMP\r
+#define NOVID\r
+\r
+#define KEYP IN_Shutdown(&gvar); printf("\n\npress any key to continue!\n"); getch(); IN_Startup(&gvar);\r
\r
#define BBUFNAME bigbuffer//gvar.ca.tinf[0]\r
#define INITBBUF static memptr BBUFNAME;\r
#endif\r
\r
////////////////////////////////////////////////////////////////////////////\r
-\r
+#ifdef __BORLANDC__\r
void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
printf("VGAmodeX dummy:\n %Fp %Fp %Fp\n", &vq, &cmem, gv);\r
}\r
+#endif\r
\r
//printf("* %Fp\t", *BBUF);\r
//printf("* %04x\t", *BBUF);\r
//\r
// }\r
// printf("]\n");\r
-// printf("press any key to continue!\n");\r
-// getch();\r
+// KEYP\r
}\r
#endif\r
\r
main(int argc, char *argv[])\r
{\r
byte w;\r
+#ifndef NOVID\r
+ boolean done;\r
+ ScanCode scan;\r
+#endif\r
static global_game_variables_t gvar;\r
#ifdef INITBBUF\r
INITBBUF\r
dbg_debugca=1;\r
#endif\r
#ifdef PRINTBBDUMP\r
-//0000PRINTBB; printf("press any key to continue!\n"); getch();\r
+//0000PRINTBB; KEYP\r
#endif\r
if(argv[1]){ bakapee1 = argv[1];\r
if(argv[2]) bakapee2 = argv[2]; }\r
bakapee1 = "data/koishi~.pcx";\r
bakapee2 = "data/test.map";\r
}\r
+#ifndef NOVID\r
+ Startup16(&gvar);\r
+\r
+ // save the palette\r
+ modexPalSave(&gvar.video.dpal); modexFadeOff(4, &gvar.video.dpal); //modexPalBlack();\r
+#else //NOVID\r
//printf("main()=%Fp start MM\n", *argv[0]);\r
MM_Startup(&gvar); //printf("ok\n");\r
#ifdef __16_PM__\r
{\r
#endif\r
PM_Startup(&gvar); PM_CheckMainMem(&gvar); PM_UnlockMainMem(&gvar);\r
-//0000 printf("PM Started\n"); printf("press any key to continue!\n"); getch();\r
+//0000 printf("PM Started\n"); KEYP\r
#ifdef __DEBUG_PM__\r
}\r
#endif\r
#endif\r
\r
+#endif //NOVID\r
#ifdef __DEBUG_MM__\r
dbg_debugmm=0;\r
#endif\r
// printf(" done!\n");\r
#ifdef PRINTBBDUMP\r
//0000\r
-PRINTBB; printf("\n\npress any key to continue!\n"); getch();\r
+PRINTBB; KEYP\r
#endif\r
#ifdef __DEBUG_MM__\r
dbg_debugmm=1;\r
#ifdef PRINTBBDUMP\r
PRINTBB;\r
#endif\r
+\r
//endif // BUFFDUMP\r
\r
//printf("dark purple = purgable\n");\r
//printf("medium blue = non purgable\n");\r
//printf("red = locked\n");\r
- // printf("press any key to continue!\n");\r
+ // KEYP\r
// DebugMemory_(&gvar, 1);\r
if(baka) printf("\nyay!\n");\r
else printf("\npoo!\n");\r
#ifdef BUFFDUMPPAUSE\r
- printf("press any key to continue!\n"); getch();\r
+ KEYP\r
#endif\r
#ifdef FILEREAD\r
}\r
#endif\r
#ifndef BUFFDUMPPAUSE\r
- printf("press any key to continue!\n"); getch();\r
+ KEYP\r
#endif\r
#endif //filereadload\r
\r
\r
-/*#ifdef __WATCOMC__\r
- IN_Startup(&gvar);\r
- ShapeTest_(&gvar);\r
- IN_Shutdown(&gvar);\r
-#endif*/\r
+#ifdef __WATCOMC__\r
+#ifndef NOVID\r
+ VGAmodeX(1, 0, &gvar);\r
+ modexPalUpdate0(&gvar.video.palette);\r
+// ShapeTest_(&gvar);\r
\r
+ for (done = false;!done;)\r
+ {\r
+ while (!(scan = gvar.in.inst->LastScan))\r
+ {}\r
+ // SD_Poll();\r
+\r
+ IN_ClearKey(scan);\r
+ switch (scan)\r
+ {\r
+ case sc_Space:\r
+ MM_ShowMemoryVidVer(&gvar);\r
+ break;\r
+ case sc_O:\r
+ modexPalUpdate0(&gvar.video.palette); modexpdump(&gvar.video.page);\r
+ break;\r
+ case sc_P:\r
+ modexpdump(&gvar.video.page[0]);\r
+ break;\r
+ case sc_V:\r
+ VL_PatternDraw(&gvar.video, 0, 1, 1);\r
+ break;\r
+ default:\r
+ //case sc_Escape:\r
+ done = true;\r
+ break;\r
+ }\r
+ }\r
+#endif\r
+#endif\r
\r
DebugMemory_(&gvar, 1);\r
MM_DumpData(&gvar);\r
//printf("bakapee1=%s\n", bakapee1);\r
//printf("bakapee2=%s\n", bakapee2);\r
MM_FreePtr(BBUFPTR, &gvar);\r
+#ifndef NOVID\r
+ Shutdown16(&gvar);\r
+#else\r
#ifdef __16_PM__\r
#ifdef __DEBUG_PM__\r
if(dbg_debugpm>0)\r
#endif\r
CA_Shutdown(&gvar);\r
MM_Shutdown(&gvar);\r
+#endif //NOVID\r
+ IN_Shutdown(&gvar);\r
free(bakapee1); free(bakapee2);\r
printf("========================================\n");\r
printf("near= %Fp ", gvar.mm.nearheap);\r
#endif\r
printf("\n");\r
#endif\r
+ printf("old_mode=%u VL_Started=%u", gvar.video.old_mode, gvar.video.VL_Started);\r
//printf("based core left: %lu\n", (dword)_basedcoreleft());\r
//printf("huge core left: %lu\n", (dword)_hugecoreleft());\r
}\r